Player Matchup

Nox
Nox
AnubisEveryLane
Nox
Level 26
God Stats
2W - 0L
1,874 SR
Queue Stats
28W - 32L
1,437 Elo+
Solo
Tiamat
Tiamat
CosmicKiryn
Tiamat
Level 116
God Stats
4W - 6L
1,310 SR
Queue Stats
330W - 327L
1,458 Elo+
Solo
Ix Chel
Ix Chel
Hilian69
Ix Chel
Level 146
God Stats
2W - 4L
1,166 SR
Queue Stats
284W - 276L
1,470 Elo+
Solo
Chernobog
Chernobog
Linkmyboy36
Chernobog
Level 78
God Stats
5W - 6L
1,305 SR
Queue Stats
625W - 630L
1,537 Elo+
Solo
Odin
Odin
derekdavido25
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,492 Elo+
Solo
Team Averages
Level 83
1,431 SR
1,479 Elo+

VS

Team Averages
Level 116
1,524 SR
1,484 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
MyG00dvibess
Raijin
Level 118
God Stats
3W - 6L
1,389 SR
Queue Stats
344W - 361L
1,457 Elo+
Solo
Tiamat
Tiamat
RoroFx
Tiamat
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 94L
1,491 Elo+
Party 1
Atlas
Atlas
aceskater1995
Atlas
Level 125
God Stats
1W - 1L
1,731 SR
Queue Stats
100W - 112L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 14
8,381
838
10,590
12,249
10,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
15
4 / 2 / 12
8,595
860
13,758
8,664
7,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Hilian69
Ix Chel
14
4 / 2 / 13
8,129
813
9,922
10,095
4,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chernobog
Linkmyboy36
Chernobog
16
10 / 1 / 6
9,278
928
13,685
8,564
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 13
7,375
738
4,597
8,872
10,531
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 4 / 6
7,693
769
5,251
15,639
11,705
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
 
Hou Yi
13
0 / 3 / 7
7,117
712
7,166
11,936
5,528
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
16
3 / 5 / 3
8,676
868
9,621
10,531
5,209
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
RoroFx
Tiamat
12
1 / 5 / 5
6,836
684
4,900
8,861
5,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 4 / 3
7,273
727
7,570
11,009
8,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
21
Kills
9
9
Deaths
21
58
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
4
6
1.5
L
Hou Yi
 
Hou Yi
0
3
7
1.17
W
3
2
14
5
W
Tiamat
4
2
12
5
W
Ix Chel
Hilian69
Ix Chel
4
2
13
5.25
W
Chernobog
Linkmyboy36
Chernobog
10
1
6
13
L
Raijin
3
5
3
0.9
L
Tiamat
RoroFx
Tiamat
1
5
5
0.7
L
2
4
3
0.88
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,552
Damage
34,508
48,444
Taken
57,976
36,309
Mitigated
36,621
24,831
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,251
999
4,736
4,958
15,639
11,705
0
8,944
6,360
8,139
0
L
Hou Yi
 
Hou Yi
7,166
3,792
1,173
2,536
11,936
5,528
0
7,249
4,213
0
19,050
W
10,590
905
1,639
1,426
12,249
10,229
865
6,997
5,252
15,806
913
W
Tiamat
13,758
1,078
2,076
1,854
8,664
7,131
215
3,673
4,991
27,599
0
W
Ix Chel
Hilian69
Ix Chel
9,922
1,269
9,312
4,137
10,095
4,420
180
5,976
4,119
18,129
0
W
Chernobog
Linkmyboy36
Chernobog
13,685
7,484
437
1,499
8,564
3,998
1,914
6,300
2,264
0
26,270
L
Raijin
9,621
702
364
1,195
10,531
5,209
0
6,097
4,055
17,574
0
L
Tiamat
RoroFx
Tiamat
4,900
926
834
701
8,861
5,902
0
5,339
3,392
9,241
0
L
7,570
2,455
667
232
11,009
8,277
0
4,230
6,599
18,462
0
W
4,597
1,616
1,177
1,274
8,872
10,531
179
4,396
4,476
0
8,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,758
Gold Earned
37,595
124
Minions Killed
76
0
Camps Cleared
0
920,128
Distance Traveled
760,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,693
769
6
1
0
156,659
0
L
Hou Yi
7,117
712
26
3
0
160,707
0
W
Nox
8,381
838
28
3
0
146,433
0
W
Tiamat
8,595
860
37
4
0
202,128
0
W
Ix Chel
8,129
813
15
2
0
198,927
0
W
Chernobog
9,278
928
34
3
0
171,522
0
L
Raijin
8,676
868
19
2
0
120,007
0
L
Tiamat
6,836
684
10
1
0
160,314
0
L
Atlas
7,273
727
15
2
0
162,442
0
W
Odin
7,375
738
10
1
0
201,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role