Player Matchup

Hades
Hades
 
Hades
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Ma1tal
Da Ji
Level 54
God Stats
0W - 2L
1,282 SR
Queue Stats
145W - 169L
1,466 Elo+
Party 1
Mercury
Mercury
Pwdum
Mercury
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,285 Elo+
Party 1
Vulcan
Vulcan
abbapro
Vulcan
Level 44
God Stats
0W - 3L
1,135 SR
Queue Stats
79W - 95L
1,333 Elo+
Solo
Team Averages
Level 49
1,383 SR
1,417 Elo+

VS

Team Averages
Level 116
1,512 SR
1,466 Elo+
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ByHermes
Vamana
Level 162
God Stats
4W - 1L
1,500 SR
Queue Stats
295W - 298L
1,458 Elo+
Solo
Aphrodite
Aphrodite
HeldStarfish134
Aphrodite
Level 128
God Stats
241W - 195L
1,558 SR
Queue Stats
565W - 557L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kylose
Morgan Le Fay
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
5 / 2 / 4
8,465
564
9,235
11,201
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
12
3 / 3 / 1
7,840
523
9,392
11,169
4,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Ma1tal
Da Ji
14
7 / 6 / 4
9,009
601
12,681
13,850
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Pwdum
Mercury
9
0 / 9 / 3
5,975
398
2,061
12,963
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
abbapro
Vulcan
15
1 / 0 / 0
8,823
588
7,167
5,383
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
10 / 1 / 2
9,358
624
7,294
9,767
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
 
Artemis
12
3 / 2 / 10
7,390
493
10,502
9,997
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
ByHermes
Vamana
14
0 / 1 / 0
8,101
540
3,831
10,617
7,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
HeldStarfish134
Aphrodite
12
3 / 3 / 7
7,786
519
4,215
11,999
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Kylose
Morgan Le Fay
13
4 / 9 / 4
7,962
531
8,956
13,319
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
16
Kills
20
20
Deaths
16
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
5
2
4
3.5
L
Hou Yi
 
Hou Yi
3
3
1
1.17
W
Bastet
 
Bastet
10
1
2
11
W
Artemis
 
Artemis
3
2
10
4
W
Vamana
ByHermes
Vamana
0
1
0
0
W
Aphrodite
HeldStarfish134
Aphrodite
3
3
7
2.17
W
Morgan Le Fay
Kylose
Morgan Le Fay
4
9
4
0.67
L
Da Ji
Ma1tal
Da Ji
7
6
4
1.5
L
Mercury
Pwdum
Mercury
0
9
3
0.17
L
Vulcan
abbapro
Vulcan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,536
Damage
34,798
54,566
Taken
55,699
21,722
Mitigated
31,765
13,784
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
9,235
515
280
5,491
11,201
5,078
0
5,988
5,213
55,505
0
L
Hou Yi
 
Hou Yi
9,392
3,756
0
3,291
11,169
4,274
896
2,316
8,853
0
52,665
W
Bastet
 
Bastet
7,294
2,971
0
2,153
9,767
3,461
0
1,097
8,670
0
57,783
W
Artemis
 
Artemis
10,502
4,010
185
1,658
9,997
8,461
983
0
9,997
0
43,664
W
Vamana
ByHermes
Vamana
3,831
1,396
0
819
10,617
7,875
0
6,721
3,588
0
64,892
W
Aphrodite
HeldStarfish134
Aphrodite
4,215
966
3,654
5,758
11,999
6,796
628
2,574
9,425
38,775
0
W
Morgan Le Fay
Kylose
Morgan Le Fay
8,956
1,942
0
600
13,319
5,172
131
5,702
7,617
36,413
0
L
Da Ji
Ma1tal
Da Ji
12,681
2,853
0
4,362
13,850
5,786
0
2,625
11,225
0
58,526
L
Mercury
Pwdum
Mercury
2,061
958
0
160
12,963
3,861
0
2,739
10,224
0
18,702
L
Vulcan
abbapro
Vulcan
7,167
3,240
0
200
5,383
2,723
0
0
5,383
65,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
40,597
401
Minions Killed
361
0
Camps Cleared
0
1,353,253
Distance Traveled
1,422,920
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,465
564
99
7
0
227,792
0
L
Hou Yi
7,840
523
77
5
0
269,570
2
W
Bastet
9,358
624
82
5
0
358,246
1
W
Artemis
7,390
493
58
4
0
260,554
2
W
Vamana
8,101
540
122
8
0
305,195
2
W
Aphrodite
7,786
519
49
3
0
242,251
0
W
Morgan Le Fay
7,962
531
50
3
0
256,674
0
L
Da Ji
9,009
601
79
5
0
297,550
0
L
Mercury
5,975
398
27
2
0
312,346
0
L
Vulcan
8,823
588
119
8
0
245,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role