Player Matchup

Arachne
Arachne
DoloTheLoubs
Arachne
Level 104
God Stats
0W - 2L
1,489 SR
Queue Stats
11W - 17L
1,443 Elo+
Solo
Artemis
Artemis
Turib
Artemis
Level 51
God Stats
1W - 1L
1,760 SR
Queue Stats
28W - 31L
1,389 Elo+
Solo
Bacchus
Bacchus
clinical-spite48
Bacchus
Level 51
God Stats
1W - 4L
1,358 SR
Queue Stats
74W - 102L
1,418 Elo+
Solo
Janus
Janus
eomer47
Janus
Level 102
God Stats
0W - 4L
1,188 SR
Queue Stats
120W - 102L
1,548 Elo+
Solo
Chaac
Chaac
itz_3qeel
Chaac
Level 66
God Stats
5W - 5L
1,531 SR
Queue Stats
27W - 25L
1,411 Elo+
Solo
Team Averages
Level 75
1,465 SR
1,442 Elo+

VS

Team Averages
Level 91
1,508 SR
1,434 Elo+
Sun Wukong
Sun Wukong
AdriRM001
Sun Wukong
Level 67
God Stats
8W - 7L
1,500 SR
Queue Stats
125W - 135L
1,465 Elo+
Solo
Bellona
Bellona
Jeopard
Bellona
Level 127
God Stats
6W - 6L
1,436 SR
Queue Stats
131W - 135L
1,496 Elo+
Solo
Raijin
Raijin
creepern24
Raijin
Level 113
God Stats
6W - 6L
1,418 SR
Queue Stats
43W - 46L
1,456 Elo+
Solo
Chernobog
Chernobog
iinzan3
Chernobog
Level 44
God Stats
7W - 5L
1,520 SR
Queue Stats
12W - 21L
1,368 Elo+
Solo
Jing Wei
Jing Wei
le_pere-fourace
Jing Wei
Level 103
God Stats
26W - 18L
1,667 SR
Queue Stats
176W - 188L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DoloTheLoubs
Arachne
17
4 / 4 / 0
9,636
567
5,833
16,138
8,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Turib
Artemis
12
0 / 2 / 3
7,107
418
8,849
8,456
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 4
7,259
427
5,518
12,740
13,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
eomer47
Janus
15
1 / 3 / 0
9,046
532
6,079
8,533
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
itz_3qeel
Chaac
11
3 / 5 / 1
7,819
460
9,382
23,503
20,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdriRM001
Sun Wukong
14
0 / 3 / 3
8,455
497
10,144
12,630
11,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bellona
Jeopard
Bellona
17
8 / 1 / 3
10,323
607
16,298
16,245
10,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
creepern24
Raijin
16
5 / 1 / 0
10,111
595
9,940
6,371
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
iinzan3
Chernobog
13
0 / 1 / 6
7,836
461
4,504
8,644
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
13
3 / 3 / 1
8,307
489
6,078
12,999
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
16
16
Deaths
9
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AdriRM001
Sun Wukong
0
3
3
0.5
L
Arachne
DoloTheLoubs
Arachne
4
4
0
1
W
Bellona
Jeopard
Bellona
8
1
3
9.5
L
Artemis
Turib
Artemis
0
2
3
0.75
L
0
2
4
1
W
Raijin
creepern24
Raijin
5
1
0
5
L
Janus
eomer47
Janus
1
3
0
0.33
W
Chernobog
iinzan3
Chernobog
0
1
6
3
L
Chaac
itz_3qeel
Chaac
3
5
1
0.7
W
Jing Wei
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,661
Damage
46,964
69,370
Taken
56,889
48,058
Mitigated
33,397
19,752
Healing
14,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AdriRM001
Sun Wukong
10,144
3,045
0
3,028
12,630
11,634
217
1,053
11,577
0
64,817
L
Arachne
DoloTheLoubs
Arachne
5,833
3,234
0
5,074
16,138
8,447
423
379
15,759
0
101,091
W
Bellona
Jeopard
Bellona
16,298
6,074
0
2,156
16,245
10,959
0
2,712
13,533
0
100,883
L
Artemis
Turib
Artemis
8,849
2,752
0
2,023
8,456
3,083
0
450
8,006
0
47,945
L
5,518
346
208
4,358
12,740
13,186
252
1,870
10,870
31,140
0
W
Raijin
creepern24
Raijin
9,940
449
0
1,330
6,371
2,510
455
2,935
3,436
89,499
0
L
Janus
eomer47
Janus
6,079
554
0
1,682
8,533
3,322
0
5,478
3,055
75,901
0
W
Chernobog
iinzan3
Chernobog
4,504
3,158
0
2,745
8,644
3,109
282
2,860
5,784
0
43,612
L
Chaac
itz_3qeel
Chaac
9,382
2,135
0
6,407
23,503
20,020
0
1,763
21,740
0
45,360
W
Jing Wei
6,078
4,033
0
5,252
12,999
5,185
1,553
2,037
10,962
0
50,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,867
Gold Earned
45,032
432
Minions Killed
508
0
Camps Cleared
0
1,604,608
Distance Traveled
1,534,476
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,455
497
83
5
0
295,588
5
L
Arachne
9,636
567
129
8
0
376,239
0
W
Bellona
10,323
607
138
8
0
384,024
0
L
Artemis
7,107
418
66
4
0
270,692
0
L
Bacchus
7,259
427
46
3
0
334,056
0
W
Raijin
10,111
595
140
8
0
300,856
0
L
Janus
9,046
532
136
8
0
324,337
0
W
Chernobog
7,836
461
72
4
0
284,389
4
L
Chaac
7,819
460
55
3
0
299,284
0
W
Jing Wei
8,307
489
75
4
0
269,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role