Player Matchup

Kumbhakarna
Kumbhakarna
Flottenhejmer
Kumbhakarna
Level 129
God Stats
2W - 0L
1,681 SR
Queue Stats
110W - 61L
1,664 Elo+
Solo
Hel
Hel
KiRcHhOfF__
Hel
Level 122
God Stats
6W - 6L
1,480 SR
Queue Stats
389W - 390L
1,512 Elo+
Solo
Nox
Nox
Naapuri8
Nox
Level 129
God Stats
2W - 5L
1,044 SR
Queue Stats
226W - 215L
1,502 Elo+
Solo
Janus
Janus
Spreachless
Janus
Level 27
God Stats
5W - 7L
1,472 SR
Queue Stats
277W - 259L
1,508 Elo+
Solo
Tyr
Tyr
alexfp97
Tyr
Level 156
God Stats
1W - 0L
1,662 SR
Queue Stats
32W - 17L
1,579 Elo+
Solo
Team Averages
Level 113
1,468 SR
1,553 Elo+

VS

Team Averages
Level 94
1,572 SR
1,514 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LOKrus
Sol
Level 127
God Stats
4W - 4L
1,643 SR
Queue Stats
80W - 94L
1,524 Elo+
Solo
Kumbhakarna
Kumbhakarna
dordman
Kumbhakarna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,557 Elo+
Solo
Hera
Hera
thunababy
Hera
Level 68
God Stats
1W - 1L
1,718 SR
Queue Stats
67W - 63L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Flottenhejmer
Kumbhakarna
17
2 / 1 / 15
9,689
881
7,601
16,134
20,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 1 / 14
7,995
727
9,200
12,289
14,608
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 6
8,801
800
7,141
10,297
5,881
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
4 / 3 / 12
9,940
904
22,025
10,297
7,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 3 / 7
9,696
881
13,151
15,317
21,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 4 / 5
8,250
750
11,507
16,137
15,467
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
 
Atlas
13
1 / 4 / 2
7,890
717
7,546
11,832
11,751
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
LOKrus
Sol
15
2 / 4 / 2
8,223
748
14,682
11,524
5,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kumbhakarna
dordman
Kumbhakarna
14
0 / 2 / 5
8,065
733
5,576
17,650
18,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Hera
14
3 / 4 / 2
8,161
742
11,441
8,678
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
18
Kills
7
10
Deaths
18
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
4
5
0.88
L
Atlas
 
Atlas
1
4
2
0.5
W
Kumbhakarna
Flottenhejmer
Kumbhakarna
2
1
15
9.5
W
0
1
14
7
L
Sol
LOKrus
Sol
2
4
2
0.75
W
4
2
6
3.5
W
4
3
12
3.33
W
8
3
7
3.83
L
Kumbhakarna
dordman
Kumbhakarna
0
2
5
1.25
L
Hera
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,118
Damage
50,752
64,334
Taken
65,821
69,838
Mitigated
55,734
37,091
Healing
28,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
11,507
1,291
6,834
7,127
16,137
15,467
144
9,569
6,568
21,822
0
L
Atlas
 
Atlas
7,546
2,664
728
1,527
11,832
11,751
0
9,418
2,414
12,548
0
W
Kumbhakarna
Flottenhejmer
Kumbhakarna
7,601
451
3,078
3,173
16,134
20,977
0
12,235
3,899
18,064
0
W
9,200
469
12,322
7,858
12,289
14,608
114
11,504
785
14,600
0
L
Sol
LOKrus
Sol
14,682
2,934
378
3,560
11,524
5,722
0
7,329
4,195
28,764
0
W
7,141
1,025
1,536
970
10,297
5,881
753
9,673
624
14,162
0
W
22,025
396
1,828
1,777
10,297
7,060
43
7,827
2,470
52,470
0
W
13,151
1,176
1,371
3,178
15,317
21,312
37
9,513
5,804
0
18,181
L
Kumbhakarna
dordman
Kumbhakarna
5,576
300
1,991
4,672
17,650
18,495
0
13,333
4,317
14,641
0
L
Hera
11,441
2,372
467
1,160
8,678
4,299
28
6,318
2,360
21,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,121
Gold Earned
40,589
133
Minions Killed
109
0
Camps Cleared
0
1,118,729
Distance Traveled
918,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,250
750
34
3
0
191,692
0
L
Atlas
7,890
717
17
2
0
154,002
0
W
Kumbhakarna
9,689
881
24
2
0
210,292
0
W
Hel
7,995
727
9
1
0
244,069
0
L
Sol
8,223
748
27
2
0
159,851
0
W
Nox
8,801
800
20
2
0
227,225
0
W
Janus
9,940
904
73
7
0
220,582
0
W
Tyr
9,696
881
7
1
0
216,561
0
L
Kumbhakarna
8,065
733
6
1
0
226,014
0
L
Hera
8,161
742
25
2
0
187,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role