Player Matchup

Thoth
Thoth
Bxiscoe
Thoth
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 77L
1,523 Elo+
Solo
Danzaburou
Danzaburou
Rerru
Danzaburou
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,586 Elo+
Party 1
Fenrir
Fenrir
Τequila
Fenrir
Level 108
God Stats
7W - 3L
1,682 SR
Queue Stats
88W - 87L
1,559 Elo+
Party 1
Team Averages
Level 124
1,561 SR
1,556 Elo+

VS

Team Averages
Level 119
1,492 SR
1,497 Elo+
Hera
Hera
KatalaRD
Hera
Level 138
God Stats
6W - 5L
1,592 SR
Queue Stats
315W - 301L
1,594 Elo+
Solo
Awilix
Awilix
LittleHooah
Awilix
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,550 Elo+
Solo
Cthulhu
Cthulhu
tyraha
Cthulhu
Level 96
God Stats
3W - 8L
1,384 SR
Queue Stats
113W - 123L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bxiscoe
Thoth
12
4 / 2 / 8
9,724
884
8,907
7,263
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Rerru
Danzaburou
13
6 / 2 / 4
10,214
929
9,698
12,148
4,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Τequila
Fenrir
12
6 / 1 / 5
9,752
887
7,015
11,025
10,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 5 / 3
8,281
753
11,089
10,223
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
10
3 / 6 / 1
8,431
766
7,320
9,236
3,476
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
tyraha
Cthulhu
10
1 / 5 / 3
8,109
737
6,038
10,951
8,900
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
5
5
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
Bxiscoe
Thoth
4
2
8
4
L
Hera
1
5
3
0.5
L
Awilix
3
6
1
0.58
W
Danzaburou
Rerru
Danzaburou
6
2
4
4
L
Cthulhu
tyraha
Cthulhu
1
5
3
0.5
W
Fenrir
Τequila
Fenrir
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
24,447
30,436
Taken
30,410
18,024
Mitigated
16,041
10,711
Healing
1,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Bxiscoe
Thoth
8,907
252
0
1,481
7,263
2,909
107
5,038
2,225
33,068
0
L
Hera
11,089
2,477
60
945
10,223
3,665
0
3,096
6,900
35,739
0
L
Awilix
7,320
3,063
0
250
9,236
3,476
0
1,694
7,189
0
16,391
W
Danzaburou
Rerru
Danzaburou
9,698
4,823
0
6,626
12,148
4,584
2,971
6,069
6,079
0
49,582
L
Cthulhu
tyraha
Cthulhu
6,038
693
249
380
10,951
8,900
0
4,382
6,455
24,911
0
W
Fenrir
Τequila
Fenrir
7,015
826
0
2,604
11,025
10,531
0
6,210
4,815
0
13,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
24,821
134
Minions Killed
90
0
Camps Cleared
0
653,396
Distance Traveled
574,959
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,724
884
45
4
0
214,730
0
L
Hera
8,281
753
48
4
0
199,979
0
L
Awilix
8,431
766
18
2
0
191,493
0
W
Danzaburou
10,214
929
77
7
0
184,850
4
L
Cthulhu
8,109
737
24
2
0
183,487
0
W
Fenrir
9,752
887
12
1
0
253,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role