Player Matchup

Da Ji
Da Ji
Stlnky
Da Ji
Level 86
God Stats
1W - 2L
1,109 SR
Queue Stats
271W - 272L
1,457 Elo+
Solo
Sylvanus
Sylvanus
kssw34rt588
Sylvanus
Level 117
God Stats
3W - 2L
1,523 SR
Queue Stats
161W - 173L
1,446 Elo+
Solo
Danzaburou
Danzaburou
natron69
Danzaburou
Level 95
God Stats
2W - 1L
1,617 SR
Queue Stats
51W - 92L
1,365 Elo+
Solo
Scylla
Scylla
sportsline2658
Scylla
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
231W - 229L
1,548 Elo+
Solo
Arachne
Arachne
zweebee
Arachne
Level 61
God Stats
9W - 4L
1,500 SR
Queue Stats
161W - 169L
1,283 Elo+
Solo
Team Averages
Level 97
1,450 SR
1,420 Elo+

VS

Team Averages
Level 92
1,405 SR
1,445 Elo+
Lancelot
Lancelot
 
Lancelot
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ICEMAN THE MO
Cerberus
Level 68
God Stats
0W - 2L
1,305 SR
Queue Stats
77W - 104L
1,438 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MaxM4
Ah Muzen Cab
Level 126
God Stats
1W - 2L
1,244 SR
Queue Stats
62W - 49L
1,478 Elo+
Solo
He Bo
He Bo
TheBmussmannYT
He Bo
Level 102
God Stats
1W - 3L
1,476 SR
Queue Stats
71W - 104L
1,423 Elo+
Solo
Chang'e
Chang'e
voody_voodpeaker
Chang'e
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
183W - 228L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Stlnky
Da Ji
17
5 / 4 / 14
11,369
812
7,978
12,746
7,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
kssw34rt588
Sylvanus
17
0 / 1 / 17
10,876
777
5,235
12,569
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
natron69
Danzaburou
18
6 / 4 / 15
11,570
826
11,520
12,128
5,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
11 / 1 / 14
12,711
908
31,153
10,573
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
zweebee
Arachne
18
7 / 3 / 17
11,494
821
15,450
14,508
15,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
6 / 7 / 2
9,386
670
10,840
14,154
7,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
ICEMAN THE MO
Cerberus
15
0 / 8 / 9
9,273
662
8,697
27,215
34,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
MaxM4
Ah Muzen Cab
18
4 / 4 / 7
9,735
695
13,493
15,325
7,022
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 8
8,146
582
7,445
6,730
2,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 7 / 6
8,695
621
9,014
16,938
7,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
45
29
Kills
13
13
Deaths
29
77
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
7
2
1
L
Cerberus
ICEMAN THE MO
Cerberus
0
8
9
0.56
L
Ah Muzen Cab
MaxM4
Ah Muzen Cab
4
4
7
1.88
W
Da Ji
Stlnky
Da Ji
5
4
14
3
L
1
3
8
1.67
W
Sylvanus
kssw34rt588
Sylvanus
0
1
17
8.5
W
Danzaburou
natron69
Danzaburou
6
4
15
3.38
W
11
1
14
18
L
2
7
6
0.71
W
Arachne
zweebee
Arachne
7
3
17
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,336
Damage
49,489
62,524
Taken
80,362
44,465
Mitigated
59,357
25,429
Healing
19,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
10,840
2,464
460
903
14,154
7,834
0
5,658
8,351
0
22,858
L
Cerberus
ICEMAN THE MO
Cerberus
8,697
365
100
6,489
27,215
34,626
0
12,377
14,410
26,857
266
L
Ah Muzen Cab
MaxM4
Ah Muzen Cab
13,493
6,387
865
1,595
15,325
7,022
0
7,287
7,892
0
36,379
W
Da Ji
Stlnky
Da Ji
7,978
472
1,895
2,265
12,746
7,483
2,751
6,188
6,558
0
28,204
L
7,445
173
1,134
1,554
6,730
2,665
80
3,065
3,665
17,042
0
W
Sylvanus
kssw34rt588
Sylvanus
5,235
1,325
5,311
5,347
12,569
10,933
783
4,916
7,653
11,359
0
W
Danzaburou
natron69
Danzaburou
11,520
5,614
272
2,163
12,128
5,532
2,146
5,316
6,812
0
28,219
W
31,153
1,587
657
1,732
10,573
4,779
2,367
4,023
6,550
59,320
0
L
9,014
590
2,556
3,933
16,938
7,210
0
8,001
8,739
21,924
0
W
Arachne
zweebee
Arachne
15,450
11,095
1,747
4,040
14,508
15,738
730
4,447
10,061
0
20,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,020
Gold Earned
45,235
182
Minions Killed
193
0
Camps Cleared
0
1,349,168
Distance Traveled
1,094,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,386
670
30
2
0
204,187
0
L
Cerberus
9,273
662
45
3
0
213,031
0
L
Ah Muzen Cab
9,735
695
55
4
0
285,364
0
W
Da Ji
11,369
812
56
4
0
265,930
0
L
He Bo
8,146
582
23
2
0
156,281
0
W
Sylvanus
10,876
777
12
1
0
255,908
0
W
Danzaburou
11,570
826
28
2
0
262,556
0
W
Scylla
12,711
908
74
5
0
284,126
0
L
Chang'e
8,695
621
40
3
0
236,007
0
W
Arachne
11,494
821
12
1
0
280,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role