Player Matchup

Horus
Horus
ButtaY0Pancakes
Horus
Level 148
God Stats
8W - 5L
1,553 SR
Queue Stats
110W - 94L
1,509 Elo+
Party 3
Sylvanus
Sylvanus
Chester_Copp_Pot
Sylvanus
Level 107
God Stats
0W - 2L
1,285 SR
Queue Stats
24W - 25L
1,510 Elo+
Party 2
Ix Chel
Ix Chel
CommaCawZiTV
Ix Chel
Level 160
God Stats
23W - 20L
1,563 SR
Queue Stats
150W - 128L
1,551 Elo+
Party 3
Chernobog
Chernobog
SUKitTR3B3C
Chernobog
Level 157
God Stats
0W - 3L
1,180 SR
Queue Stats
81W - 64L
1,506 Elo+
Party 3
Loki
Loki
sickobamba19
Loki
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,534 Elo+
Party 2
Team Averages
Level 134
1,416 SR
1,522 Elo+

VS

Team Averages
Level 111
1,550 SR
1,543 Elo+
Anubis
Anubis
Billygoat6208
Anubis
Level 34
God Stats
3W - 2L
1,511 SR
Queue Stats
96W - 62L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
McLovin92
Ne Zha
Level 125
God Stats
1W - 0L
1,650 SR
Queue Stats
18W - 17L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tortius
Morgan Le Fay
Level 158
God Stats
2W - 4L
1,372 SR
Queue Stats
502W - 463L
1,566 Elo+
Solo
Danzaburou
Danzaburou
Zararious
Danzaburou
Level 109
God Stats
6W - 2L
1,670 SR
Queue Stats
407W - 372L
1,466 Elo+
Solo
Ares
Ares
milkymoocows
Ares
Level 127
God Stats
3W - 2L
1,548 SR
Queue Stats
82W - 54L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,479
498
3,757
17,044
11,344
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
2 / 6 / 0
7,209
555
4,487
13,976
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
CommaCawZiTV
Ix Chel
11
3 / 4 / 1
6,889
530
8,618
9,850
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
SUKitTR3B3C
Chernobog
14
0 / 0 / 2
7,542
580
7,850
8,884
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 3
6,700
515
6,473
9,844
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 2
8,921
686
12,828
9,962
4,857
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
McLovin92
Ne Zha
11
2 / 3 / 4
6,525
502
5,609
8,918
3,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morgan Le Fay
Tortius
Morgan Le Fay
12
3 / 1 / 4
7,247
557
11,203
6,763
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Zararious
Danzaburou
13
1 / 1 / 0
7,504
577
6,465
9,738
3,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 5
6,421
494
4,141
10,761
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
14
14
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
2
2
4.5
L
2
3
0
0.67
L
2
6
0
0.33
L
Ix Chel
CommaCawZiTV
Ix Chel
3
4
1
0.88
W
Ne Zha
McLovin92
Ne Zha
2
3
4
1.33
L
Chernobog
SUKitTR3B3C
Chernobog
0
0
2
1
W
Morgan Le Fay
Tortius
Morgan Le Fay
3
1
4
5
W
Danzaburou
Zararious
Danzaburou
1
1
0
1
W
0
1
5
2.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,185
Damage
40,246
59,598
Taken
46,142
26,841
Mitigated
23,655
25,203
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,828
442
0
6,188
9,962
4,857
357
3,219
6,695
78,196
0
L
3,757
2,178
3,633
6,706
17,044
11,344
0
6,537
10,215
0
17,588
L
4,487
1,273
840
4,279
13,976
5,475
282
9,968
3,950
35,430
7,794
L
Ix Chel
CommaCawZiTV
Ix Chel
8,618
370
168
608
9,850
3,859
0
5,764
3,735
50,905
0
W
Ne Zha
McLovin92
Ne Zha
5,609
703
323
1,856
8,918
3,292
0
2,560
6,216
0
29,948
L
Chernobog
SUKitTR3B3C
Chernobog
7,850
5,471
0
3,515
8,884
3,255
0
863
8,010
0
74,614
W
Morgan Le Fay
Tortius
Morgan Le Fay
11,203
1,554
0
1,392
6,763
2,731
58
3,631
2,922
54,214
0
W
Danzaburou
Zararious
Danzaburou
6,465
2,326
0
4,552
9,738
3,499
0
0
9,738
0
61,070
W
4,141
517
0
2,592
10,761
9,276
0
2,839
7,735
16,295
0
L
6,473
1,673
0
5,454
9,844
2,908
551
4,255
5,516
0
51,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,819
Gold Earned
36,618
362
Minions Killed
389
0
Camps Cleared
0
1,312,924
Distance Traveled
1,313,860
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,921
686
127
10
0
238,150
0
L
Horus
6,479
498
18
1
0
261,696
2
L
Sylvanus
7,209
555
68
5
0
205,786
0
L
Ix Chel
6,889
530
84
6
0
253,338
0
W
Ne Zha
6,525
502
41
3
0
276,369
2
L
Chernobog
7,542
580
124
10
0
263,621
0
W
Morgan Le Fay
7,247
557
100
8
0
278,064
0
W
Danzaburou
7,504
577
106
8
0
245,040
0
W
Ares
6,421
494
15
1
0
276,237
0
L
Loki
6,700
515
68
5
0
328,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role