Player Matchup

Zhong Kui
Zhong Kui
CitrusJerk
Zhong Kui
Level 57
God Stats
1W - 4L
1,533 SR
Queue Stats
344W - 364L
1,430 Elo+
Solo
Bacchus
Bacchus
LilSwanSwan
Bacchus
Level 149
God Stats
7W - 6L
1,509 SR
Queue Stats
220W - 220L
1,395 Elo+
Solo
Tyr
Tyr
PeachFruitt
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,176 Elo+
Solo
Fafnir
Fafnir
XxBAIUMxX
Fafnir
Level 63
God Stats
0W - 7L
1,010 SR
Queue Stats
407W - 464L
1,375 Elo+
Solo
Pele
Pele
davidreyno2014
Pele
Level 136
God Stats
1W - 1L
1,909 SR
Queue Stats
36W - 48L
1,396 Elo+
Solo
Team Averages
Level 84
1,492 SR
1,355 Elo+

VS

Team Averages
Level 94
1,464 SR
1,438 Elo+
Medusa
Medusa
BTK xMAGICx
Medusa
Level 103
God Stats
20W - 15L
1,479 SR
Queue Stats
729W - 686L
1,472 Elo+
Solo
Cernunnos
Cernunnos
CSh0ot3r-Sh0wEye
Cernunnos
Level 127
God Stats
1W - 1L
1,412 SR
Queue Stats
63W - 39L
1,599 Elo+
Solo
Shiva
Shiva
blazer1293
Shiva
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 50L
1,296 Elo+
Solo
Thanatos
Thanatos
jahbriel21
Thanatos
Level 142
God Stats
6W - 4L
1,465 SR
Queue Stats
248W - 245L
1,399 Elo+
Solo
Thor
Thor
zacxim89
Thor
Level 69
God Stats
7W - 8L
1,462 SR
Queue Stats
323W - 331L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CitrusJerk
Zhong Kui
7
0 / 3 / 0
7,170
448
2,055
5,175
5,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
LilSwanSwan
Bacchus
16
4 / 6 / 6
10,153
635
14,590
20,390
27,530
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
3 / 6 / 4
10,088
631
8,284
18,595
26,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
XxBAIUMxX
Fafnir
19
4 / 5 / 4
11,427
714
16,122
25,405
53,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
1 / 6 / 3
10,165
635
12,996
27,968
20,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 1 / 13
12,983
811
18,792
13,342
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
19
5 / 4 / 17
12,052
753
32,618
18,220
9,379
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
19
2 / 1 / 23
11,386
712
8,348
15,691
11,012
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
jahbriel21
Thanatos
20
11 / 2 / 12
12,582
786
18,056
10,922
5,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
14
0 / 5 / 14
9,458
591
7,307
12,741
8,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
105
12
Kills
26
26
Deaths
13
17
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
1
13
14.5
W
Cernunnos
5
4
17
3.38
L
Zhong Kui
CitrusJerk
Zhong Kui
0
3
0
0
L
Bacchus
LilSwanSwan
Bacchus
4
6
6
1.17
L
3
6
4
0.83
L
Fafnir
XxBAIUMxX
Fafnir
4
5
4
1.2
W
Shiva
2
1
23
13.5
L
1
6
3
0.42
W
Thanatos
jahbriel21
Thanatos
11
2
12
8.5
W
Thor
0
5
14
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,047
Damage
85,121
97,533
Taken
70,916
133,480
Mitigated
41,884
23,986
Healing
32,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
18,792
7,246
2,132
3,162
13,342
7,104
2,601
5,955
7,387
0
44,988
W
Cernunnos
32,618
18,118
1,517
6,626
18,220
9,379
3,212
8,366
9,854
0
61,621
L
Zhong Kui
CitrusJerk
Zhong Kui
2,055
171
38
302
5,175
5,247
0
0
5,175
5,445
0
L
Bacchus
LilSwanSwan
Bacchus
14,590
535
1,351
2,769
20,390
27,530
170
50
20,340
22,298
0
L
8,284
727
0
421
18,595
26,426
15
0
18,595
496
12,687
L
Fafnir
XxBAIUMxX
Fafnir
16,122
4,640
3,176
7,802
25,405
53,606
32
53
25,352
33,039
0
W
Shiva
8,348
274
2,475
2,733
15,691
11,012
426
8,996
5,311
0
16,445
L
12,996
1,967
561
7,566
27,968
20,671
0
0
27,968
0
42,036
W
Thanatos
jahbriel21
Thanatos
18,056
3,521
2,428
8,287
10,922
5,925
1,250
3,975
6,947
0
29,317
W
Thor
7,307
1,006
2,338
1,185
12,741
8,464
131
5,967
6,774
103
16,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,003
Gold Earned
58,461
133
Minions Killed
171
0
Camps Cleared
0
1,137,087
Distance Traveled
1,595,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,983
811
49
3
0
324,777
0
W
Cernunnos
12,052
753
70
4
0
244,030
0
L
Zhong Kui
7,170
448
5
0
0
71,540
0
L
Bacchus
10,153
635
16
1
0
283,664
0
L
Tyr
10,088
631
10
1
0
272,694
0
L
Fafnir
11,427
714
30
2
0
246,879
0
W
Shiva
11,386
712
18
1
0
371,477
0
L
Pele
10,165
635
72
5
0
262,310
0
W
Thanatos
12,582
786
18
1
0
368,812
0
W
Thor
9,458
591
16
1
0
286,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role