Player Matchup

Ganesha
Ganesha
Brxlzy-
Ganesha
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
FakeBeret227011
Sun Wukong
Level 129
God Stats
2W - 3L
1,687 SR
Queue Stats
242W - 229L
1,526 Elo+
Solo
Danzaburou
Danzaburou
MadxraIUchiha
Danzaburou
Level 69
God Stats
4W - 4L
1,659 SR
Queue Stats
61W - 64L
1,432 Elo+
Party 1
Tiamat
Tiamat
SgtDontGank
Tiamat
Level 126
God Stats
0W - 2L
1,306 SR
Queue Stats
183W - 164L
1,547 Elo+
Solo
Thor
Thor
ialwxyzmiss
Thor
Level 48
God Stats
2W - 2L
1,630 SR
Queue Stats
51W - 59L
1,410 Elo+
Party 1
Team Averages
Level 84
1,556 SR
1,466 Elo+

VS

Team Averages
Level 103
1,626 SR
1,496 Elo+
Vulcan
Vulcan
FilosofoKIng
Vulcan
Level 69
God Stats
52W - 60L
1,518 SR
Queue Stats
320W - 323L
1,453 Elo+
Solo
Anubis
Anubis
Haydentoswag
Anubis
Level 132
God Stats
66W - 56L
1,608 SR
Queue Stats
258W - 245L
1,520 Elo+
Solo
Skadi
Skadi
Kinoue
Skadi
Level 124
God Stats
7W - 11L
1,607 SR
Queue Stats
81W - 67L
1,509 Elo+
Solo
Bacchus
Bacchus
SAQUELL
Bacchus
Level 123
God Stats
15W - 7L
1,674 SR
Queue Stats
228W - 218L
1,544 Elo+
Solo
Kali
Kali
YodaStoleMyKids
Kali
Level 69
God Stats
2W - 1L
1,723 SR
Queue Stats
41W - 26L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Brxlzy-
Ganesha
12
0 / 6 / 4
7,068
471
3,640
16,628
14,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
FakeBeret227011
Sun Wukong
13
0 / 2 / 1
7,630
509
9,015
17,299
10,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
MadxraIUchiha
Danzaburou
12
3 / 5 / 0
7,553
504
8,343
11,128
4,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
2 / 4 / 0
7,190
479
8,093
10,066
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 0
6,683
446
2,560
13,050
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
1 / 2 / 1
7,196
480
5,343
6,300
2,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
15
2 / 0 / 2
9,713
648
12,256
13,135
6,622
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
Kinoue
Skadi
13
7 / 2 / 5
8,349
557
14,693
11,369
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
SAQUELL
Bacchus
12
4 / 2 / 8
8,524
568
5,895
12,485
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 7
9,027
602
8,649
12,899
6,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
6
Kills
20
20
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Brxlzy-
Ganesha
0
6
4
0.33
L
Sun Wukong
FakeBeret227011
Sun Wukong
0
2
1
0.25
W
Vulcan
1
2
1
0.75
W
Anubis
2
0
2
3
W
Skadi
Kinoue
Skadi
7
2
5
4.75
L
Danzaburou
MadxraIUchiha
Danzaburou
3
5
0
0.6
W
Bacchus
SAQUELL
Bacchus
4
2
8
4
L
Tiamat
2
4
0
0.5
W
6
1
7
9.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,651
Damage
46,836
68,171
Taken
56,188
40,463
Mitigated
33,608
14,537
Healing
20,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Brxlzy-
Ganesha
3,640
417
127
3,883
16,628
14,864
0
2,691
13,937
18,819
0
L
Sun Wukong
FakeBeret227011
Sun Wukong
9,015
339
0
5,674
17,299
10,858
0
11,286
6,013
0
65,707
W
Vulcan
5,343
1,483
0
480
6,300
2,459
72
3,009
3,015
41,304
0
W
Anubis
12,256
512
0
10,641
13,135
6,622
419
271
12,838
95,197
0
W
Skadi
Kinoue
Skadi
14,693
6,827
0
974
11,369
3,614
404
2,853
8,496
0
49,993
L
Danzaburou
MadxraIUchiha
Danzaburou
8,343
2,476
0
2,748
11,128
4,258
0
2,455
8,583
0
52,810
W
Bacchus
SAQUELL
Bacchus
5,895
985
387
4,388
12,485
14,770
130
2,049
10,358
25,749
0
L
Tiamat
8,093
576
0
1,600
10,066
5,725
0
3,222
6,705
44,161
0
W
8,649
5,185
0
3,666
12,899
6,143
274
2,923
9,748
0
72,705
L
2,560
282
0
505
13,050
4,758
0
3,509
9,439
0
50,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,124
Gold Earned
42,809
388
Minions Killed
437
0
Camps Cleared
0
1,481,219
Distance Traveled
1,439,873
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,068
471
4
0
0
301,771
0
L
Sun Wukong
7,630
509
111
7
0
322,482
0
W
Vulcan
7,196
480
76
5
0
281,150
0
W
Anubis
9,713
648
152
10
0
251,132
2
W
Skadi
8,349
557
71
5
0
261,441
8
L
Danzaburou
7,553
504
112
7
0
276,632
0
W
Bacchus
8,524
568
44
3
0
271,080
3
L
Tiamat
7,190
479
100
7
0
275,459
2
W
Kali
9,027
602
94
6
0
375,070
0
L
Thor
6,683
446
61
4
0
304,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role