Player Matchup

Rama
Rama
ChecoGallardo81
Rama
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 86L
1,397 Elo+
Solo
Thoth
Thoth
Davie1555
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,460 Elo+
Solo
Fafnir
Fafnir
OACVJDMM
Fafnir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,218 Elo+
Solo
Chang'e
Chang'e
Palibu_
Chang'e
Level 28
God Stats
1W - 3L
1,711 SR
Queue Stats
37W - 35L
1,417 Elo+
Solo
Camazotz
Camazotz
julitoelcrack123
Camazotz
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 82L
1,419 Elo+
Solo
Team Averages
Level 44
1,542 SR
1,382 Elo+

VS

Team Averages
Level 72
1,421 SR
1,413 Elo+
Ares
Ares
BlackKnifeTiche
Ares
Level 17
God Stats
2W - 2L
1,258 SR
Queue Stats
148W - 129L
1,394 Elo+
Solo
Athena
Athena
Diekow007
Athena
Level 123
God Stats
1W - 2L
1,159 SR
Queue Stats
193W - 226L
1,355 Elo+
Solo
Cthulhu
Cthulhu
RainboSparklNate
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
WiseBaker007
Zhong Kui
Level 127
God Stats
6W - 10L
1,454 SR
Queue Stats
215W - 226L
1,452 Elo+
Solo
Sylvanus
Sylvanus
justifiedSCP-049
Sylvanus
Level 67
God Stats
1W - 0L
1,732 SR
Queue Stats
2W - 2L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
6,521
652
7,301
13,063
5,736
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
Davie1555
Thoth
14
0 / 6 / 3
7,124
712
8,353
10,190
4,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fafnir
OACVJDMM
Fafnir
11
0 / 4 / 1
6,556
656
2,900
10,867
12,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Palibu_
Chang'e
14
4 / 4 / 0
7,694
769
10,782
13,332
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 1
6,652
665
7,061
11,433
4,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 13
11,024
1,102
14,684
15,804
17,437
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
Diekow007
Athena
15
0 / 1 / 17
9,049
905
5,573
15,243
16,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 2 / 16
9,430
943
8,833
11,203
14,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
WiseBaker007
Zhong Kui
15
4 / 1 / 16
8,800
880
15,232
10,578
14,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
7 / 1 / 12
10,232
1,023
8,493
8,371
8,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
102
4
Kills
28
28
Deaths
6
8
Assists
74
Player
Kills
Deaths
Assists
KDA
W
12
1
13
18.5
L
0
8
3
0.19
L
Thoth
Davie1555
Thoth
0
6
3
0.25
W
Athena
Diekow007
Athena
0
1
17
8.5
L
Fafnir
OACVJDMM
Fafnir
0
4
1
0.13
L
Chang'e
Palibu_
Chang'e
4
4
0
1
W
5
2
16
6.5
W
Zhong Kui
WiseBaker007
Zhong Kui
4
1
16
12
L
0
6
1
0.08
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,397
Damage
52,815
58,885
Taken
61,199
34,222
Mitigated
71,277
13,674
Healing
33,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,684
1,944
3,251
5,615
15,804
17,437
556
6,013
9,791
22,257
0
L
7,301
6,074
293
404
13,063
5,736
0
11,855
1,208
0
11,817
L
Thoth
Davie1555
Thoth
8,353
1,098
0
118
10,190
4,892
0
9,141
1,049
21,342
0
W
Athena
Diekow007
Athena
5,573
1,349
3,954
4,728
15,243
16,154
457
4,655
10,588
14,790
0
L
Fafnir
OACVJDMM
Fafnir
2,900
869
744
1,341
10,867
12,721
0
9,164
1,703
8,039
0
L
Chang'e
Palibu_
Chang'e
10,782
1,147
4,562
4,719
13,332
5,962
0
12,036
1,296
21,474
0
W
8,833
913
751
751
11,203
14,292
360
4,610
6,593
18,912
422
W
Zhong Kui
WiseBaker007
Zhong Kui
15,232
2,767
1,683
2,328
10,578
14,463
1,527
3,527
7,051
29,827
0
L
7,061
842
197
1,296
11,433
4,911
0
10,197
1,236
0
8,741
W
8,493
3,538
7,065
3,150
8,371
8,931
648
3,230
5,141
16,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
48,535
97
Minions Killed
108
0
Camps Cleared
0
787,449
Distance Traveled
971,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,024
1,102
16
2
0
208,181
0
L
Rama
6,521
652
14
1
0
150,416
0
L
Thoth
7,124
712
42
4
0
143,206
0
W
Athena
9,049
905
20
2
0
203,222
0
L
Fafnir
6,556
656
7
1
0
140,122
0
L
Chang'e
7,694
769
23
2
0
172,907
0
W
Cthulhu
9,430
943
19
2
0
197,555
0
W
Zhong Kui
8,800
880
41
4
0
192,464
0
L
Camazotz
6,652
665
11
1
0
180,798
0
W
Sylvanus
10,232
1,023
12
1
0
169,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role