Player Matchup

Horus
Horus
Daddv
Horus
Level 86
God Stats
16W - 18L
1,473 SR
Queue Stats
220W - 206L
1,488 Elo+
Party 1
Hades
Hades
SgtKllHorZ
Hades
Level 51
God Stats
26W - 17L
1,536 SR
Queue Stats
183W - 178L
1,464 Elo+
Party 1
Medusa
Medusa
mushroom06
Medusa
Level 22
God Stats
94W - 81L
1,424 SR
Queue Stats
161W - 139L
1,416 Elo+
Party 2
Janus
Janus
mustacheman7
Janus
Level 108
God Stats
6W - 2L
1,881 SR
Queue Stats
211W - 194L
1,446 Elo+
Party 2
Bacchus
Bacchus
uiri00
Bacchus
Level 76
God Stats
126W - 97L
1,502 SR
Queue Stats
221W - 227L
1,392 Elo+
Solo
Team Averages
Level 69
1,563 SR
1,441 Elo+

VS

Team Averages
Level 68
1,371 SR
1,413 Elo+
Danzaburou
Danzaburou
Get Skrrtted
Danzaburou
Level 95
God Stats
12W - 17L
1,467 SR
Queue Stats
351W - 407L
1,436 Elo+
Party 3
Ares
Ares
Gunnar23-
Ares
Level 124
God Stats
3W - 3L
1,355 SR
Queue Stats
197W - 203L
1,444 Elo+
Solo
Fenrir
Fenrir
SayHenrique
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Chronos
Chronos
WolfRex123
Chronos
Level 59
God Stats
0W - 2L
1,241 SR
Queue Stats
160W - 180L
1,477 Elo+
Party 3
Bellona
Bellona
gamxngnxnja
Bellona
Level 13
God Stats
0W - 2L
1,290 SR
Queue Stats
8W - 21L
1,209 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Daddv
Horus
15
7 / 2 / 4
9,637
602
13,569
12,255
10,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hades
13
6 / 4 / 4
9,292
581
10,014
12,590
6,147
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
mushroom06
Medusa
15
3 / 2 / 4
8,819
551
7,402
10,036
4,097
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 2 / 7
10,044
628
15,067
12,908
5,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
uiri00
Bacchus
12
1 / 3 / 5
8,391
524
5,926
18,235
17,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Get Skrrtted
Danzaburou
15
3 / 4 / 2
9,500
594
8,892
11,927
4,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
13
4 / 3 / 7
8,637
540
8,480
15,972
16,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
1 / 9 / 4
6,763
423
3,486
16,574
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
WolfRex123
Chronos
14
4 / 6 / 3
8,624
539
7,211
15,033
5,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
gamxngnxnja
Bellona
12
1 / 6 / 0
7,112
445
4,354
17,220
11,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
28
Kills
13
13
Deaths
28
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
Daddv
Horus
7
2
4
4.5
L
Danzaburou
Get Skrrtted
Danzaburou
3
4
2
1
L
Ares
4
3
7
2.5
L
Fenrir
1
9
4
0.33
W
Hades
6
4
4
2
L
Chronos
WolfRex123
Chronos
4
6
3
0.92
L
Bellona
gamxngnxnja
Bellona
1
6
0
0.17
W
Medusa
mushroom06
Medusa
3
2
4
2.5
W
11
2
7
7.25
W
Bacchus
uiri00
Bacchus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,978
Damage
32,423
66,024
Taken
76,726
43,411
Mitigated
43,877
21,800
Healing
13,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Daddv
Horus
13,569
4,240
160
3,178
12,255
10,011
95
2,071
10,184
0
56,501
L
Danzaburou
Get Skrrtted
Danzaburou
8,892
4,212
0
3,421
11,927
4,898
219
3,841
8,086
0
69,890
L
Ares
8,480
1,065
0
2,536
15,972
16,745
0
7,136
8,686
25,852
0
L
Fenrir
3,486
1,506
0
1,125
16,574
5,708
0
8,179
8,207
0
27,983
W
Hades
10,014
837
236
4,355
12,590
6,147
512
5,037
7,553
47,597
0
L
Chronos
WolfRex123
Chronos
7,211
3,317
0
2,079
15,033
5,508
0
10,629
4,304
57,426
0
L
Bellona
gamxngnxnja
Bellona
4,354
1,831
0
4,689
17,220
11,018
277
1,222
15,328
0
40,890
W
Medusa
mushroom06
Medusa
7,402
3,908
0
3,347
10,036
4,097
997
649
9,387
0
57,871
W
15,067
2,048
0
4,261
12,908
5,242
161
3,839
9,069
83,933
0
W
Bacchus
uiri00
Bacchus
5,926
773
1,700
4,563
18,235
17,914
101
4,209
14,026
32,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
40,636
389
Minions Killed
308
0
Camps Cleared
0
1,661,147
Distance Traveled
1,500,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,637
602
83
5
0
341,052
0
L
Danzaburou
9,500
594
110
7
0
307,911
0
L
Ares
8,637
540
20
1
0
311,127
0
L
Fenrir
6,763
423
35
2
0
331,293
0
W
Hades
9,292
581
77
5
0
283,487
0
L
Chronos
8,624
539
91
6
0
274,208
0
L
Bellona
7,112
445
52
3
0
275,658
0
W
Medusa
8,819
551
88
6
0
340,632
0
W
Janus
10,044
628
106
7
0
360,329
0
W
Bacchus
8,391
524
35
2
0
335,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role