Player Matchup

Danzaburou
Danzaburou
AhuuLEONIDAS
Danzaburou
Level 226
God Stats
17W - 19L
1,670 SR
Queue Stats
420W - 430L
1,513 Elo+
Solo
Poseidon
Poseidon
Macaronn
Poseidon
Level 129
God Stats
1W - 1L
1,278 SR
Queue Stats
96W - 96L
1,539 Elo+
Party 2
Freya
Freya
Montblancc
Freya
Level 126
God Stats
1W - 1L
1,287 SR
Queue Stats
96W - 94L
1,539 Elo+
Party 2
Jormungandr
Jormungandr
ViscidZero
Jormungandr
Level 154
God Stats
2W - 0L
1,800 SR
Queue Stats
268W - 271L
1,508 Elo+
Solo
Charon
Charon
hiimbaded
Charon
Level 63
God Stats
1W - 1L
1,262 SR
Queue Stats
236W - 212L
1,526 Elo+
Solo
Team Averages
Level 140
1,460 SR
1,525 Elo+

VS

Team Averages
Level 127
1,515 SR
1,548 Elo+
Bakasura
Bakasura
ExFinest
Bakasura
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,572 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ForsaknNsanity
Ah Muzen Cab
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 144L
1,539 Elo+
Solo
Atlas
Atlas
MezzoItaliano26
Atlas
Level 138
God Stats
1W - 1L
1,771 SR
Queue Stats
176W - 179L
1,547 Elo+
Party 1
Hades
Hades
NotThatHindin
Hades
Level 127
God Stats
2W - 3L
1,546 SR
Queue Stats
219W - 200L
1,541 Elo+
Party 1
Cu Chulainn
Cu Chulainn
blubberbuckett
Cu Chulainn
Level 128
God Stats
0W - 7L
1,259 SR
Queue Stats
158W - 149L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AhuuLEONIDAS
Danzaburou
16
4 / 3 / 9
9,172
917
9,540
12,175
11,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Macaronn
Poseidon
15
2 / 3 / 11
8,387
839
14,497
8,615
3,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Freya
16
7 / 3 / 10
9,351
935
18,862
10,479
5,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
ViscidZero
Jormungandr
18
8 / 2 / 10
10,033
1,003
10,006
11,456
13,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon
hiimbaded
Charon
14
1 / 2 / 15
9,211
921
6,474
12,901
13,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ExFinest
Bakasura
12
2 / 6 / 7
7,693
769
6,402
12,934
10,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
ForsaknNsanity
Ah Muzen Cab
14
3 / 4 / 5
8,118
812
12,779
10,520
5,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 7
8,428
843
9,952
15,036
20,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 5 / 1
8,540
854
7,365
12,504
9,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
blubberbuckett
Cu Chulainn
16
2 / 3 / 4
8,545
855
10,323
13,789
18,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
35
22
Kills
11
13
Deaths
22
55
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AhuuLEONIDAS
Danzaburou
4
3
9
2.83
L
Bakasura
ExFinest
Bakasura
2
6
7
0.92
L
Ah Muzen Cab
ForsaknNsanity
Ah Muzen Cab
3
4
5
1.38
W
Poseidon
Macaronn
Poseidon
2
3
11
2.5
L
1
4
7
1.13
W
Freya
7
3
10
4
L
3
5
1
0.7
W
Jormungandr
ViscidZero
Jormungandr
8
2
10
6.5
L
Cu Chulainn
blubberbuckett
Cu Chulainn
2
3
4
1.33
W
Charon
hiimbaded
Charon
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,379
Damage
46,821
55,626
Taken
64,783
47,673
Mitigated
64,163
18,215
Healing
16,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AhuuLEONIDAS
Danzaburou
9,540
1,929
662
3,372
12,175
11,449
262
4,042
7,893
0
16,375
L
Bakasura
ExFinest
Bakasura
6,402
3,567
325
1,059
12,934
10,951
0
10,683
1,943
0
5,743
L
Ah Muzen Cab
ForsaknNsanity
Ah Muzen Cab
12,779
3,187
745
1,049
10,520
5,435
0
7,986
2,182
0
26,290
W
Poseidon
Macaronn
Poseidon
14,497
2,196
1,218
852
8,615
3,975
106
3,099
5,325
26,149
0
L
9,952
3,806
498
3,518
15,036
20,401
0
10,278
4,297
17,508
0
W
Freya
18,862
5,070
771
2,929
10,479
5,651
920
2,929
7,158
27,914
0
L
7,365
648
902
2,361
12,504
9,186
0
9,132
2,919
14,075
0
W
Jormungandr
ViscidZero
Jormungandr
10,006
1,649
962
2,406
11,456
13,501
78
3,313
7,816
28,768
775
L
Cu Chulainn
blubberbuckett
Cu Chulainn
10,323
1,467
1,665
4,200
13,789
18,190
0
9,953
3,351
95
24,071
W
Charon
hiimbaded
Charon
6,474
1,572
1,198
3,845
12,901
13,097
450
3,751
7,966
13,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,154
Gold Earned
41,324
157
Minions Killed
117
0
Camps Cleared
0
964,303
Distance Traveled
894,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,172
917
21
2
0
193,861
0
L
Bakasura
7,693
769
17
2
0
181,811
0
L
Ah Muzen Cab
8,118
812
31
3
0
196,801
0
W
Poseidon
8,387
839
31
3
0
205,451
0
L
Atlas
8,428
843
13
1
0
176,042
0
W
Freya
9,351
935
39
4
0
168,799
0
L
Hades
8,540
854
23
2
0
149,560
0
W
Jormungandr
10,033
1,003
40
4
0
196,435
0
L
Cu Chulainn
8,545
855
33
3
0
190,063
0
W
Charon
9,211
921
26
3
0
199,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role