Player Matchup

Pele
Pele
 
Pele
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
CloudRonin
Ullr
Level 127
God Stats
1W - 1L
1,715 SR
Queue Stats
24W - 21L
1,519 Elo+
Party 1
Agni
Agni
Maxoubeez
Agni
Level 210
God Stats
7W - 13L
1,404 SR
Queue Stats
430W - 423L
1,494 Elo+
Party 1
Zhong Kui
Zhong Kui
kiwiEXPLOSION
Zhong Kui
Level 158
God Stats
4W - 4L
1,482 SR
Queue Stats
207W - 199L
1,532 Elo+
Party 1
Maui
Maui
tkl3east
Maui
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,392 Elo+
Solo
Team Averages
Level 140
1,520 SR
1,487 Elo+

VS

Team Averages
Level 142
1,510 SR
1,510 Elo+
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AmiroF
Yu Huang
Level 144
God Stats
2W - 1L
1,822 SR
Queue Stats
129W - 125L
1,512 Elo+
Party 2
Lancelot
Lancelot
AtomRageHnter
Lancelot
Level 165
God Stats
6W - 12L
1,472 SR
Queue Stats
749W - 858L
1,505 Elo+
Solo
Mulan
Mulan
ShongoliPongoli
Mulan
Level 146
God Stats
2W - 9L
1,253 SR
Queue Stats
298W - 307L
1,529 Elo+
Party 2
Rama
Rama
ho3ein72
Rama
Level 129
God Stats
1W - 4L
1,504 SR
Queue Stats
161W - 175L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
0 / 0 / 0
3,712
619
323
4,033
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
5 / 0 / 0
4,628
771
4,836
4,364
1,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
8
0 / 0 / 0
3,904
651
1,071
1,820
503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Zhong Kui
kiwiEXPLOSION
Zhong Kui
8
1 / 0 / 0
4,433
739
3,882
3,789
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Maui
7
0 / 0 / 5
4,359
727
1,956
5,516
3,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
0 / 2 / 0
3,280
547
1,521
4,345
1,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
AmiroF
Yu Huang
8
0 / 0 / 0
4,203
701
1,483
3,081
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
AtomRageHnter
Lancelot
5
0 / 0 / 0
3,435
573
901
3,317
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,752
625
2,198
5,193
1,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
6
0 / 3 / 0
3,578
596
3,164
4,999
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
0
0
0
L
Ymir
 
Ymir
0
2
0
0
L
Yu Huang
AmiroF
Yu Huang
0
0
0
0
L
Lancelot
AtomRageHnter
Lancelot
0
0
0
0
W
5
0
0
5
W
Agni
0
0
0
0
L
0
1
0
0
L
Rama
0
3
0
0
W
Zhong Kui
kiwiEXPLOSION
Zhong Kui
1
0
0
1
W
Maui
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,068
Damage
9,267
19,522
Taken
20,935
8,804
Mitigated
7,545
8,456
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
323
39
0
1,066
4,033
1,122
0
594
3,439
0
19,331
L
Ymir
 
Ymir
1,521
834
476
983
4,345
1,836
0
654
3,691
7,644
0
L
Yu Huang
AmiroF
Yu Huang
1,483
140
0
1,277
3,081
1,036
0
900
2,181
29,965
0
L
Lancelot
AtomRageHnter
Lancelot
901
44
0
1,476
3,317
1,127
0
537
2,780
0
14,589
W
4,836
2,201
0
1,259
4,364
1,399
810
876
3,488
0
23,394
W
Agni
1,071
0
0
778
1,820
503
0
889
931
23,414
0
L
2,198
438
0
1,666
5,193
1,996
0
3,272
1,921
0
17,495
L
Rama
3,164
3,007
0
1,028
4,999
1,550
0
1,212
3,787
0
19,900
W
Zhong Kui
kiwiEXPLOSION
Zhong Kui
3,882
1,328
0
2,878
3,789
2,692
0
0
3,789
22,771
4,302
W
Maui
1,956
1,006
692
1,783
5,516
3,088
230
645
4,871
10,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,036
Gold Earned
18,248
186
Minions Killed
164
0
Camps Cleared
0
607,737
Distance Traveled
580,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
3,712
619
33
6
0
137,964
0
L
Ymir
3,280
547
8
1
0
74,463
0
L
Yu Huang
4,203
701
57
10
0
118,830
0
L
Lancelot
3,435
573
26
4
0
154,487
0
W
Ullr
4,628
771
36
6
0
112,339
0
W
Agni
3,904
651
46
8
0
117,766
0
L
Mulan
3,752
625
33
6
0
115,872
0
L
Rama
3,578
596
40
7
0
116,664
0
W
Zhong Kui
4,433
739
55
9
0
115,515
0
W
Maui
4,359
727
16
3
0
124,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role