Player Matchup

Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
EternalAge
Horus
Level 66
God Stats
3W - 0L
1,832 SR
Queue Stats
25W - 18L
1,290 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gamble02
Ah Muzen Cab
Level 139
God Stats
7W - 5L
1,597 SR
Queue Stats
1,031W - 995L
1,462 Elo+
Party 3
Ah Puch
Ah Puch
WhiskeeOnIce
Ah Puch
Level 101
God Stats
72W - 49L
1,633 SR
Queue Stats
427W - 413L
1,457 Elo+
Party 3
Awilix
Awilix
giggles9250
Awilix
Level 68
God Stats
50W - 28L
1,651 SR
Queue Stats
278W - 275L
1,534 Elo+
Solo
Team Averages
Level 96
1,642 SR
1,448 Elo+

VS

Team Averages
Level 129
1,520 SR
1,494 Elo+
Kuzenbo
Kuzenbo
Carl Green
Kuzenbo
Level 178
God Stats
15W - 11L
1,621 SR
Queue Stats
196W - 189L
1,464 Elo+
Solo
Surtr
Surtr
Dalrain
Surtr
Level 116
God Stats
4W - 8L
1,669 SR
Queue Stats
291W - 287L
1,552 Elo+
Solo
Ra
Ra
DeathOfCoffee
Ra
Level 83
God Stats
1W - 5L
1,277 SR
Queue Stats
65W - 57L
1,515 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Macncheese814
Tsukuyomi
Level 127
God Stats
0W - 1L
1,580 SR
Queue Stats
70W - 63L
1,511 Elo+
Party 2
Sol
Sol
spyro2102
Sol
Level 143
God Stats
5W - 9L
1,451 SR
Queue Stats
301W - 286L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 1
6,423
642
4,883
11,050
7,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Horus
9
0 / 0 / 7
5,408
541
2,495
4,817
2,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Gamble02
Ah Muzen Cab
9
2 / 1 / 3
5,169
517
3,389
5,552
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
WhiskeeOnIce
Ah Puch
12
3 / 0 / 3
7,006
701
5,814
3,939
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
12
11 / 0 / 3
7,239
724
9,160
8,411
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Carl Green
Kuzenbo
8
1 / 2 / 0
5,296
530
2,611
7,535
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
Dalrain
Surtr
10
0 / 3 / 0
5,883
588
6,438
8,096
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 0
5,797
580
1,837
6,864
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Macncheese814
Tsukuyomi
8
0 / 4 / 1
5,030
503
3,760
8,181
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,625
563
3,105
8,097
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
18
Kills
1
1
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
1
2.5
L
Kuzenbo
Carl Green
Kuzenbo
1
2
0
0.5
L
Surtr
Dalrain
Surtr
0
3
0
0
L
0
5
0
0
W
Horus
0
0
7
3.5
W
Ah Muzen Cab
Gamble02
Ah Muzen Cab
2
1
3
3.5
L
Tsukuyomi
Macncheese814
Tsukuyomi
0
4
1
0.13
W
Ah Puch
WhiskeeOnIce
Ah Puch
3
0
3
4.5
W
Awilix
11
0
3
12.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,741
Damage
17,751
33,769
Taken
38,773
17,378
Mitigated
18,367
15,658
Healing
10,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,883
1,115
0
4,945
11,050
7,942
0
299
10,751
0
47,522
L
Kuzenbo
Carl Green
Kuzenbo
2,611
1,227
0
2,016
7,535
7,175
115
0
7,535
14,446
0
L
Surtr
Dalrain
Surtr
6,438
2,918
0
2,237
8,096
4,174
0
0
8,096
851
41,492
L
1,837
213
166
1,198
6,864
2,446
0
4,121
2,743
42,043
0
W
Horus
2,495
1,336
759
2,874
4,817
2,908
220
2,046
2,771
0
15,704
W
Ah Muzen Cab
Gamble02
Ah Muzen Cab
3,389
1,038
0
270
5,552
2,013
450
3,069
2,483
0
32,888
L
Tsukuyomi
Macncheese814
Tsukuyomi
3,760
873
0
1,970
8,181
2,523
0
1,137
7,044
0
24,112
W
Ah Puch
WhiskeeOnIce
Ah Puch
5,814
37
0
1,472
3,939
1,379
564
1,294
2,645
56,111
0
W
Awilix
9,160
3,826
0
5,338
8,411
3,136
0
1,187
7,224
0
55,532
L
3,105
1,030
0
2,702
8,097
2,049
1,123
556
7,541
51,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,245
Gold Earned
27,631
350
Minions Killed
298
0
Camps Cleared
0
1,021,953
Distance Traveled
975,354
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,423
642
93
9
0
206,190
2
L
Kuzenbo
5,296
530
18
2
0
180,361
2
L
Surtr
5,883
588
72
7
0
193,453
0
L
Ra
5,797
580
84
8
0
204,164
2
W
Horus
5,408
541
32
3
0
197,581
3
W
Ah Muzen Cab
5,169
517
48
5
0
182,197
2
L
Tsukuyomi
5,030
503
41
4
0
214,897
0
W
Ah Puch
7,006
701
97
10
0
194,137
3
W
Awilix
7,239
724
80
8
0
241,848
0
L
Sol
5,625
563
83
8
0
182,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role