Player Matchup

Gilgamesh
Gilgamesh
CoffinFlu
Gilgamesh
Level 141
God Stats
7W - 4L
1,590 SR
Queue Stats
278W - 259L
1,486 Elo+
Solo
Ravana
Ravana
Evilazael
Ravana
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
282W - 262L
1,475 Elo+
Solo
Cthulhu
Cthulhu
MrFumeyFume
Cthulhu
Level 154
God Stats
47W - 34L
1,616 SR
Queue Stats
153W - 142L
1,577 Elo+
Solo
Ra
Ra
XxKami_TenchixX
Ra
Level 66
God Stats
6W - 3L
1,389 SR
Queue Stats
100W - 107L
1,406 Elo+
Solo
Chiron
Chiron
savage_boy_C
Chiron
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 104L
1,334 Elo+
Solo
Team Averages
Level 124
1,519 SR
1,456 Elo+

VS

Team Averages
Level 123
1,555 SR
1,507 Elo+
Hel
Hel
Deathstroke7546
Hel
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 28L
1,512 Elo+
Party 1
Hercules
Hercules
ShiFt MASTER569
Hercules
Level 128
God Stats
0W - 3L
1,416 SR
Queue Stats
133W - 122L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
SoulfulPlace375
Baron Samedi
Level 123
God Stats
3W - 4L
1,604 SR
Queue Stats
432W - 429L
1,477 Elo+
Solo
Sol
Sol
luffysss
Sol
Level 128
God Stats
9W - 11L
1,566 SR
Queue Stats
24W - 30L
1,488 Elo+
Party 1
Susano
Susano
scar065
Susano
Level 128
God Stats
2W - 3L
1,690 SR
Queue Stats
52W - 42L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoffinFlu
Gilgamesh
10
0 / 0 / 1
5,654
628
4,771
6,015
5,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Evilazael
Ravana
10
2 / 1 / 1
5,720
636
2,763
4,657
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
MrFumeyFume
Cthulhu
9
1 / 0 / 3
5,521
613
5,359
9,977
6,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
1 / 1 / 0
5,369
597
1,551
3,028
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
9
2 / 2 / 1
5,023
558
3,871
8,790
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,382
598
4,058
5,258
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
9
0 / 1 / 0
4,868
541
1,661
7,752
4,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
SoulfulPlace375
Baron Samedi
7
1 / 1 / 0
4,727
525
905
2,195
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 2 / 2
5,178
575
9,528
7,705
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Susano
scar065
Susano
10
0 / 1 / 1
5,205
578
2,976
7,321
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
4
4
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CoffinFlu
Gilgamesh
0
0
1
0.5
L
2
1
1
2.5
W
Ravana
Evilazael
Ravana
2
1
1
2.5
W
Cthulhu
MrFumeyFume
Cthulhu
1
0
3
2.5
L
Hercules
0
1
0
0
L
Baron Samedi
SoulfulPlace375
Baron Samedi
1
1
0
1
W
1
1
0
1
L
1
2
2
1
W
Chiron
2
2
1
1.25
L
Susano
scar065
Susano
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,315
Damage
19,128
32,467
Taken
30,231
17,897
Mitigated
15,144
15,390
Healing
16,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CoffinFlu
Gilgamesh
4,771
1,369
0
3,371
6,015
5,795
0
0
6,015
0
31,185
L
4,058
935
1,669
2,521
5,258
3,547
0
2,290
2,960
15,879
0
W
Ravana
Evilazael
Ravana
2,763
1,010
0
2,241
4,657
1,808
0
1,555
3,096
0
31,814
W
Cthulhu
MrFumeyFume
Cthulhu
5,359
61
1,238
3,486
9,977
6,330
0
5,306
4,671
19,283
0
L
Hercules
1,661
545
0
4,443
7,752
4,817
0
0
7,752
0
27,919
L
Baron Samedi
SoulfulPlace375
Baron Samedi
905
182
57
620
2,195
811
0
698
1,409
19,665
0
W
1,551
313
48
1,537
3,028
840
720
741
2,197
28,826
0
L
9,528
4,204
0
3,024
7,705
3,345
0
3,059
4,646
37,617
6,908
W
Chiron
3,871
1,369
147
3,322
8,790
3,124
0
6,001
2,789
0
28,633
L
Susano
scar065
Susano
2,976
886
0
3,805
7,321
2,624
0
603
6,554
0
38,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
25,360
242
Minions Killed
252
0
Camps Cleared
0
958,361
Distance Traveled
824,768
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,654
628
52
6
0
187,278
0
L
Hel
5,382
598
23
3
0
172,320
1
W
Ravana
5,720
636
67
7
0
211,169
0
W
Cthulhu
5,521
613
23
3
0
203,894
2
L
Hercules
4,868
541
43
5
0
157,552
0
L
Baron Samedi
4,727
525
47
5
0
89,055
0
W
Ra
5,369
597
55
6
0
191,114
0
L
Sol
5,178
575
68
8
0
178,492
0
W
Chiron
5,023
558
45
5
0
164,906
0
L
Susano
5,205
578
71
8
0
227,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role