Player Matchup

Ra
Ra
 
Ra
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HesAhPhantom
Medusa
Level 99
God Stats
3W - 1L
1,665 SR
Queue Stats
173W - 148L
1,536 Elo+
Party 1
Pele
Pele
NJORDIGY6
Pele
Level 89
God Stats
8W - 4L
1,661 SR
Queue Stats
166W - 159L
1,482 Elo+
Party 1
Maui
Maui
Sliminem420
Maui
Level 37
God Stats
14W - 11L
1,458 SR
Queue Stats
50W - 62L
1,336 Elo+
Party 1
Amaterasu
Amaterasu
ratedxhdx
Amaterasu
Level 61
God Stats
8W - 2L
1,490 SR
Queue Stats
28W - 35L
1,371 Elo+
Solo
Team Averages
Level 64
1,555 SR
1,445 Elo+

VS

Team Averages
Level 127
1,445 SR
1,445 Elo+
Anhur
Anhur
 
Anhur
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Jasiro21
Janus
Level 75
God Stats
2W - 4L
1,442 SR
Queue Stats
54W - 61L
1,427 Elo+
Solo
Khepri
Khepri
NastarWarrior
Khepri
Level 58
God Stats
6W - 6L
1,460 SR
Queue Stats
122W - 130L
1,344 Elo+
Solo
Tyr
Tyr
OutlawHeart
Tyr
Level 145
God Stats
1W - 2L
1,241 SR
Queue Stats
29W - 30L
1,487 Elo+
Solo
Chang'e
Chang'e
SFB_Stix
Chang'e
Level 149
God Stats
46W - 41L
1,582 SR
Queue Stats
495W - 492L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 0 / 0
4,390
732
1,342
3,280
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
6
2 / 0 / 3
4,145
691
3,579
3,232
801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Pele
7
3 / 1 / 2
4,706
784
3,792
5,959
1,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 5
4,301
717
1,403
3,632
2,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
ratedxhdx
Amaterasu
8
2 / 0 / 0
4,703
784
1,593
5,496
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 3 / 0
3,362
560
2,192
5,975
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Jasiro21
Janus
8
0 / 0 / 1
4,335
723
2,880
2,723
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
3,741
624
1,614
3,655
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
4,084
681
1,749
5,552
2,452
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chang'e
SFB_Stix
Chang'e
5
0 / 2 / 0
3,452
575
1,676
3,325
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
7
Kills
1
1
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
0
0
L
Anhur
 
Anhur
0
3
0
0
W
Medusa
2
0
3
3.5
L
Janus
Jasiro21
Janus
0
0
1
0.5
W
Pele
3
1
2
4
L
0
1
0
0
L
1
1
0
1
L
Chang'e
SFB_Stix
Chang'e
0
2
0
0
W
0
0
5
2.5
W
Amaterasu
ratedxhdx
Amaterasu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,709
Damage
10,111
21,599
Taken
21,230
7,941
Mitigated
7,965
7,876
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,342
46
168
1,446
3,280
1,003
0
1,486
1,616
28,622
0
L
Anhur
 
Anhur
2,192
1,483
0
2,324
5,975
1,671
0
1,083
4,892
0
18,684
W
Medusa
3,579
1,981
0
796
3,232
801
0
695
2,537
0
22,146
L
Janus
Jasiro21
Janus
2,880
136
0
1,150
2,723
726
0
973
1,700
27,244
0
W
Pele
3,792
1,191
0
842
5,959
1,861
0
1,275
4,584
0
22,705
L
1,614
16
0
821
3,655
2,375
0
149
3,506
9,181
0
L
1,749
770
0
715
5,552
2,452
0
490
5,062
0
23,460
L
Chang'e
SFB_Stix
Chang'e
1,676
503
0
1,220
3,325
741
0
0
3,325
10,790
0
W
1,403
79
807
861
3,632
2,041
0
760
2,872
9,079
0
W
Amaterasu
ratedxhdx
Amaterasu
1,593
483
0
2,956
5,496
2,235
0
1,676
3,820
0
24,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,245
Gold Earned
18,974
180
Minions Killed
154
0
Camps Cleared
0
663,760
Distance Traveled
590,933
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,390
732
50
8
0
155,653
2
L
Anhur
3,362
560
28
5
0
121,314
0
W
Medusa
4,145
691
32
5
0
107,743
0
L
Janus
4,335
723
47
8
0
129,073
2
W
Pele
4,706
784
42
7
0
144,161
0
L
Khepri
3,741
624
13
2
0
131,309
2
L
Tyr
4,084
681
44
7
0
134,481
0
L
Chang'e
3,452
575
22
4
0
74,756
0
W
Maui
4,301
717
15
3
0
133,768
0
W
Amaterasu
4,703
784
41
7
0
122,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role