Player Matchup

Hades
Hades
Felts
Hades
Level 84
God Stats
1W - 2L
1,275 SR
Queue Stats
84W - 86L
1,463 Elo+
Solo
Jing Wei
Jing Wei
SabresOwn
Jing Wei
Level 196
God Stats
2W - 1L
1,662 SR
Queue Stats
48W - 50L
1,503 Elo+
Solo
Baba Yaga
Baba Yaga
SixthToe
Baba Yaga
Level 48
God Stats
3W - 2L
1,508 SR
Queue Stats
83W - 53L
1,604 Elo+
Party 1
Bacchus
Bacchus
TMGHULK
Bacchus
Level 86
God Stats
10W - 4L
1,872 SR
Queue Stats
355W - 326L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
jg_555_gj
Sylvanus
Level 147
God Stats
2W - 1L
1,513 SR
Queue Stats
168W - 175L
1,465 Elo+
Solo
Team Averages
Level 112
1,566 SR
1,514 Elo+

VS

Team Averages
Level 92
1,431 SR
1,495 Elo+
Hades
Hades
AreolaTwist5000
Hades
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 207L
1,457 Elo+
Solo
Chang'e
Chang'e
ElReptiliano777
Chang'e
Level 106
God Stats
4W - 3L
1,700 SR
Queue Stats
578W - 574L
1,526 Elo+
Solo
Atlas
Atlas
itsRehsba
Atlas
Level 124
God Stats
4W - 7L
1,413 SR
Queue Stats
402W - 399L
1,494 Elo+
Solo
The Morrigan
The Morrigan
pgmon
The Morrigan
Level 125
God Stats
1W - 4L
1,153 SR
Queue Stats
538W - 532L
1,503 Elo+
Solo
Hercules
Hercules
waffles1203
Hercules
Level 83
God Stats
5W - 6L
1,387 SR
Queue Stats
282W - 272L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Felts
Hades
14
3 / 4 / 11
8,655
787
12,562
11,306
13,084
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
SabresOwn
Jing Wei
16
8 / 2 / 9
9,704
882
12,515
9,043
4,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
SixthToe
Baba Yaga
17
6 / 1 / 14
9,865
897
22,414
9,484
5,749
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
TMGHULK
Bacchus
16
2 / 2 / 16
9,756
887
11,136
17,517
24,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
jg_555_gj
Sylvanus
14
1 / 2 / 17
8,945
813
7,348
12,290
14,788
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
7,883
717
7,802
10,124
9,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 5 / 3
8,076
734
6,601
15,442
6,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
itsRehsba
Atlas
15
2 / 3 / 5
8,538
776
11,023
13,799
18,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
pgmon
The Morrigan
13
1 / 6 / 1
7,097
645
4,486
11,065
5,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
waffles1203
Hercules
13
3 / 4 / 4
7,670
697
11,087
19,739
25,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
26
20
Kills
9
11
Deaths
20
67
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
L
2
5
3
0.7
W
Hades
Felts
Hades
3
4
11
2.13
W
Jing Wei
SabresOwn
Jing Wei
8
2
9
6.25
W
Baba Yaga
SixthToe
Baba Yaga
6
1
14
13
W
Bacchus
TMGHULK
Bacchus
2
2
16
5
L
Atlas
itsRehsba
Atlas
2
3
5
1.5
W
Sylvanus
jg_555_gj
Sylvanus
1
2
17
4.75
L
The Morrigan
pgmon
The Morrigan
1
6
1
0.25
L
Hercules
waffles1203
Hercules
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,975
Damage
40,999
59,640
Taken
70,169
62,513
Mitigated
64,732
27,719
Healing
30,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,802
533
1,285
1,597
10,124
9,542
0
8,001
2,123
17,544
0
L
6,601
871
8,519
5,885
15,442
6,368
0
12,529
2,913
17,463
0
W
Hades
Felts
Hades
12,562
346
1,357
1,972
11,306
13,084
633
5,652
5,654
21,076
0
W
Jing Wei
SabresOwn
Jing Wei
12,515
8,391
1,185
1,098
9,043
4,854
1,686
5,328
3,715
0
24,258
W
Baba Yaga
SixthToe
Baba Yaga
22,414
1,746
0
2,128
9,484
5,749
1,018
4,274
5,210
51,123
0
W
Bacchus
TMGHULK
Bacchus
11,136
1,275
787
5,427
17,517
24,038
130
9,494
8,023
15,803
709
L
Atlas
itsRehsba
Atlas
11,023
3,904
912
1,536
13,799
18,083
0
9,985
3,814
25,336
0
W
Sylvanus
jg_555_gj
Sylvanus
7,348
759
7,260
6,505
12,290
14,788
593
5,993
6,297
15,279
0
L
The Morrigan
pgmon
The Morrigan
4,486
543
546
721
11,065
5,216
0
9,422
1,628
9,089
0
L
Hercules
waffles1203
Hercules
11,087
3,232
1,193
7,852
19,739
25,523
0
12,829
6,910
1,449
13,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,925
Gold Earned
39,264
134
Minions Killed
111
0
Camps Cleared
0
1,060,073
Distance Traveled
886,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,883
717
32
3
0
165,964
0
L
Chang'e
8,076
734
30
3
0
190,796
0
W
Hades
8,655
787
14
1
0
206,080
0
W
Jing Wei
9,704
882
30
3
0
209,071
0
W
Baba Yaga
9,865
897
52
5
0
219,163
0
W
Bacchus
9,756
887
19
2
0
227,080
0
L
Atlas
8,538
776
20
2
0
180,607
0
W
Sylvanus
8,945
813
19
2
0
198,679
0
L
The Morrigan
7,097
645
15
1
0
164,533
0
L
Hercules
7,670
697
14
1
0
184,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role