Player Matchup

Gilgamesh
Gilgamesh
Orange9902
Gilgamesh
Level 117
God Stats
6W - 4L
1,762 SR
Queue Stats
473W - 457L
1,449 Elo+
Solo
Bastet
Bastet
StickyFingerz5
Bastet
Level 122
God Stats
68W - 61L
1,397 SR
Queue Stats
277W - 271L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Xhamen
Jing Wei
Level 68
God Stats
1W - 4L
1,463 SR
Queue Stats
171W - 159L
1,474 Elo+
Solo
Bacchus
Bacchus
nh8te
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
xCrownJewelx
Sol
Level 35
God Stats
18W - 26L
1,434 SR
Queue Stats
20W - 28L
1,270 Elo+
Party 2
Team Averages
Level 70
1,511 SR
1,436 Elo+

VS

Team Averages
Level 67
1,572 SR
1,445 Elo+
Mercury
Mercury
 
Mercury
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
CorvusBennetti
Lancelot
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 21L
1,451 Elo+
Party 1
Ares
Ares
DRAGONS EYE03
Ares
Level 68
God Stats
2W - 1L
1,766 SR
Queue Stats
66W - 57L
1,497 Elo+
Solo
Olorun
Olorun
F1shz
Olorun
Level 5
God Stats
3W - 1L
1,494 SR
Queue Stats
7W - 9L
1,339 Elo+
Party 1
Chang'e
Chang'e
ghost343259
Chang'e
Level 123
God Stats
7W - 4L
1,602 SR
Queue Stats
234W - 219L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Orange9902
Gilgamesh
9
2 / 2 / 0
6,743
450
5,514
8,901
8,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 1
6,952
463
5,025
12,866
4,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Xhamen
Jing Wei
15
2 / 0 / 4
8,742
583
6,133
8,863
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
nh8te
Bacchus
11
3 / 3 / 0
6,870
458
4,436
9,239
9,540
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 8 / 1
6,784
452
9,910
13,972
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 1 / 4
7,364
491
4,568
9,470
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
14
2 / 1 / 0
8,773
585
5,258
9,287
5,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
3 / 1 / 6
8,062
537
5,010
12,266
9,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
F1shz
Olorun
12
0 / 4 / 2
6,936
462
3,206
7,228
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
ghost343259
Chang'e
14
11 / 1 / 2
9,304
620
17,442
12,875
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
17
17
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
4
3
W
Lancelot
2
1
0
2
W
3
1
6
6
W
Olorun
F1shz
Olorun
0
4
2
0.25
L
Gilgamesh
Orange9902
Gilgamesh
2
2
0
1
L
0
4
1
0.13
L
Jing Wei
Xhamen
Jing Wei
2
0
4
4
W
Chang'e
ghost343259
Chang'e
11
1
2
12
L
Bacchus
nh8te
Bacchus
3
3
0
1
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,018
Damage
35,484
53,841
Taken
51,126
31,192
Mitigated
28,267
12,710
Healing
14,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,568
1,252
0
0
9,470
3,940
0
1,322
8,026
0
53,467
W
Lancelot
5,258
826
0
2,619
9,287
5,328
392
0
8,783
0
58,545
W
5,010
731
206
2,686
12,266
9,952
45
4,950
7,316
26,122
0
W
Olorun
F1shz
Olorun
3,206
2,311
0
526
7,228
3,512
932
281
6,915
39,648
3,121
L
Gilgamesh
Orange9902
Gilgamesh
5,514
1,524
0
1,207
8,901
8,002
0
541
8,360
0
29,226
L
5,025
1,786
0
4,035
12,866
4,685
322
4,192
8,674
0
51,105
L
Jing Wei
Xhamen
Jing Wei
6,133
4,672
0
2,988
8,863
4,090
403
3,629
5,234
0
70,248
W
Chang'e
ghost343259
Chang'e
17,442
2,687
1,533
6,936
12,875
5,535
507
7,793
5,082
73,548
1,508
L
Bacchus
nh8te
Bacchus
4,436
1,155
236
1,154
9,239
9,540
218
6,672
2,567
11,321
0
L
9,910
4,584
0
3,090
13,972
4,875
2,249
10,368
3,604
49,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
40,439
301
Minions Killed
393
0
Camps Cleared
0
1,279,565
Distance Traveled
1,440,400
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,364
491
76
5
0
364,786
0
W
Lancelot
8,773
585
105
7
0
299,452
0
W
Ares
8,062
537
33
2
0
282,180
0
W
Olorun
6,936
462
68
5
0
217,790
0
L
Gilgamesh
6,743
450
38
3
0
185,648
0
L
Bastet
6,952
463
70
5
0
291,596
1
L
Jing Wei
8,742
583
114
8
0
277,926
3
W
Chang'e
9,304
620
111
7
0
276,192
1
L
Bacchus
6,870
458
7
0
0
290,164
2
L
Sol
6,784
452
72
5
0
234,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role