Player Matchup

Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Azolace
Jing Wei
Level 120
God Stats
0W - 2L
1,173 SR
Queue Stats
142W - 133L
1,546 Elo+
Party 1
Apollo
Apollo
Ozolace
Apollo
Level 126
God Stats
0W - 2L
1,286 SR
Queue Stats
124W - 118L
1,552 Elo+
Party 1
Mulan
Mulan
Uzolace
Mulan
Level 63
God Stats
9W - 1L
1,528 SR
Queue Stats
53W - 36L
1,563 Elo+
Party 1
Merlin
Merlin
ihatedash
Merlin
Level 15
God Stats
0W - 3L
1,158 SR
Queue Stats
2W - 6L
1,356 Elo+
Party 1
Team Averages
Level 74
1,329 SR
1,503 Elo+

VS

Team Averages
Level 122
1,653 SR
1,504 Elo+
Da Ji
Da Ji
AbyssWalker123
Da Ji
Level 128
God Stats
5W - 0L
1,760 SR
Queue Stats
292W - 270L
1,519 Elo+
Solo
Neith
Neith
CogitoErgo8Sum
Neith
Level 63
God Stats
3W - 2L
1,493 SR
Queue Stats
255W - 234L
1,545 Elo+
Solo
Athena
Athena
GrandmastrFelip
Athena
Level 138
God Stats
2W - 0L
1,794 SR
Queue Stats
220W - 205L
1,467 Elo+
Solo
Thoth
Thoth
ShwiftyV2
Thoth
Level 153
God Stats
4W - 9L
1,292 SR
Queue Stats
581W - 548L
1,462 Elo+
Solo
Fenrir
Fenrir
Vizzla
Fenrir
Level 126
God Stats
4W - 0L
1,924 SR
Queue Stats
66W - 51L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 2
6,898
627
5,762
8,837
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Azolace
Jing Wei
10
1 / 2 / 0
6,471
588
4,971
10,099
6,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Apollo
Ozolace
Apollo
12
3 / 3 / 1
6,797
618
5,186
10,997
3,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Uzolace
Mulan
10
3 / 2 / 2
6,695
609
4,036
9,677
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
ihatedash
Merlin
10
0 / 4 / 2
5,793
527
3,243
5,935
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,313
665
7,445
10,865
7,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
4 / 1 / 1
6,254
569
6,794
5,551
2,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 7
6,377
580
4,020
11,768
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
ShwiftyV2
Thoth
12
0 / 0 / 3
6,602
600
5,698
3,558
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Vizzla
Fenrir
12
6 / 3 / 1
6,871
625
5,572
10,756
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
8
Kills
14
14
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
2
0.67
W
3
1
2
4
L
Jing Wei
Azolace
Jing Wei
1
2
0
0.5
W
4
1
1
4.5
W
1
3
7
1.5
L
Apollo
Ozolace
Apollo
3
3
1
1.17
W
Thoth
ShwiftyV2
Thoth
0
0
3
1.5
L
Mulan
Uzolace
Mulan
3
2
2
2
W
Fenrir
Vizzla
Fenrir
6
3
1
2.17
L
Merlin
ihatedash
Merlin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,198
Damage
29,529
45,545
Taken
42,498
22,645
Mitigated
24,773
10,144
Healing
12,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,762
2,368
0
3,872
8,837
3,173
977
1,231
7,606
58,021
6,216
W
7,445
1,366
0
3,323
10,865
7,163
0
0
10,865
0
51,534
L
Jing Wei
Azolace
Jing Wei
4,971
3,809
0
2,033
10,099
6,571
0
507
9,592
0
38,138
W
6,794
3,024
0
1,250
5,551
2,082
0
3,068
2,483
0
34,132
W
4,020
1,293
0
2,128
11,768
9,215
0
2,982
8,786
16,944
0
L
Apollo
Ozolace
Apollo
5,186
3,270
0
2,568
10,997
3,796
0
2,669
8,328
0
50,622
W
Thoth
ShwiftyV2
Thoth
5,698
342
0
1,558
3,558
1,277
0
1,168
2,390
55,125
0
L
Mulan
Uzolace
Mulan
4,036
623
0
1,411
9,677
7,367
0
4,106
5,571
0
17,803
W
Fenrir
Vizzla
Fenrir
5,572
1,887
0
4,644
10,756
5,036
28
1,729
9,027
0
41,987
L
Merlin
ihatedash
Merlin
3,243
465
0
260
5,935
1,738
0
1,205
4,730
34,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
33,417
339
Minions Killed
319
0
Camps Cleared
0
1,127,927
Distance Traveled
1,072,385
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,898
627
105
10
0
210,801
0
W
Da Ji
7,313
665
84
8
0
225,475
0
L
Jing Wei
6,471
588
66
6
0
217,543
1
W
Neith
6,254
569
56
5
0
134,244
2
W
Athena
6,377
580
15
1
0
260,005
1
L
Apollo
6,797
618
79
7
0
250,950
0
W
Thoth
6,602
600
98
9
0
199,887
0
L
Mulan
6,695
609
25
2
0
241,968
1
W
Fenrir
6,871
625
66
6
0
252,774
3
L
Merlin
5,793
527
64
6
0
206,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role