Player Matchup

Kuzenbo
Kuzenbo
BMG DaMaGe
Kuzenbo
Level 180
God Stats
0W - 2L
1,774 SR
Queue Stats
101W - 118L
1,484 Elo+
Solo
Kukulkan
Kukulkan
ScaryJarry
Kukulkan
Level 7
God Stats
3W - 4L
1,476 SR
Queue Stats
4W - 7L
1,487 Elo+
Party 2
Hachiman
Hachiman
cannonballkevv
Hachiman
Level 48
God Stats
12W - 16L
1,399 SR
Queue Stats
115W - 101L
1,660 Elo+
Party 2
Team Averages
Level 78
1,549 SR
1,544 Elo+

VS

Team Averages
Level 156
1,590 SR
1,609 Elo+
Hou Yi
Hou Yi
DeMoN Streaker
Hou Yi
Level 157
God Stats
4W - 3L
1,518 SR
Queue Stats
91W - 63L
1,554 Elo+
Party 1
Merlin
Merlin
DinoChef2209
Merlin
Level 153
God Stats
2W - 1L
1,675 SR
Queue Stats
3W - 1L
1,761 Elo+
Solo
King Arthur
King Arthur
SteadyMurder
King Arthur
Level 157
God Stats
20W - 14L
1,578 SR
Queue Stats
122W - 95L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BMG DaMaGe
Kuzenbo
9
0 / 2 / 2
6,619
662
3,756
10,495
11,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
ScaryJarry
Kukulkan
9
1 / 3 / 1
6,931
693
4,558
6,287
2,449
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
10
1 / 1 / 1
7,240
724
6,111
6,653
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
7,512
751
6,187
5,712
2,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Merlin
11
2 / 0 / 4
7,808
781
6,514
2,908
1,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SteadyMurder
King Arthur
10
2 / 1 / 4
7,588
759
7,243
9,772
8,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BMG DaMaGe
Kuzenbo
0
2
2
0.5
W
2
1
3
3.5
W
Merlin
2
0
4
4
L
Kukulkan
ScaryJarry
Kukulkan
1
3
1
0.5
W
King Arthur
SteadyMurder
King Arthur
2
1
4
4
L
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,425
Damage
19,944
23,435
Taken
18,392
16,085
Mitigated
11,987
2,507
Healing
3,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BMG DaMaGe
Kuzenbo
3,756
1,495
0
879
10,495
11,206
11
2,120
8,097
11,490
41
W
6,187
2,446
0
434
5,712
2,314
0
2,286
3,426
0
23,924
W
Merlin
6,514
259
0
1,826
2,908
1,485
0
2,046
862
37,488
0
L
Kukulkan
ScaryJarry
Kukulkan
4,558
662
0
0
6,287
2,449
0
1,984
4,119
26,198
0
W
King Arthur
SteadyMurder
King Arthur
7,243
345
0
1,688
9,772
8,188
0
4,491
5,281
0
23,273
L
Hachiman
6,111
3,688
0
1,628
6,653
2,430
0
2,018
4,429
0
27,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,790
Gold Earned
22,908
97
Minions Killed
120
0
Camps Cleared
0
502,152
Distance Traveled
552,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,619
662
12
1
0
183,183
0
W
Hou Yi
7,512
751
40
4
0
184,163
0
W
Merlin
7,808
781
60
6
0
190,158
0
L
Kukulkan
6,931
693
42
4
0
157,593
0
W
King Arthur
7,588
759
20
2
0
178,220
0
L
Hachiman
7,240
724
43
4
0
161,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role