Player Matchup

Artemis
Artemis
Skovfoged1103
Artemis
Level 113
God Stats
2W - 0L
1,288 SR
Queue Stats
14W - 10L
1,493 Elo+
Party 3
Artio
Artio
cfirring
Artio
Level 124
God Stats
3W - 6L
1,239 SR
Queue Stats
10W - 21L
1,284 Elo+
Party 3
Discordia
Discordia
mathiasdyg123
Discordia
Level 59
God Stats
2W - 2L
1,477 SR
Queue Stats
12W - 16L
1,362 Elo+
Party 3
Hercules
Hercules
xXlord_hjorthXx
Hercules
Level 29
God Stats
1W - 1L
1,263 SR
Queue Stats
13W - 20L
1,353 Elo+
Party 3
Arachne
Arachne
znsxoliGR
Arachne
Level 159
God Stats
4W - 3L
1,814 SR
Queue Stats
203W - 220L
1,472 Elo+
Solo
Team Averages
Level 97
1,416 SR
1,393 Elo+

VS

Team Averages
Level 103
1,554 SR
1,409 Elo+
Aphrodite
Aphrodite
BARTEKn98
Aphrodite
Level 156
God Stats
113W - 103L
1,554 SR
Queue Stats
783W - 877L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Girligiirl
Nu Wa
Level 62
God Stats
68W - 85L
1,458 SR
Queue Stats
93W - 119L
1,393 Elo+
Party 1
Bacchus
Bacchus
Lavagold
Bacchus
Level 128
God Stats
3W - 1L
1,736 SR
Queue Stats
95W - 97L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
postmalore
Kuzenbo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 2
Skadi
Skadi
rTural
Skadi
Level 104
God Stats
6W - 8L
1,523 SR
Queue Stats
148W - 160L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
3 / 1 / 1
7,997
889
6,131
7,258
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
cfirring
Artio
13
0 / 0 / 4
7,755
862
4,999
8,272
7,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
mathiasdyg123
Discordia
12
0 / 1 / 4
7,012
779
10,034
4,649
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
13
2 / 0 / 2
7,481
831
4,859
6,878
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
znsxoliGR
Arachne
16
1 / 0 / 1
8,336
926
3,839
8,041
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BARTEKn98
Aphrodite
13
0 / 2 / 0
6,931
770
5,184
7,254
4,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nu Wa
12
0 / 1 / 1
6,942
771
3,617
4,261
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Lavagold
Bacchus
13
2 / 1 / 0
7,134
793
8,638
10,643
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
postmalore
Kuzenbo
12
0 / 1 / 0
6,646
738
5,392
11,461
13,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
rTural
Skadi
14
0 / 1 / 1
7,501
833
3,461
3,694
1,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
6
Kills
2
2
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BARTEKn98
Aphrodite
0
2
0
0
L
Nu Wa
0
1
1
0.5
L
Bacchus
Lavagold
Bacchus
2
1
0
2
W
Artemis
3
1
1
3.5
W
Artio
cfirring
Artio
0
0
4
2
W
Discordia
mathiasdyg123
Discordia
0
1
4
2
L
Kuzenbo
postmalore
Kuzenbo
0
1
0
0
L
Skadi
rTural
Skadi
0
1
1
0.5
W
Hercules
2
0
2
3
W
Arachne
znsxoliGR
Arachne
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,862
Damage
26,292
35,098
Taken
37,313
22,552
Mitigated
30,895
11,991
Healing
11,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BARTEKn98
Aphrodite
5,184
0
4,103
3,179
7,254
4,095
0
3,280
3,974
17,825
0
L
Nu Wa
3,617
1,417
0
250
4,261
1,596
0
1,268
2,993
14,840
0
L
Bacchus
Lavagold
Bacchus
8,638
434
0
1,435
10,643
10,798
0
5,219
5,424
15,596
637
W
Artemis
6,131
2,924
0
1,653
7,258
3,650
445
5,029
1,941
0
28,931
W
Artio
cfirring
Artio
4,999
26
1,956
3,078
8,272
7,294
0
4,864
2,831
9,262
0
W
Discordia
mathiasdyg123
Discordia
10,034
355
0
0
4,649
1,927
0
2,873
1,531
23,606
0
L
Kuzenbo
postmalore
Kuzenbo
5,392
2,143
0
2,274
11,461
13,067
0
4,881
6,580
11,768
213
L
Skadi
rTural
Skadi
3,461
957
0
170
3,694
1,339
0
877
2,817
0
25,682
W
Hercules
4,859
432
0
1,245
6,878
5,180
0
4,452
2,259
939
13,638
W
Arachne
znsxoliGR
Arachne
3,839
2,586
0
4,059
8,041
4,501
954
3,187
4,555
0
29,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
35,154
200
Minions Killed
175
0
Camps Cleared
0
994,530
Distance Traveled
900,251
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,931
770
35
4
0
206,757
0
L
Nu Wa
6,942
771
35
4
0
141,885
2
L
Bacchus
7,134
793
17
2
0
207,845
0
W
Artemis
7,997
889
65
7
0
170,146
0
W
Artio
7,755
862
10
1
0
211,715
0
W
Discordia
7,012
779
25
3
0
187,890
0
L
Kuzenbo
6,646
738
15
2
0
191,375
0
L
Skadi
7,501
833
73
8
0
152,389
0
W
Hercules
7,481
831
26
3
0
202,032
0
W
Arachne
8,336
926
74
8
0
222,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role