Player Matchup

Da Ji
Da Ji
Draberfrog
Da Ji
Level 43
God Stats
4W - 14L
1,365 SR
Queue Stats
65W - 62L
1,327 Elo+
Party 2
Anubis
Anubis
GodKing_Isaack
Anubis
Level 65
God Stats
3W - 6L
1,261 SR
Queue Stats
30W - 56L
1,325 Elo+
Party 1
Xbalanque
Xbalanque
Theo30038
Xbalanque
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 49L
1,346 Elo+
Party 1
Kuzenbo
Kuzenbo
Watain28126715
Kuzenbo
Level 29
God Stats
4W - 6L
1,419 SR
Queue Stats
66W - 64L
1,327 Elo+
Party 2
Achilles
Achilles
lil-_-pocket
Achilles
Level 41
God Stats
0W - 2L
1,381 SR
Queue Stats
1W - 3L
1,187 Elo+
Party 1
Team Averages
Level 41
1,385 SR
1,303 Elo+

VS

Team Averages
Level 58
1,506 SR
1,393 Elo+
Shiva
Shiva
Eyyy4Effort
Shiva
Level 43
God Stats
2W - 3L
1,468 SR
Queue Stats
87W - 123L
1,384 Elo+
Solo
Arachne
Arachne
SizableTomcat72
Arachne
Level 28
God Stats
2W - 4L
1,302 SR
Queue Stats
41W - 53L
1,280 Elo+
Party 3
Freya
Freya
Theshyguy26
Freya
Level 49
God Stats
61W - 34L
1,639 SR
Queue Stats
123W - 129L
1,440 Elo+
Solo
Hel
Hel
Welkd
Hel
Level 84
God Stats
11W - 10L
1,403 SR
Queue Stats
253W - 270L
1,469 Elo+
Solo
Cernunnos
Cernunnos
yeyopyxd
Cernunnos
Level 84
God Stats
3W - 1L
1,721 SR
Queue Stats
113W - 108L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
4 / 2 / 0
10,680
562
10,264
17,547
8,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 10 / 0
8,275
436
7,912
16,112
8,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Theo30038
Xbalanque
14
0 / 6 / 3
8,615
453
12,635
17,099
6,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 3 / 2
8,394
442
8,484
17,121
20,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
lil-_-pocket
Achilles
12
0 / 1 / 0
7,879
415
4,565
11,978
13,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 4
10,880
573
7,800
12,745
14,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
2 / 1 / 5
9,521
501
2,498
13,519
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
11 / 2 / 5
11,475
604
21,369
15,405
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hel
Welkd
Hel
14
0 / 1 / 12
10,224
538
4,979
12,545
4,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
yeyopyxd
Cernunnos
16
8 / 1 / 6
10,880
573
20,063
20,442
9,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
4
Kills
22
22
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Da Ji
4
2
0
2
W
1
0
4
3
L
0
10
0
0
W
2
1
5
4.5
L
Xbalanque
Theo30038
Xbalanque
0
6
3
0.25
W
11
2
5
6.75
L
0
3
2
0.33
W
Hel
Welkd
Hel
0
1
12
6
L
Achilles
lil-_-pocket
Achilles
0
1
0
0
W
Cernunnos
yeyopyxd
Cernunnos
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,860
Damage
56,709
79,857
Taken
74,656
57,606
Mitigated
40,087
16,925
Healing
38,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
10,264
3,210
0
3,940
17,547
8,269
855
3,405
13,974
0
102,125
W
7,800
1,228
526
2,364
12,745
14,866
266
693
11,531
0
76,092
L
7,912
492
0
3,246
16,112
8,085
470
10,207
5,470
64,890
0
W
2,498
1,772
0
3,819
13,519
5,648
426
2,000
11,426
0
69,294
L
Xbalanque
Theo30038
Xbalanque
12,635
5,309
0
4,351
17,099
6,832
1,046
3,866
13,137
0
84,692
W
21,369
5,539
0
5,612
15,405
6,076
1,454
5,736
9,621
79,950
0
L
8,484
2,376
0
3,995
17,121
20,784
0
5,416
11,538
30,129
0
W
Hel
Welkd
Hel
4,979
422
12,613
8,150
12,545
4,214
558
4,610
7,797
34,876
0
L
Achilles
lil-_-pocket
Achilles
4,565
401
0
1,393
11,978
13,636
0
2,482
9,390
0
32,208
W
Cernunnos
yeyopyxd
Cernunnos
20,063
11,177
0
5,715
20,442
9,283
1,364
4,938
15,303
0
90,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,843
Gold Earned
52,980
459
Minions Killed
472
0
Camps Cleared
0
1,775,151
Distance Traveled
1,921,208
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,680
562
139
7
0
420,394
0
W
Shiva
10,880
573
113
6
0
392,773
2
L
Anubis
8,275
436
98
5
0
273,948
0
W
Arachne
9,521
501
88
5
0
463,198
0
L
Xbalanque
8,615
453
136
7
0
326,996
2
W
Freya
11,475
604
101
5
0
358,435
0
L
Kuzenbo
8,394
442
35
2
0
383,886
0
W
Hel
10,224
538
46
2
0
371,186
6
L
Achilles
7,879
415
51
3
0
369,927
0
W
Cernunnos
10,880
573
124
7
0
335,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role