Player Matchup

Zhong Kui
Zhong Kui
Bronze V
LordPierna103
Zhong Kui
Bronze V
Level 125
God Stats
1W - 0L
1,317 SR
Queue Stats
1W - 3L
1,273 MMR
Solo
Team Averages
Bronze V
Bronze V
Average Tier
Level 125
1,317 SR
1,273 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,276 SR
1,259 MMR
Janus
Janus
Silver IV
MizzVanilla1611
Janus
Silver IV
Level 107
God Stats
0W - 1L
1,276 SR
Queue Stats
14W - 23L
1,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LordPierna103
Zhong Kui
16
4 / 0 / 0
11,504
1,046
6,759
10,126
8,003
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
OsirisKaliSurtrHeimdallrShiva

VS

Bans
PeleHe BoHadesBakasuraBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,800
891
5,904
8,147
5,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
LordPierna103
Zhong Kui
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,759
Damage
5,904
10,126
Taken
8,147
8,003
Mitigated
5,878
7,108
Healing
449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
LordPierna103
Zhong Kui
6,759
995
0
7,108
10,126
8,003
1,293
6,080
4,046
58,659
0
L
5,904
97
0
449
8,147
5,878
0
7,140
1,007
54,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,504
Gold Earned
9,800
127
Minions Killed
110
5
Camps Cleared
4
193,320
Distance Traveled
218,448
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,504
1,046
127
12
5
193,320
2
L
Janus
9,800
891
110
10
4
218,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role