Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SynDam
Ra
Level 156
God Stats
1W - 4L
1,531 SR
Queue Stats
117W - 119L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
doctorninfa
Danzaburou
Level 89
God Stats
3W - 4L
1,396 SR
Queue Stats
111W - 113L
1,409 Elo+
Party 1
Team Averages
Level 124
1,476 SR
1,439 Elo+

VS

Team Averages
Level 81
1,602 SR
1,352 Elo+
Guan Yu
Guan Yu
Felonious_Bolus
Guan Yu
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
240W - 225L
1,286 Elo+
Solo
Raijin
Raijin
Hucck
Raijin
Level 111
God Stats
2W - 1L
1,697 SR
Queue Stats
160W - 160L
1,386 Elo+
Party 2
Hercules
Hercules
Prunounce
Hercules
Level 27
God Stats
18W - 12L
1,608 SR
Queue Stats
54W - 61L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 4 / 2
7,388
739
5,771
11,321
8,690
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
10
2 / 2 / 3
7,827
783
8,300
4,847
1,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
doctorninfa
Danzaburou
10
1 / 2 / 2
7,259
726
5,733
9,199
3,411
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
8,073
807
4,390
10,165
6,691
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
Hucck
Raijin
12
3 / 0 / 4
8,538
854
10,289
6,305
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Prunounce
Hercules
11
3 / 4 / 3
8,140
814
4,918
8,997
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
8
8
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
2
0.75
W
2
1
5
4.5
W
Raijin
Hucck
Raijin
3
0
4
5
W
Hercules
Prunounce
Hercules
3
4
3
1.13
L
Ra
2
2
3
1.75
L
Danzaburou
doctorninfa
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,804
Damage
19,597
25,367
Taken
25,467
13,750
Mitigated
12,912
4,324
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,771
552
0
1,154
11,321
8,690
0
3,643
7,300
14,125
434
W
4,390
503
787
1,081
10,165
6,691
583
5,076
5,028
0
19,948
W
Raijin
Hucck
Raijin
10,289
845
0
1,337
6,305
2,180
329
4,158
2,022
44,382
0
W
Hercules
Prunounce
Hercules
4,918
1,656
0
1,417
8,997
4,041
762
4,594
4,403
0
10,180
L
Ra
8,300
480
1,025
592
4,847
1,649
0
2,039
2,606
35,290
0
L
Danzaburou
doctorninfa
Danzaburou
5,733
2,341
0
1,553
9,199
3,411
60
4,031
4,878
0
26,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,474
Gold Earned
24,751
96
Minions Killed
104
0
Camps Cleared
0
575,096
Distance Traveled
612,735
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,388
739
10
1
0
184,140
0
W
Guan Yu
8,073
807
16
2
0
221,019
0
W
Raijin
8,538
854
82
8
0
196,477
1
W
Hercules
8,140
814
6
1
0
195,239
0
L
Ra
7,827
783
46
5
0
199,262
0
L
Danzaburou
7,259
726
40
4
0
191,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role