Player Matchup

Agni
Agni
Platinum IV
HaRDWella
Agni
Platinum IV
Level 99
God Stats
18W - 7L
1,732 SR
Queue Stats
44W - 35L
1,705 MMR
Party 2
Danzaburou
Danzaburou
Platinum II
LuQ1z
Danzaburou
Platinum II
Level 139
God Stats
25W - 15L
1,671 SR
Queue Stats
45W - 34L
1,727 MMR
Party 2
Hercules
Hercules
Gold I
xPwLx
Hercules
Gold I
Level 159
God Stats
5W - 3L
1,580 SR
Queue Stats
76W - 88L
1,655 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,661 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,587 SR
1,588 MMR
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Jumii
Cthulhu
Gold II
Level 118
God Stats
8W - 7L
1,692 SR
Queue Stats
99W - 82L
1,660 MMR
Party 1
Neith
Neith
Gold II
Meat4All
Neith
Gold II
Level 129
God Stats
7W - 5L
1,570 SR
Queue Stats
31W - 19L
1,604 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
12 / 1 / 8
11,414
1,141
13,271
9,692
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LuQ1z
Danzaburou
11
2 / 3 / 13
9,074
907
7,221
11,172
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
xPwLx
Hercules
12
6 / 1 / 12
9,415
942
11,038
12,943
11,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bans
PersephoneAchillesThothAresBacchus

VS

Bans
AthenaAnhurKuzenboAh Muzen CabKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 5 / 0
9,214
921
10,714
9,566
5,070
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jumii
Cthulhu
10
0 / 8 / 5
7,584
758
4,546
15,436
12,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Meat4All
Neith
10
0 / 7 / 5
7,642
764
8,639
12,068
4,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
20
Kills
5
5
Deaths
20
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
5
0
1
W
Agni
12
1
8
16
L
Cthulhu
Jumii
Cthulhu
0
8
5
0.31
W
Danzaburou
LuQ1z
Danzaburou
2
3
13
2.83
L
Neith
Meat4All
Neith
0
7
5
0.36
W
Hercules
xPwLx
Hercules
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,530
Damage
23,899
33,807
Taken
37,070
18,728
Mitigated
22,557
10,882
Healing
3,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,714
574
0
2,105
9,566
5,070
0
3,909
5,372
39,547
0
W
Agni
13,271
1,439
0
2,783
9,692
3,215
564
4,238
5,454
49,842
0
L
Cthulhu
Jumii
Cthulhu
4,546
657
183
416
15,436
12,743
0
6,144
8,875
13,466
373
W
Danzaburou
LuQ1z
Danzaburou
7,221
3,015
0
3,482
11,172
3,828
1,621
5,305
5,867
0
37,909
L
Neith
Meat4All
Neith
8,639
3,458
0
1,143
12,068
4,744
0
4,814
6,999
0
33,292
W
Hercules
xPwLx
Hercules
11,038
2,650
0
4,617
12,943
11,685
370
6,221
6,722
1,664
17,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,903
Gold Earned
24,440
134
Minions Killed
107
0
Camps Cleared
0
604,962
Distance Traveled
551,040
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,214
921
45
5
0
178,799
0
W
Agni
11,414
1,141
73
7
0
210,993
0
L
Cthulhu
7,584
758
19
2
0
192,047
10
W
Danzaburou
9,074
907
51
5
0
188,018
0
L
Neith
7,642
764
43
4
0
180,194
0
W
Hercules
9,415
942
10
1
0
205,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role