Player Matchup

King Arthur
King Arthur
Breuz
King Arthur
Level 137
God Stats
1W - 2L
1,333 SR
Queue Stats
115W - 127L
1,461 Elo+
Solo
Mercury
Mercury
H3rn4nde5
Mercury
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Agni
Agni
TheBerceK
Agni
Level 108
God Stats
9W - 5L
1,802 SR
Queue Stats
255W - 228L
1,550 Elo+
Solo
Neith
Neith
carloshenrii
Neith
Level 129
God Stats
22W - 26L
1,486 SR
Queue Stats
311W - 303L
1,558 Elo+
Solo
Janus
Janus
darklink52
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 89
1,524 SR
1,514 Elo+

VS

Team Averages
Level 134
1,530 SR
1,462 Elo+
Apollo
Apollo
 
Apollo
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Mainlen
Hun Batz
Level 129
God Stats
8W - 3L
1,593 SR
Queue Stats
101W - 77L
1,513 Elo+
Solo
Jormungandr
Jormungandr
Marcefabian07
Jormungandr
Level 128
God Stats
4W - 1L
1,747 SR
Queue Stats
9W - 5L
1,477 Elo+
Party 1
Kukulkan
Kukulkan
SNOOOP_BRR
Kukulkan
Level 84
God Stats
20W - 32L
1,333 SR
Queue Stats
88W - 109L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
senhor_14K
Zhong Kui
Level 107
God Stats
4W - 4L
1,476 SR
Queue Stats
105W - 149L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Breuz
King Arthur
11
1 / 3 / 1
7,241
483
10,724
20,050
12,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
H3rn4nde5
Mercury
11
0 / 5 / 4
6,922
461
3,692
13,802
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
15
2 / 3 / 1
8,939
596
13,008
8,726
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 8 / 3
6,763
451
5,539
13,901
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
13
3 / 8 / 2
7,843
523
8,833
11,738
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
13 / 3 / 5
10,322
688
17,704
14,307
6,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hun Batz
Mainlen
Hun Batz
14
8 / 2 / 5
8,598
573
10,863
14,157
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Marcefabian07
Jormungandr
12
3 / 2 / 17
8,455
564
8,500
15,544
17,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
SNOOOP_BRR
Kukulkan
15
1 / 0 / 5
7,989
533
3,417
8,198
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
senhor_14K
Zhong Kui
15
2 / 2 / 6
8,926
595
11,437
14,303
12,928
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
8
Kills
27
27
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
13
3
5
5.17
L
King Arthur
Breuz
King Arthur
1
3
1
0.5
L
Mercury
H3rn4nde5
Mercury
0
5
4
0.4
W
Hun Batz
Mainlen
Hun Batz
8
2
5
5.25
W
Jormungandr
Marcefabian07
Jormungandr
3
2
17
5.75
W
Kukulkan
SNOOOP_BRR
Kukulkan
1
0
5
3.5
L
Agni
2
3
1
0.83
L
2
8
3
0.44
L
Janus
3
8
2
0.5
W
Zhong Kui
senhor_14K
Zhong Kui
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,796
Damage
51,921
68,217
Taken
66,509
28,464
Mitigated
46,518
11,403
Healing
20,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
17,704
12,084
0
4,910
14,307
6,728
2,467
5,120
8,821
0
86,240
L
King Arthur
Breuz
King Arthur
10,724
1,472
0
5,771
20,050
12,112
0
11,162
8,888
1,081
48,162
L
Mercury
H3rn4nde5
Mercury
3,692
1,255
0
1,952
13,802
4,989
0
3,141
10,661
0
43,661
W
Hun Batz
Mainlen
Hun Batz
10,863
3,395
0
4,903
14,157
5,987
0
4,277
9,876
0
67,899
W
Jormungandr
Marcefabian07
Jormungandr
8,500
4,044
0
1,798
15,544
17,534
240
3,825
11,507
31,805
0
W
Kukulkan
SNOOOP_BRR
Kukulkan
3,417
339
0
2,708
8,198
3,341
165
5,141
3,051
62,475
0
L
Agni
13,008
644
0
1,490
8,726
3,403
0
2,527
6,199
76,176
0
L
5,539
2,254
0
2,050
13,901
4,519
0
4,477
9,424
0
22,455
L
Janus
8,833
879
0
140
11,738
3,441
0
2,047
9,691
34,779
0
W
Zhong Kui
senhor_14K
Zhong Kui
11,437
1,286
0
6,345
14,303
12,928
1,579
3,527
10,772
69,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,708
Gold Earned
44,290
355
Minions Killed
482
0
Camps Cleared
0
1,503,451
Distance Traveled
1,500,951
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,322
688
127
8
0
296,431
0
L
King Arthur
7,241
483
64
4
0
292,642
4
L
Mercury
6,922
461
65
4
0
330,643
0
W
Hun Batz
8,598
573
88
6
0
339,619
0
W
Jormungandr
8,455
564
30
2
0
305,144
5
W
Kukulkan
7,989
533
122
8
0
303,982
2
L
Agni
8,939
596
143
10
0
306,954
6
L
Neith
6,763
451
31
2
0
264,554
2
L
Janus
7,843
523
52
3
0
308,658
2
W
Zhong Kui
8,926
595
115
8
0
255,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role