Player Matchup

Arachne
Arachne
 
Arachne
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DudsterJ
Sun Wukong
Level 137
God Stats
11W - 4L
1,772 SR
Queue Stats
417W - 418L
1,406 Elo+
Solo
Eset
Eset
ITzOSK
Eset
Level 154
God Stats
2W - 0L
1,748 SR
Queue Stats
571W - 556L
1,504 Elo+
Party 1
Ymir
Ymir
Nali1212121201
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 68L
1,528 Elo+
Party 1
Hou Yi
Hou Yi
TwangyOrc
Hou Yi
Level 167
God Stats
1W - 1L
1,308 SR
Queue Stats
110W - 100L
1,499 Elo+
Solo
Team Averages
Level 136
1,566 SR
1,487 Elo+

VS

Team Averages
Level 115
1,504 SR
1,496 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Aibis
Hera
Level 135
God Stats
5W - 7L
1,492 SR
Queue Stats
91W - 88L
1,503 Elo+
Solo
Cliodhna
Cliodhna
Brotherhanky
Cliodhna
Level 88
God Stats
44W - 27L
1,650 SR
Queue Stats
361W - 375L
1,481 Elo+
Solo
Anhur
Anhur
PepperChubbs
Anhur
Level 127
God Stats
7W - 16L
1,376 SR
Queue Stats
531W - 499L
1,496 Elo+
Solo
Hades
Hades
dankka
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 0 / 4
9,395
587
9,064
14,959
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
DudsterJ
Sun Wukong
16
4 / 1 / 4
10,197
637
11,094
14,392
11,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
ITzOSK
Eset
14
2 / 3 / 5
8,499
531
6,495
7,419
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 3 / 4
7,625
477
2,235
13,299
10,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
TwangyOrc
Hou Yi
11
0 / 4 / 1
6,912
432
2,186
9,232
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 3 / 2
7,584
474
5,403
13,880
7,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Aibis
Hera
14
3 / 2 / 1
8,338
521
11,197
10,031
3,704
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Brotherhanky
Cliodhna
15
1 / 3 / 0
9,188
574
8,893
13,872
10,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 5 / 3
8,981
561
10,579
14,619
6,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
dankka
Hades
2
0 / 0 / 0
4,761
298
149
885
278

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
13
Kills
11
11
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
4
8
L
Horus
 
Horus
2
3
2
1
L
Hera
Aibis
Hera
3
2
1
1.75
L
Cliodhna
Brotherhanky
Cliodhna
1
3
0
0.33
W
Sun Wukong
DudsterJ
Sun Wukong
4
1
4
6
W
Eset
ITzOSK
Eset
2
3
5
1.5
W
1
3
4
1
L
5
5
3
1.3
W
Hou Yi
TwangyOrc
Hou Yi
0
4
1
0.13
L
Hades
dankka
Hades
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,074
Damage
36,221
59,301
Taken
53,287
32,782
Mitigated
27,599
18,984
Healing
14,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,064
6,577
0
5,261
14,959
6,220
0
3,343
11,616
0
65,108
L
Horus
 
Horus
5,403
2,784
530
2,109
13,880
7,071
0
1,980
11,900
0
61,501
L
Hera
Aibis
Hera
11,197
1,919
0
4,526
10,031
3,704
0
2,826
7,205
68,777
0
L
Cliodhna
Brotherhanky
Cliodhna
8,893
1,789
0
4,112
13,872
10,324
0
1,063
12,809
0
85,993
W
Sun Wukong
DudsterJ
Sun Wukong
11,094
1,463
0
6,398
14,392
11,495
757
1,431
12,961
1,852
80,722
W
Eset
ITzOSK
Eset
6,495
421
1,012
1,282
7,419
2,476
446
3,036
4,383
50,838
0
W
2,235
632
1,296
1,997
13,299
10,191
0
3,785
9,514
15,256
0
L
10,579
6,096
0
3,515
14,619
6,222
313
3,017
11,602
0
71,234
W
Hou Yi
TwangyOrc
Hou Yi
2,186
1,082
0
1,738
9,232
2,400
0
69
9,163
0
35,525
L
Hades
dankka
Hades
149
149
0
0
885
278
0
585
300
813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,628
Gold Earned
38,852
397
Minions Killed
435
0
Camps Cleared
0
1,510,616
Distance Traveled
1,294,574
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,395
587
82
5
0
372,967
4
L
Horus
7,584
474
86
5
0
338,650
0
L
Hera
8,338
521
121
8
0
297,960
0
L
Cliodhna
9,188
574
120
8
0
298,778
0
W
Sun Wukong
10,197
637
148
9
0
304,664
6
W
Eset
8,499
531
99
6
0
302,661
0
W
Ymir
7,625
477
23
1
0
288,726
4
L
Anhur
8,981
561
106
7
0
298,568
0
W
Hou Yi
6,912
432
45
3
0
241,598
0
L
Hades
4,761
298
2
0
0
60,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role