Player Matchup

Anhur
Anhur
AyeMagpie
Anhur
Level 63
God Stats
6W - 6L
1,792 SR
Queue Stats
13W - 17L
1,510 Elo+
Solo
Anubis
Anubis
GWFQ8
Anubis
Level 145
God Stats
5W - 8L
1,432 SR
Queue Stats
255W - 350L
1,501 Elo+
Party 1
Camazotz
Camazotz
Seehond
Camazotz
Level 117
God Stats
4W - 4L
1,779 SR
Queue Stats
319W - 322L
1,547 Elo+
Solo
Ix Chel
Ix Chel
YeMoJa29archon
Ix Chel
Level 148
God Stats
5W - 7L
1,556 SR
Queue Stats
204W - 210L
1,531 Elo+
Solo
Raijin
Raijin
last_kinq_Q8
Raijin
Level 157
God Stats
22W - 25L
1,482 SR
Queue Stats
824W - 990L
1,450 Elo+
Party 1
Team Averages
Level 126
1,608 SR
1,508 Elo+

VS

Team Averages
Level 113
1,562 SR
1,504 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AlikPitor2
Raijin
Level 129
God Stats
12W - 7L
1,592 SR
Queue Stats
299W - 314L
1,501 Elo+
Solo
Nemesis
Nemesis
Césicar19
Nemesis
Level 128
God Stats
1W - 1L
1,749 SR
Queue Stats
18W - 22L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
JodenHuckt
Baron Samedi
Level 129
God Stats
3W - 1L
1,471 SR
Queue Stats
529W - 502L
1,476 Elo+
Solo
Izanami
Izanami
WarxJesus
Izanami
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 43L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AyeMagpie
Anhur
12
1 / 5 / 0
7,822
521
6,475
12,403
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
GWFQ8
Anubis
14
2 / 5 / 1
8,825
588
8,967
13,752
8,843
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
Seehond
Camazotz
13
5 / 4 / 2
7,837
522
10,257
18,522
7,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 4
6,914
461
5,816
17,288
12,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
13
1 / 4 / 1
7,663
511
5,918
9,998
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 2 / 7
7,710
514
8,236
12,074
8,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
AlikPitor2
Raijin
16
10 / 2 / 1
10,400
693
12,330
11,577
6,086
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Césicar19
Nemesis
14
3 / 2 / 9
8,285
552
10,114
13,272
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JodenHuckt
Baron Samedi
12
3 / 2 / 2
7,677
512
10,441
10,080
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
WarxJesus
Izanami
14
6 / 1 / 3
9,060
604
11,897
13,781
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
24
24
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
7
2.75
W
Raijin
AlikPitor2
Raijin
10
2
1
5.25
L
Anhur
AyeMagpie
Anhur
1
5
0
0.2
W
Nemesis
Césicar19
Nemesis
3
2
9
3.75
L
Anubis
GWFQ8
Anubis
2
5
1
0.5
W
Baron Samedi
JodenHuckt
Baron Samedi
3
2
2
2
L
Camazotz
Seehond
Camazotz
5
4
2
1.5
W
Izanami
WarxJesus
Izanami
6
1
3
7.5
L
0
6
4
0.33
L
Raijin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,433
Damage
53,018
71,963
Taken
60,784
37,105
Mitigated
29,576
22,328
Healing
22,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,236
840
2,500
2,905
12,074
8,616
0
3,695
8,379
23,837
0
W
Raijin
AlikPitor2
Raijin
12,330
1,313
0
3,888
11,577
6,086
78
6,324
5,253
75,220
0
L
Anhur
AyeMagpie
Anhur
6,475
3,745
0
3,112
12,403
4,401
0
2,433
9,894
0
61,810
W
Nemesis
Césicar19
Nemesis
10,114
3,732
0
2,525
13,272
4,970
0
3,336
9,936
0
60,921
L
Anubis
GWFQ8
Anubis
8,967
375
0
5,799
13,752
8,843
377
6,642
6,951
68,707
0
W
Baron Samedi
JodenHuckt
Baron Samedi
10,441
370
1,220
3,742
10,080
5,236
187
4,803
5,277
55,497
0
L
Camazotz
Seehond
Camazotz
10,257
2,386
0
5,421
18,522
7,339
0
6,711
11,644
0
51,152
W
Izanami
WarxJesus
Izanami
11,897
6,883
0
5,920
13,781
4,668
1,561
2,543
11,238
0
72,491
L
5,816
1,082
2,197
4,874
17,288
12,308
0
8,715
8,435
26,650
0
L
Raijin
5,918
402
0
925
9,998
4,214
0
5,890
4,032
63,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,061
Gold Earned
43,132
430
Minions Killed
444
0
Camps Cleared
0
1,383,368
Distance Traveled
1,494,399
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,710
514
19
1
0
319,605
2
W
Raijin
10,400
693
119
8
0
274,905
0
L
Anhur
7,822
521
111
7
0
252,577
8
W
Nemesis
8,285
552
81
5
0
338,044
7
L
Anubis
8,825
588
117
8
0
259,981
1
W
Baron Samedi
7,677
512
109
7
0
272,578
1
L
Camazotz
7,837
522
63
4
0
329,851
0
W
Izanami
9,060
604
116
8
0
289,267
0
L
Ix Chel
6,914
461
33
2
0
266,392
0
L
Raijin
7,663
511
106
7
0
274,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role