Player Matchup

Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
B1oHaZaRD_PUrg3
Zhong Kui
Level 74
God Stats
19W - 19L
1,481 SR
Queue Stats
158W - 181L
1,409 Elo+
Party 2
Arachne
Arachne
BravoCatt
Arachne
Level 107
God Stats
11W - 5L
1,588 SR
Queue Stats
55W - 68L
1,413 Elo+
Party 1
Sol
Sol
Ghost2164
Sol
Level 105
God Stats
32W - 29L
1,466 SR
Queue Stats
500W - 497L
1,442 Elo+
Party 2
Surtr
Surtr
el3m3ntar1a
Surtr
Level 100
God Stats
8W - 5L
1,562 SR
Queue Stats
553W - 515L
1,493 Elo+
Solo
Team Averages
Level 103
1,519 SR
1,452 Elo+

VS

Team Averages
Level 90
1,438 SR
1,466 Elo+
Hel
Hel
ANamelessSoul
Hel
Level 85
God Stats
19W - 19L
1,537 SR
Queue Stats
66W - 66L
1,506 Elo+
Solo
Rama
Rama
DANTExGLEZx1503
Rama
Level 118
God Stats
0W - 6L
1,141 SR
Queue Stats
330W - 301L
1,430 Elo+
Solo
Bacchus
Bacchus
HoldMahVape
Bacchus
Level 67
God Stats
15W - 13L
1,582 SR
Queue Stats
72W - 66L
1,492 Elo+
Party 3
Mulan
Mulan
PBFloyd
Mulan
Level 81
God Stats
33W - 40L
1,507 SR
Queue Stats
86W - 81L
1,483 Elo+
Party 3
Pele
Pele
VictorHvv
Pele
Level 98
God Stats
12W - 17L
1,424 SR
Queue Stats
316W - 308L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 3 / 5
8,384
599
4,559
13,036
15,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
B1oHaZaRD_PUrg3
Zhong Kui
14
5 / 0 / 2
8,599
614
8,350
4,977
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
BravoCatt
Arachne
15
6 / 0 / 2
9,023
645
7,480
8,889
4,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 2 / 2
9,448
675
10,965
8,417
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 0 / 9
7,726
552
7,422
6,388
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
6,834
488
2,747
12,411
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,296
450
2,692
10,844
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
HoldMahVape
Bacchus
10
0 / 5 / 1
5,987
428
2,291
11,916
10,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
PBFloyd
Mulan
12
4 / 1 / 0
7,711
551
1,941
4,169
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
11
0 / 6 / 1
6,573
470
2,357
13,268
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
23
Kills
4
5
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
3
5
1.83
L
0
8
1
0.06
W
Zhong Kui
B1oHaZaRD_PUrg3
Zhong Kui
5
0
2
6
W
Arachne
BravoCatt
Arachne
6
0
2
7
L
0
3
1
0.17
W
7
2
2
4
L
Bacchus
HoldMahVape
Bacchus
0
5
1
0.1
L
Mulan
PBFloyd
Mulan
4
1
0
4
L
Pele
0
6
1
0.08
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,776
Damage
12,028
41,707
Taken
52,608
32,980
Mitigated
27,043
17,200
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,559
1,944
0
2,982
13,036
15,590
26
953
12,083
0
42,807
L
2,747
574
313
2,422
12,411
5,023
0
3,251
9,160
47,371
0
W
Zhong Kui
B1oHaZaRD_PUrg3
Zhong Kui
8,350
2,598
0
3,055
4,977
4,794
1,748
1,388
3,589
44,957
12,597
W
Arachne
BravoCatt
Arachne
7,480
5,157
0
5,787
8,889
4,579
469
214
8,675
0
82,472
L
2,692
2,169
0
3,183
10,844
4,060
0
4,659
6,185
0
45,844
W
10,965
4,628
0
4,136
8,417
3,538
3,633
1,944
6,473
51,846
14,389
L
Bacchus
HoldMahVape
Bacchus
2,291
264
37
1,121
11,916
10,403
0
6,632
5,284
21,751
0
L
Mulan
PBFloyd
Mulan
1,941
358
0
970
4,169
2,511
0
1,582
2,587
0
23,877
L
Pele
2,357
657
0
762
13,268
5,046
544
2,229
11,039
0
44,712
W
7,422
1,914
0
1,240
6,388
4,479
198
1,265
5,123
895
33,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,180
Gold Earned
33,401
429
Minions Killed
323
0
Camps Cleared
0
1,355,916
Distance Traveled
1,166,418
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,384
599
74
5
0
240,983
0
L
Hel
6,834
488
87
6
0
253,826
2
W
Zhong Kui
8,599
614
95
7
0
243,980
0
W
Arachne
9,023
645
111
8
0
327,337
0
L
Rama
6,296
450
83
6
0
240,258
0
W
Sol
9,448
675
103
7
0
233,055
0
L
Bacchus
5,987
428
36
3
0
249,371
0
L
Mulan
7,711
551
37
3
0
136,841
3
L
Pele
6,573
470
80
6
0
286,122
0
W
Surtr
7,726
552
46
3
0
310,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role