Player Matchup

Merlin
Merlin
Akane ao
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,511 Elo+
Party 1
Tyr
Tyr
Carioxregun
Tyr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,511 Elo+
Party 1
Fafnir
Fafnir
kickafetus
Fafnir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,452 Elo+
Party 2
The Morrigan
The Morrigan
loverofserqet
The Morrigan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,452 Elo+
Party 2
Horus
Horus
xXxSusSuckerxXx
Horus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,452 Elo+
Party 2
Team Averages
Level 23
1,500 SR
1,476 Elo+

VS

Team Averages
Level 20
1,416 SR
1,505 Elo+
Nike
Nike
Danielrosine
Nike
Level 19
God Stats
1W - 3L
1,280 SR
Queue Stats
80W - 100L
1,367 Elo+
Solo
Horus
Horus
DumasDevs
Horus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 139L
1,474 Elo+
Solo
Anubis
Anubis
RunilWaslib
Anubis
Level 24
God Stats
0W - 2L
1,300 SR
Queue Stats
35W - 37L
1,520 Elo+
Solo
Bacchus
Bacchus
SiedtheSloth18
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chiron
Chiron
TheSasquatched
Chiron
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,664 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akane ao
Merlin
18
11 / 3 / 12
10,902
991
17,632
10,353
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 18
9,189
835
4,497
16,436
18,182
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fafnir
kickafetus
Fafnir
13
0 / 4 / 14
8,070
734
4,399
10,813
12,956
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
loverofserqet
The Morrigan
15
10 / 4 / 9
9,774
889
15,401
9,578
5,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 18
9,254
841
9,577
14,093
12,584
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 4
8,272
752
10,225
15,186
15,246
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
DumasDevs
Horus
15
3 / 3 / 8
8,276
752
8,903
13,166
13,884
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Anubis
8
0 / 2 / 2
6,454
587
0
1,860
494
16
3 / 8 / 7
8,698
791
9,971
16,729
20,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 8 / 3
7,683
698
7,045
13,012
4,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
37
26
Kills
13
16
Deaths
26
71
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
Akane ao
Merlin
11
3
12
5.67
W
3
3
18
4
L
5
5
4
1.4
L
Horus
DumasDevs
Horus
3
3
8
2.33
L
Anubis
0
2
2
0.5
L
3
8
7
0.81
L
2
8
3
0.44
W
Fafnir
kickafetus
Fafnir
0
4
14
1.75
W
The Morrigan
loverofserqet
The Morrigan
10
4
9
3.63
W
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,506
Damage
36,144
61,273
Taken
59,953
55,248
Mitigated
54,922
21,789
Healing
11,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Akane ao
Merlin
17,632
1,511
730
1,999
10,353
5,962
2,139
1,906
8,447
44,158
0
W
4,497
938
495
1,399
16,436
18,182
1,092
2,506
12,588
0
13,908
L
10,225
672
625
1,220
15,186
15,246
0
9,477
5,709
0
21,935
L
Horus
DumasDevs
Horus
8,903
2,545
1,477
4,654
13,166
13,884
0
7,840
5,326
2,842
14,549
L
Anubis
0
0
0
0
1,860
494
0
1,492
368
0
0
L
9,971
1,640
574
1,054
16,729
20,462
0
9,886
6,843
23,903
0
L
7,045
3,556
425
1,288
13,012
4,836
0
8,737
4,275
0
17,365
W
Fafnir
kickafetus
Fafnir
4,399
2,104
296
358
10,813
12,956
1,382
2,018
8,795
7,495
0
W
The Morrigan
loverofserqet
The Morrigan
15,401
1,964
791
1,788
9,578
5,564
1,412
1,147
8,431
27,875
0
W
9,577
3,054
6,227
7,706
14,093
12,584
801
3,688
9,196
0
11,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,189
Gold Earned
39,383
112
Minions Killed
65
0
Camps Cleared
0
973,449
Distance Traveled
660,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,902
991
66
6
0
171,445
0
W
Tyr
9,189
835
9
1
0
213,797
0
L
Nike
8,272
752
22
2
0
188,248
0
L
Horus
8,276
752
8
1
0
168,406
0
L
Anubis
6,454
587
0
0
0
78
0
L
Bacchus
8,698
791
19
2
0
167,182
0
L
Chiron
7,683
698
16
1
0
136,647
0
W
Fafnir
8,070
734
3
0
0
193,257
0
W
The Morrigan
9,774
889
27
2
0
179,948
0
W
Horus
9,254
841
7
1
0
215,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role