Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
EnriT
Surtr
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
249W - 208L
1,567 Elo+
Party 1
Ix Chel
Ix Chel
SuperOrRT10
Ix Chel
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 89L
1,541 Elo+
Party 1
Ares
Ares
TJD8794
Ares
Level 118
God Stats
1W - 1L
1,293 SR
Queue Stats
134W - 143L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
iZerQa
Kuzenbo
Level 152
God Stats
6W - 13L
1,321 SR
Queue Stats
925W - 909L
1,483 Elo+
Solo
Team Averages
Level 145
1,423 SR
1,510 Elo+

VS

Team Averages
Level 134
1,475 SR
1,535 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PinchoMolin
Jing Wei
Level 132
God Stats
1W - 6L
1,286 SR
Queue Stats
534W - 531L
1,517 Elo+
Solo
Maui
Maui
QueenBob
Maui
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 71L
1,548 Elo+
Solo
Cernunnos
Cernunnos
Robwpiper
Cernunnos
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,614 Elo+
Solo
Sylvanus
Sylvanus
turicchiu
Sylvanus
Level 138
God Stats
2W - 2L
1,590 SR
Queue Stats
699W - 716L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
9 / 1 / 13
11,474
820
30,953
13,474
9,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
EnriT
Surtr
18
6 / 2 / 23
12,225
873
16,071
23,759
37,019
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
SuperOrRT10
Ix Chel
18
8 / 2 / 17
11,557
826
25,664
11,414
8,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
TJD8794
Ares
17
6 / 4 / 18
11,524
823
9,444
24,345
31,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
iZerQa
Kuzenbo
18
2 / 3 / 26
11,714
837
14,336
31,788
42,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
0 / 8 / 8
8,935
638
7,892
22,883
36,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
PinchoMolin
Jing Wei
15
0 / 5 / 7
8,493
607
12,399
14,751
7,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
16
2 / 8 / 7
9,497
678
9,834
24,352
17,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Robwpiper
Cernunnos
18
6 / 5 / 2
11,296
807
23,816
16,262
10,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
turicchiu
Sylvanus
16
2 / 5 / 3
10,037
717
12,652
25,672
29,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
37
31
Kills
10
12
Deaths
31
97
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
13
15.5
L
Cabrakan
 
Cabrakan
0
8
8
0.5
W
Surtr
EnriT
Surtr
6
2
23
8.75
L
Jing Wei
PinchoMolin
Jing Wei
0
5
7
0.7
L
Maui
2
8
7
0.69
L
Cernunnos
Robwpiper
Cernunnos
6
5
2
1.4
W
Ix Chel
SuperOrRT10
Ix Chel
8
2
17
8.25
W
Ares
TJD8794
Ares
6
4
18
3.75
W
Kuzenbo
iZerQa
Kuzenbo
2
3
26
5
L
Sylvanus
turicchiu
Sylvanus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,468
Damage
66,593
104,780
Taken
103,920
128,673
Mitigated
101,556
49,787
Healing
30,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
30,953
12,395
1,542
1,647
13,474
9,011
5,301
5,299
8,175
0
56,193
L
Cabrakan
 
Cabrakan
7,892
591
1,684
2,060
22,883
36,031
0
9,965
12,918
17,154
0
W
Surtr
EnriT
Surtr
16,071
4,086
3,619
5,698
23,759
37,019
953
6,691
16,549
1,104
30,087
L
Jing Wei
PinchoMolin
Jing Wei
12,399
8,705
946
3,745
14,751
7,923
0
6,642
8,109
0
32,815
L
Maui
9,834
1,773
614
1,364
24,352
17,637
0
11,381
12,971
19,062
0
L
Cernunnos
Robwpiper
Cernunnos
23,816
14,076
567
4,194
16,262
10,174
162
9,507
6,755
0
59,422
W
Ix Chel
SuperOrRT10
Ix Chel
25,664
2,830
16,108
4,171
11,414
8,301
1,331
5,315
6,099
44,111
0
W
Ares
TJD8794
Ares
9,444
319
840
3,109
24,345
31,595
1,417
7,106
17,239
16,290
0
W
Kuzenbo
iZerQa
Kuzenbo
14,336
3,797
2,841
10,212
31,788
42,747
590
5,967
24,518
29,376
0
L
Sylvanus
turicchiu
Sylvanus
12,652
2,114
7,728
7,797
25,672
29,791
0
12,832
12,840
20,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,494
Gold Earned
48,258
174
Minions Killed
201
0
Camps Cleared
0
1,504,210
Distance Traveled
1,067,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,474
820
58
4
0
289,193
0
L
Cabrakan
8,935
638
11
1
0
204,565
0
W
Surtr
12,225
873
22
2
0
315,783
0
L
Jing Wei
8,493
607
49
4
0
222,932
0
L
Maui
9,497
678
28
2
0
211,422
0
L
Cernunnos
11,296
807
99
7
0
211,583
0
W
Ix Chel
11,557
826
39
3
0
310,589
0
W
Ares
11,524
823
7
1
0
278,759
0
W
Kuzenbo
11,714
837
48
3
0
309,886
0
L
Sylvanus
10,037
717
14
1
0
216,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role