Player Matchup

Merlin
Merlin
ADeadlyWanderer
Merlin
Level 60
God Stats
5W - 2L
1,695 SR
Queue Stats
183W - 92L
1,542 Elo+
Solo
Vamana
Vamana
GlassTopTier
Vamana
Level 137
God Stats
2W - 3L
1,493 SR
Queue Stats
429W - 410L
1,476 Elo+
Solo
Odin
Odin
Jaymillex214
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,693 Elo+
Party 2
Thor
Thor
RipRidBlaster
Thor
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,520 Elo+
Party 2
Bacchus
Bacchus
SonidoWolf
Bacchus
Level 92
God Stats
0W - 1L
1,613 SR
Queue Stats
1W - 4L
1,520 Elo+
Party 2
Team Averages
Level 98
1,560 SR
1,550 Elo+

VS

Team Averages
Level 110
1,640 SR
1,468 Elo+
Bacchus
Bacchus
 
Bacchus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DirkN14
Nike
Level 76
God Stats
9W - 16L
1,341 SR
Queue Stats
904W - 899L
1,462 Elo+
Solo
Medusa
Medusa
GhostJeffHanzzo
Medusa
Level 46
God Stats
4W - 3L
1,887 SR
Queue Stats
136W - 163L
1,454 Elo+
Party 1
Neith
Neith
SoggyFeline
Neith
Level 119
God Stats
4W - 3L
1,584 SR
Queue Stats
325W - 336L
1,461 Elo+
Party 1
Zeus
Zeus
hellboy9690
Zeus
Level 138
God Stats
4W - 3L
1,885 SR
Queue Stats
301W - 296L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 8
9,159
833
14,370
8,279
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
3 / 6 / 6
8,765
797
10,316
16,064
17,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 6 / 3
7,374
670
2,367
11,857
13,052
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 4 / 4
7,202
655
6,160
8,719
3,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SonidoWolf
Bacchus
14
6 / 4 / 5
9,684
880
7,546
13,173
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 12
8,115
738
4,808
11,229
13,147
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
DirkN14
Nike
13
0 / 3 / 13
8,148
741
6,643
9,694
8,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 5 / 12
8,965
815
6,284
10,983
5,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 2 / 12
9,622
875
13,601
9,547
4,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
14 / 2 / 9
11,197
1,018
18,690
11,357
5,047
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
81
14
Kills
23
23
Deaths
15
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
12
2.33
L
2
3
8
2
W
Nike
DirkN14
Nike
0
3
13
2.17
W
3
5
12
1.8
L
Vamana
3
6
6
1
L
1
6
3
0.42
L
2
4
4
1
W
5
2
12
5.5
L
Bacchus
SonidoWolf
Bacchus
6
4
5
2.13
W
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,759
Damage
50,026
58,092
Taken
52,810
52,762
Mitigated
35,984
11,266
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,808
332
72
1,941
11,229
13,147
606
4,308
6,745
9,388
0
L
14,370
914
706
1,732
8,279
3,688
344
3,096
5,183
25,770
0
W
Nike
DirkN14
Nike
6,643
798
174
936
9,694
8,102
309
4,634
4,793
498
12,774
W
6,284
2,598
0
1,552
10,983
5,234
2,607
3,599
7,168
0
12,984
L
Vamana
10,316
4,788
1,408
2,927
16,064
17,335
227
5,437
10,627
0
24,068
L
2,367
826
253
353
11,857
13,052
0
4,338
7,519
0
5,363
L
6,160
588
194
1,081
8,719
3,625
0
5,207
3,512
0
11,548
W
13,601
2,533
2,044
3,883
9,547
4,454
1,756
4,449
4,951
0
23,124
L
Bacchus
SonidoWolf
Bacchus
7,546
1,480
926
1,686
13,173
15,062
215
5,754
7,419
16,198
0
W
18,690
2,773
219
1,509
11,357
5,047
1,960
4,926
6,242
37,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,184
Gold Earned
46,047
108
Minions Killed
103
0
Camps Cleared
0
933,008
Distance Traveled
1,024,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,115
738
8
1
0
192,125
0
L
Merlin
9,159
833
41
4
0
174,919
0
W
Nike
8,148
741
13
1
0
227,356
0
W
Medusa
8,965
815
14
1
0
179,333
0
L
Vamana
8,765
797
36
3
0
204,405
0
L
Odin
7,374
670
2
0
0
202,414
0
L
Thor
7,202
655
17
2
0
168,546
0
W
Neith
9,622
875
22
2
0
218,035
0
L
Bacchus
9,684
880
12
1
0
182,724
0
W
Zeus
11,197
1,018
46
4
0
207,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role