Player Matchup

Danzaburou
Danzaburou
ChuckyCheeseRat
Danzaburou
Level 28
God Stats
5W - 7L
1,194 SR
Queue Stats
35W - 38L
1,448 Elo+
Party 1
Osiris
Osiris
HwGsToNeY
Osiris
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,404 Elo+
Party 1
Arachne
Arachne
JohnMclain
Arachne
Level 45
God Stats
28W - 20L
1,618 SR
Queue Stats
39W - 40L
1,477 Elo+
Party 1
Nu Wa
Nu Wa
SIDYVINO
Nu Wa
Level 67
God Stats
122W - 114L
1,545 SR
Queue Stats
140W - 139L
1,515 Elo+
Solo
Ares
Ares
pvtvenom7787
Ares
Level 13
God Stats
4W - 5L
1,450 SR
Queue Stats
20W - 30L
1,327 Elo+
Party 1
Team Averages
Level 40
1,462 SR
1,434 Elo+

VS

Team Averages
Level 89
1,577 SR
1,520 Elo+
Ymir
Ymir
ChieftainLiffy
Ymir
Level 104
God Stats
31W - 7L
1,696 SR
Queue Stats
162W - 105L
1,588 Elo+
Party 3
Bakasura
Bakasura
ChipotleHeat
Bakasura
Level 151
God Stats
38W - 16L
1,708 SR
Queue Stats
116W - 64L
1,631 Elo+
Party 3
Ares
Ares
ForbiddenSV
Ares
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 19L
1,462 Elo+
Party 2
Maman Brigitte
Maman Brigitte
L0VELY MEDIC
Maman Brigitte
Level 131
God Stats
52W - 51L
1,480 SR
Queue Stats
157W - 160L
1,417 Elo+
Solo
Neith
Neith
Lucifer339
Neith
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChuckyCheeseRat
Danzaburou
13
0 / 5 / 3
7,795
974
7,457
9,578
4,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
HwGsToNeY
Osiris
13
2 / 7 / 1
8,186
1,023
8,573
17,163
22,853
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
JohnMclain
Arachne
13
0 / 7 / 2
7,497
937
6,292
12,119
8,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Nu Wa
SIDYVINO
Nu Wa
13
1 / 2 / 3
8,161
1,020
9,948
5,146
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
8,881
1,110
6,676
14,505
16,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

197

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 18
9,774
1,222
5,453
6,265
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
ChipotleHeat
Bakasura
16
17 / 1 / 6
12,222
1,528
24,718
12,588
9,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 1 / 15
8,381
1,048
4,523
9,820
7,980
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maman Brigitte
L0VELY MEDIC
Maman Brigitte
15
5 / 1 / 8
9,275
1,159
10,142
7,634
3,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
15
0 / 1 / 19
8,772
1,097
9,690
7,377
3,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
4
Kills
25
25
Deaths
4
11
Assists
66
Player
Kills
Deaths
Assists
KDA
W
2
0
18
11
W
Bakasura
ChipotleHeat
Bakasura
17
1
6
20
L
Danzaburou
ChuckyCheeseRat
Danzaburou
0
5
3
0.3
W
1
1
15
8.5
L
Osiris
HwGsToNeY
Osiris
2
7
1
0.36
L
Arachne
JohnMclain
Arachne
0
7
2
0.14
W
Maman Brigitte
L0VELY MEDIC
Maman Brigitte
5
1
8
9
W
Neith
0
1
19
9.5
L
Nu Wa
SIDYVINO
Nu Wa
1
2
3
1.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,946
Damage
54,526
58,511
Taken
43,684
53,917
Mitigated
31,726
3,244
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,453
720
0
1,566
6,265
7,232
0
2,626
3,291
17,399
0
W
Bakasura
ChipotleHeat
Bakasura
24,718
14,634
0
4,051
12,588
9,708
0
2,518
9,804
0
38,407
L
Danzaburou
ChuckyCheeseRat
Danzaburou
7,457
3,674
0
740
9,578
4,245
0
2,295
6,467
0
22,749
W
4,523
713
0
205
9,820
7,980
0
4,266
4,800
10,592
0
L
Osiris
HwGsToNeY
Osiris
8,573
3,398
0
1,089
17,163
22,853
0
4,418
9,916
0
14,435
L
Arachne
JohnMclain
Arachne
6,292
4,356
0
607
12,119
8,038
0
4,236
6,855
0
11,693
W
Maman Brigitte
L0VELY MEDIC
Maman Brigitte
10,142
399
0
407
7,634
3,483
0
1,932
5,422
23,723
0
W
Neith
9,690
3,387
0
2,939
7,377
3,323
0
3,126
3,743
0
25,213
L
Nu Wa
SIDYVINO
Nu Wa
9,948
1,904
0
0
5,146
2,143
0
2,876
2,065
30,003
0
L
6,676
656
0
808
14,505
16,638
0
5,843
7,024
13,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,520
Gold Earned
48,424
151
Minions Killed
213
4
Camps Cleared
8
745,570
Distance Traveled
793,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,774
1,222
25
3
1
143,790
0
W
Bakasura
12,222
1,528
81
10
3
207,476
0
L
Danzaburou
7,795
974
36
5
1
154,892
0
W
Ares
8,381
1,048
11
1
0
143,770
0
L
Osiris
8,186
1,023
6
1
1
139,881
0
L
Arachne
7,497
937
15
2
2
169,773
0
W
Maman Brigitte
9,275
1,159
48
6
3
153,209
0
W
Neith
8,772
1,097
48
6
1
145,571
0
L
Nu Wa
8,161
1,020
55
7
0
116,738
0
L
Ares
8,881
1,110
39
5
0
164,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role