Player Matchup

Fenrir
Fenrir
Nugent353
Fenrir
Level 149
God Stats
9W - 13L
1,484 SR
Queue Stats
439W - 423L
1,474 Elo+
Party 1
Raijin
Raijin
QuanDellLUEY
Raijin
Level 40
God Stats
0W - 2L
1,287 SR
Queue Stats
99W - 106L
1,180 Elo+
Solo
Artio
Artio
Shadowkaiser214
Artio
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,334 Elo+
Solo
Janus
Janus
deathlock8102
Janus
Level 107
God Stats
3W - 9L
1,371 SR
Queue Stats
227W - 232L
1,471 Elo+
Party 1
Thanatos
Thanatos
slothman_420_
Thanatos
Level 74
God Stats
8W - 8L
1,486 SR
Queue Stats
343W - 325L
1,536 Elo+
Party 1
Team Averages
Level 82
1,425 SR
1,399 Elo+

VS

Team Averages
Level 94
1,431 SR
1,442 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ElScholl
Bacchus
Level 207
God Stats
19W - 17L
1,582 SR
Queue Stats
702W - 698L
1,513 Elo+
Solo
Janus
Janus
Kamui1311
Janus
Level 86
God Stats
19W - 15L
1,469 SR
Queue Stats
199W - 194L
1,410 Elo+
Solo
Aphrodite
Aphrodite
SwetestGod
Aphrodite
Level 84
God Stats
1W - 2L
1,208 SR
Queue Stats
11W - 8L
1,464 Elo+
Party 2
Pele
Pele
YtdDeath
Pele
Level 28
God Stats
11W - 14L
1,394 SR
Queue Stats
20W - 34L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nugent353
Fenrir
13
2 / 4 / 2
8,280
591
9,626
14,858
6,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
8
0 / 2 / 0
5,505
393
3,966
6,076
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
5,971
427
1,466
10,031
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 5 / 3
7,156
511
8,580
8,705
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
slothman_420_
Thanatos
13
5 / 6 / 1
7,961
569
5,202
13,411
4,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
2 / 0 / 4
6,960
497
5,808
9,265
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
ElScholl
Bacchus
13
8 / 3 / 0
7,752
554
9,685
15,168
12,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Kamui1311
Janus
14
5 / 3 / 1
8,162
583
6,646
7,733
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
SwetestGod
Aphrodite
11
1 / 0 / 5
7,169
512
2,675
9,655
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
11
2 / 2 / 2
6,607
472
3,851
11,249
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
18
19
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
4
4
W
Bacchus
ElScholl
Bacchus
8
3
0
2.67
W
Janus
Kamui1311
Janus
5
3
1
1.83
L
Fenrir
Nugent353
Fenrir
2
4
2
0.75
L
Raijin
0
2
0
0
L
0
2
0
0
W
Aphrodite
SwetestGod
Aphrodite
1
0
5
3.5
W
Pele
2
2
2
1.5
L
1
5
3
0.5
L
Thanatos
slothman_420_
Thanatos
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,840
Damage
28,665
53,081
Taken
53,070
24,856
Mitigated
27,750
16,022
Healing
16,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
5,808
2,472
0
3,676
9,265
3,572
1,852
2,321
6,944
0
56,629
W
Bacchus
ElScholl
Bacchus
9,685
1,889
0
5,491
15,168
12,191
0
884
14,225
41,930
0
W
Janus
Kamui1311
Janus
6,646
0
0
215
7,733
2,073
0
4,121
3,246
45,844
0
L
Fenrir
Nugent353
Fenrir
9,626
2,344
0
4,803
14,858
6,428
383
7,363
7,471
0
61,831
L
Raijin
3,966
535
0
2,068
6,076
2,321
0
1,442
4,634
29,694
4,080
L
1,466
144
150
1,675
10,031
8,006
0
1,335
8,678
22,200
0
W
Aphrodite
SwetestGod
Aphrodite
2,675
760
1,738
4,496
9,655
6,465
434
4,241
5,328
25,201
0
W
Pele
3,851
633
0
1,302
11,249
3,449
0
1,706
9,431
0
44,398
L
8,580
69
0
698
8,705
3,199
0
4,648
3,837
42,598
0
L
Thanatos
slothman_420_
Thanatos
5,202
1,730
0
6,628
13,411
4,902
0
3,692
9,455
0
52,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
36,650
295
Minions Killed
326
0
Camps Cleared
0
1,226,231
Distance Traveled
1,365,311
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,960
497
95
7
0
259,272
0
W
Bacchus
7,752
554
52
4
0
257,351
0
W
Janus
8,162
583
93
7
0
286,571
0
L
Fenrir
8,280
591
86
6
0
257,374
0
L
Raijin
5,505
393
43
3
0
171,553
0
L
Artio
5,971
427
20
1
0
245,186
0
W
Aphrodite
7,169
512
30
2
0
244,583
0
W
Pele
6,607
472
56
4
0
317,534
3
L
Janus
7,156
511
70
5
0
256,603
0
L
Thanatos
7,961
569
76
5
0
295,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role