Player Matchup

King Arthur
King Arthur
Carleskur
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Party 1
Danzaburou
Danzaburou
DGS1012
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,098 Elo+
Party 1
Scylla
Scylla
Mikandroide
Scylla
Level 29
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 7L
1,098 Elo+
Party 1
Terra
Terra
jamuro960
Terra
Level 26
God Stats
0W - 1L
1,221 SR
Queue Stats
1W - 7L
1,098 Elo+
Party 1
Chiron
Chiron
vergne
Chiron
Level 159
God Stats
2W - 3L
1,678 SR
Queue Stats
101W - 132L
1,515 Elo+
Solo
Team Averages
Level 51
1,432 SR
1,205 Elo+

VS

Team Averages
Level 132
1,649 SR
1,503 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alba-People
Merlin
Level 138
God Stats
7W - 7L
1,556 SR
Queue Stats
257W - 247L
1,496 Elo+
Solo
Hades
Hades
Iker007
Hades
Level 102
God Stats
4W - 2L
1,757 SR
Queue Stats
118W - 110L
1,481 Elo+
Solo
Ah Puch
Ah Puch
KriVro98
Ah Puch
Level 131
God Stats
4W - 2L
1,675 SR
Queue Stats
296W - 314L
1,547 Elo+
Solo
Odin
Odin
jacksparro
Odin
Level 140
God Stats
2W - 1L
1,754 SR
Queue Stats
110W - 102L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carleskur
King Arthur
12
0 / 10 / 3
7,120
647
6,902
17,849
16,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
DGS1012
Danzaburou
15
1 / 5 / 1
8,693
790
7,547
12,064
5,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
14
1 / 6 / 2
8,082
735
13,330
10,882
4,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
jamuro960
Terra
12
1 / 7 / 0
7,543
686
2,205
14,446
11,969
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
vergne
Chiron
15
2 / 3 / 1
7,937
722
15,623
9,682
4,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 1 / 22
9,875
898
4,051
19,040
18,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
15
5 / 1 / 21
9,475
861
15,410
10,579
5,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
Iker007
Hades
16
12 / 1 / 13
10,289
935
11,432
13,621
10,268
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
KriVro98
Ah Puch
17
6 / 1 / 20
9,777
889
18,830
12,923
7,422
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 20
9,562
869
10,067
14,527
20,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
126
5
Kills
30
31
Deaths
5
7
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
1
22
14
W
Merlin
5
1
21
15.5
L
King Arthur
Carleskur
King Arthur
0
10
3
0.15
L
Danzaburou
DGS1012
Danzaburou
1
5
1
0.3
W
Hades
Iker007
Hades
12
1
13
18.5
W
Ah Puch
KriVro98
Ah Puch
6
1
20
16
L
Scylla
1
6
2
0.33
W
4
1
20
14
L
Terra
jamuro960
Terra
1
7
0
0.14
L
Chiron
vergne
Chiron
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,607
Damage
59,790
64,923
Taken
70,690
42,563
Mitigated
62,726
10,641
Healing
42,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,051
550
13,855
8,444
19,040
18,407
646
3,512
15,528
0
9,259
W
Merlin
15,410
1,000
4,125
2,330
10,579
5,695
2,018
3,307
7,272
37,736
0
L
King Arthur
Carleskur
King Arthur
6,902
1,002
0
865
17,849
16,585
0
10,817
7,032
0
12,871
L
Danzaburou
DGS1012
Danzaburou
7,547
1,878
0
1,390
12,064
5,168
850
8,922
3,142
0
22,281
W
Hades
Iker007
Hades
11,432
952
3,346
4,720
13,621
10,268
1,541
3,582
10,039
20,733
0
W
Ah Puch
KriVro98
Ah Puch
18,830
587
0
1,865
12,923
7,422
2,928
2,657
10,266
30,224
0
L
Scylla
13,330
892
0
1,796
10,882
4,591
440
8,083
2,799
29,920
0
W
10,067
1,578
1,912
2,029
14,527
20,934
491
2,477
12,050
0
16,265
L
Terra
jamuro960
Terra
2,205
535
498
1,682
14,446
11,969
234
9,796
4,650
3,384
0
L
Chiron
vergne
Chiron
15,623
3,278
1,740
2,670
9,682
4,250
0
8,054
1,628
0
26,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,375
Gold Earned
48,978
145
Minions Killed
123
0
Camps Cleared
0
870,458
Distance Traveled
1,147,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,875
898
12
1
0
250,578
0
W
Merlin
9,475
861
44
4
0
221,962
0
L
King Arthur
7,120
647
9
1
0
152,970
0
L
Danzaburou
8,693
790
49
4
0
176,677
0
W
Hades
10,289
935
28
3
0
227,055
0
W
Ah Puch
9,777
889
18
2
0
211,899
0
L
Scylla
8,082
735
39
4
0
188,969
0
W
Odin
9,562
869
21
2
0
235,903
0
L
Terra
7,543
686
2
0
0
153,708
0
L
Chiron
7,937
722
46
4
0
198,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role