Player Matchup

Aphrodite
Aphrodite
Hyphen612
Aphrodite
Level 231
God Stats
22W - 14L
1,770 SR
Queue Stats
403W - 319L
1,687 Elo+
Party 1
Chaac
Chaac
JuiceTheGoat
Chaac
Level 18
God Stats
2W - 0L
1,522 SR
Queue Stats
27W - 5L
1,838 Elo+
Party 1
Charon
Charon
ThePotatoKing124
Charon
Level 159
God Stats
4W - 2L
1,573 SR
Queue Stats
101W - 118L
1,510 Elo+
Party 1
Bastet
Bastet
creamysubstance
Bastet
Level 38
God Stats
1W - 1L
1,586 SR
Queue Stats
3W - 1L
1,814 Elo+
Party 1
Raijin
Raijin
ogzentyc
Raijin
Level 44
God Stats
3W - 4L
1,375 SR
Queue Stats
37W - 35L
1,456 Elo+
Solo
Team Averages
Level 98
1,565 SR
1,661 Elo+

VS

Team Averages
Level 70
1,458 SR
1,473 Elo+
King Arthur
King Arthur
GhostFellon
King Arthur
Level 100
God Stats
14W - 16L
1,568 SR
Queue Stats
89W - 91L
1,475 Elo+
Party 2
Thanatos
Thanatos
J4CKNoel
Thanatos
Level 105
God Stats
1W - 1L
1,575 SR
Queue Stats
88W - 89L
1,483 Elo+
Party 2
Anubis
Anubis
JakJakZ
Anubis
Level 27
God Stats
1W - 9L
1,240 SR
Queue Stats
34W - 41L
1,474 Elo+
Party 2
Khepri
Khepri
Sebasnyx
Khepri
Level 76
God Stats
12W - 13L
1,443 SR
Queue Stats
67W - 76L
1,474 Elo+
Party 2
Izanami
Izanami
SphoenixFire
Izanami
Level 43
God Stats
3W - 5L
1,465 SR
Queue Stats
47W - 57L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hyphen612
Aphrodite
16
11 / 0 / 8
9,463
946
10,828
6,509
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 0 / 16
8,617
862
14,917
12,940
14,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 1 / 16
8,857
886
5,756
11,905
10,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 9
8,809
881
5,988
6,323
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
ogzentyc
Raijin
16
2 / 1 / 13
8,631
863
6,110
4,683
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GhostFellon
King Arthur
13
0 / 5 / 2
7,063
706
6,461
10,891
8,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
J4CKNoel
Thanatos
13
2 / 5 / 0
7,432
743
5,188
9,449
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
JakJakZ
Anubis
13
0 / 6 / 1
7,463
746
5,965
9,702
5,347
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
Sebasnyx
Khepri
13
0 / 3 / 1
7,297
730
2,356
10,462
8,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SphoenixFire
Izanami
13
0 / 3 / 1
7,254
725
5,076
8,156
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
7
22
Kills
2
2
Deaths
22
62
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
GhostFellon
King Arthur
0
5
2
0.2
W
Aphrodite
Hyphen612
Aphrodite
11
0
8
15
L
Thanatos
J4CKNoel
Thanatos
2
5
0
0.4
L
Anubis
JakJakZ
Anubis
0
6
1
0.08
W
3
0
16
11
L
Khepri
Sebasnyx
Khepri
0
3
1
0.17
L
Izanami
SphoenixFire
Izanami
0
3
1
0.17
W
1
1
16
9
W
5
0
9
9.5
W
Raijin
ogzentyc
Raijin
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,599
Damage
25,046
42,360
Taken
48,660
32,770
Mitigated
30,659
16,789
Healing
4,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
GhostFellon
King Arthur
6,461
299
0
25
10,891
8,894
0
4,676
6,077
0
16,600
W
Aphrodite
Hyphen612
Aphrodite
10,828
915
5,713
4,143
6,509
3,507
1,117
1,519
4,990
24,305
0
L
Thanatos
J4CKNoel
Thanatos
5,188
1,246
0
2,539
9,449
3,946
0
2,645
6,625
0
15,771
L
Anubis
JakJakZ
Anubis
5,965
443
0
1,248
9,702
5,347
0
4,275
5,250
22,973
0
W
14,917
1,972
0
2,524
12,940
14,731
786
2,712
10,228
0
34,579
L
Khepri
Sebasnyx
Khepri
2,356
78
0
94
10,462
8,731
0
6,400
3,916
7,914
0
L
Izanami
SphoenixFire
Izanami
5,076
2,884
0
187
8,156
3,741
112
3,975
4,098
0
17,287
W
5,756
947
1,091
1,416
11,905
10,461
15
1,185
10,720
17,393
0
W
5,988
2,738
0
1,439
6,323
2,312
950
1,981
4,342
0
15,574
W
Raijin
ogzentyc
Raijin
6,110
624
0
463
4,683
1,759
148
924
3,759
31,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
36,509
210
Minions Killed
146
0
Camps Cleared
0
1,113,739
Distance Traveled
940,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,063
706
15
2
0
198,284
0
W
Aphrodite
9,463
946
39
4
0
227,826
0
L
Thanatos
7,432
743
28
3
0
210,148
0
L
Anubis
7,463
746
46
5
0
174,706
0
W
Chaac
8,617
862
45
5
0
238,846
0
L
Khepri
7,297
730
15
2
0
172,108
0
L
Izanami
7,254
725
42
4
0
185,089
0
W
Charon
8,857
886
14
1
0
203,936
0
W
Bastet
8,809
881
27
3
0
245,227
0
W
Raijin
8,631
863
85
9
0
197,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role