Player Matchup

Bacchus
Bacchus
FalseClown3039
Bacchus
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 96L
1,562 Elo+
Solo
Ares
Ares
Tarokini
Ares
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,512 Elo+
Party 1
Yemoja
Yemoja
Trukitaki
Yemoja
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 47L
1,493 Elo+
Party 1
Hun Batz
Hun Batz
Zaiji
Hun Batz
Level 143
God Stats
4W - 4L
1,556 SR
Queue Stats
605W - 633L
1,510 Elo+
Solo
Kukulkan
Kukulkan
dramall
Kukulkan
Level 112
God Stats
0W - 3L
1,509 SR
Queue Stats
49W - 45L
1,517 Elo+
Party 1
Team Averages
Level 120
1,513 SR
1,519 Elo+

VS

Team Averages
Level 108
1,581 SR
1,507 Elo+
Raijin
Raijin
 
Raijin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Decalore
Nu Wa
Level 157
God Stats
12W - 6L
1,681 SR
Queue Stats
403W - 410L
1,504 Elo+
Solo
Odin
Odin
Lfiend
Odin
Level 69
God Stats
5W - 2L
1,724 SR
Queue Stats
146W - 148L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
7,836
712
5,944
16,704
21,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
14
2 / 4 / 1
8,238
749
10,241
18,939
16,206
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
Trukitaki
Yemoja
14
0 / 1 / 4
7,315
665
6,191
10,032
6,780
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Zaiji
Hun Batz
11
0 / 7 / 3
6,999
636
6,844
14,649
8,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
dramall
Kukulkan
15
2 / 3 / 1
8,170
743
8,950
7,972
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
4 / 0 / 11
9,034
821
16,567
8,244
3,702
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gilgamesh
 
Gilgamesh
15
4 / 3 / 11
8,911
810
13,067
17,607
17,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
 
Yemoja
15
2 / 1 / 13
8,435
767
4,469
9,344
8,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Decalore
Nu Wa
16
4 / 1 / 12
9,411
856
20,545
3,773
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Lfiend
Odin
15
4 / 1 / 13
8,743
795
9,397
12,079
13,402
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
4
Kills
18
18
Deaths
6
13
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
11
9.5
W
Gilgamesh
 
Gilgamesh
4
3
11
3.17
W
Yemoja
 
Yemoja
2
1
13
8.5
W
Nu Wa
Decalore
Nu Wa
4
1
12
10
L
0
3
4
0.67
W
Odin
Lfiend
Odin
4
1
13
10.5
L
Ares
2
4
1
0.63
L
Yemoja
Trukitaki
Yemoja
0
1
4
2
L
Hun Batz
Zaiji
Hun Batz
0
7
3
0.21
L
Kukulkan
dramall
Kukulkan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,170
Damage
64,045
68,296
Taken
51,047
57,768
Mitigated
44,825
22,762
Healing
27,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
16,567
1,760
1,306
2,268
8,244
3,702
683
6,566
1,678
34,905
0
W
Gilgamesh
 
Gilgamesh
13,067
3,140
2,052
3,535
17,607
17,754
388
9,702
7,905
0
17,144
W
Yemoja
 
Yemoja
4,469
2,005
10,195
3,017
9,344
8,370
808
6,746
2,598
10,794
0
W
Nu Wa
Decalore
Nu Wa
20,545
8,075
2,596
214
3,773
1,597
1,553
2,511
1,262
40,474
0
L
5,944
961
372
3,460
16,704
21,862
52
8,687
7,133
14,360
0
W
Odin
Lfiend
Odin
9,397
1,415
452
1,867
12,079
13,402
308
5,801
6,278
0
10,904
L
Ares
10,241
490
522
1,305
18,939
16,206
0
13,129
5,256
19,769
0
L
Yemoja
Trukitaki
Yemoja
6,191
1,719
10,323
2,665
10,032
6,780
0
5,843
3,740
16,159
0
L
Hun Batz
Zaiji
Hun Batz
6,844
935
1,071
1,665
14,649
8,360
0
7,892
6,334
0
20,747
L
Kukulkan
dramall
Kukulkan
8,950
668
875
504
7,972
4,560
38
4,687
3,116
47,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
44,534
179
Minions Killed
138
0
Camps Cleared
0
973,418
Distance Traveled
1,143,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,034
821
35
3
0
241,158
0
W
Gilgamesh
8,911
810
19
2
0
221,197
0
W
Yemoja
8,435
767
15
1
0
211,436
0
W
Nu Wa
9,411
856
61
6
0
229,257
0
L
Bacchus
7,836
712
8
1
0
202,115
0
W
Odin
8,743
795
8
1
0
240,404
0
L
Ares
8,238
749
12
1
0
184,964
0
L
Yemoja
7,315
665
28
3
0
200,443
0
L
Hun Batz
6,999
636
25
2
0
192,139
0
L
Kukulkan
8,170
743
106
10
0
193,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role