Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold V
FeelNostalgic12
Nike
Gold V
Level 149
God Stats
6W - 1L
1,803 SR
Queue Stats
108W - 102L
1,573 MMR
Solo
Chang'e
Chang'e
Silver I
Scriptkid
Chang'e
Silver I
Level 75
God Stats
0W - 2L
1,267 SR
Queue Stats
10W - 7L
1,586 MMR
Solo
Scylla
Scylla
Gold III
ºPULLYº
Scylla
Gold III
Level 137
God Stats
4W - 8L
1,447 SR
Queue Stats
241W - 251L
1,594 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,503 SR
1,551 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,618 SR
1,567 MMR
Artio
Artio
Gold II
 
Artio
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
DestroyerViZs
Achilles
Platinum V
Level 156
God Stats
52W - 41L
1,651 SR
Queue Stats
926W - 923L
1,544 MMR
Solo
Thanatos
Thanatos
Bronze III
FootlessGrunt49
Thanatos
Bronze III
Level 91
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,600 MMR
Solo
Sol
Sol
Platinum V
JumperSlake
Sol
Platinum V
Level 128
God Stats
6W - 1L
1,849 SR
Queue Stats
187W - 185L
1,595 MMR
Solo
Raijin
Raijin
Gold I
xK3ROx
Raijin
Gold I
Level 213
God Stats
21W - 15L
1,588 SR
Queue Stats
287W - 286L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
2 / 1 / 0
3,620
724
1,004
3,671
947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
 
Izanami
6
0 / 0 / 0
3,284
657
779
2,975
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
1 / 0 / 0
3,523
705
1,767
4,022
1,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Scriptkid
Chang'e
3
0 / 3 / 0
2,576
515
913
2,886
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
ºPULLYº
Scylla
6
0 / 3 / 2
3,527
705
2,102
3,213
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothChernobogFreyaJanus

VS

Bans
Ao KuangArachneSylvanusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 0 / 3
3,928
786
591
2,274
1,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
DestroyerViZs
Achilles
7
0 / 0 / 0
3,723
745
2,332
2,918
1,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
6
1 / 1 / 2
3,719
744
1,361
4,890
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
3 / 0 / 0
4,000
800
3,270
1,906
748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
xK3ROx
Raijin
7
3 / 2 / 1
3,838
768
3,959
5,100
1,215
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
0
2
L
Izanami
 
Izanami
0
0
0
0
W
Artio
 
Artio
0
0
3
1.5
W
Achilles
DestroyerViZs
Achilles
0
0
0
0
L
1
0
0
1
W
Thanatos
1
1
2
2
W
3
0
0
3
L
Chang'e
Scriptkid
Chang'e
0
3
0
0
W
Raijin
xK3ROx
Raijin
3
2
1
1.75
L
Scylla
ºPULLYº
Scylla
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,565
Damage
11,513
16,767
Taken
17,088
4,737
Mitigated
5,959
3,540
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,004
623
0
535
3,671
947
0
1,177
2,461
0
11,720
L
Izanami
 
Izanami
779
764
0
1,198
2,975
815
0
1,405
1,570
0
17,921
W
Artio
 
Artio
591
99
55
1,213
2,274
1,317
0
224
2,050
8,312
0
W
Achilles
DestroyerViZs
Achilles
2,332
636
0
1,942
2,918
1,307
0
0
2,918
0
21,249
L
1,767
238
0
830
4,022
1,140
0
556
3,276
0
16,173
W
Thanatos
1,361
296
0
3,417
4,890
1,372
0
608
4,202
0
17,787
W
3,270
2,459
0
1,186
1,906
748
282
689
1,217
23,985
4,443
L
Chang'e
Scriptkid
Chang'e
913
256
120
226
2,886
858
0
2,135
751
3,399
0
W
Raijin
xK3ROx
Raijin
3,959
759
0
2,271
5,100
1,215
0
1,326
3,686
20,980
0
L
Scylla
ºPULLYº
Scylla
2,102
305
0
631
3,213
977
0
2,226
987
13,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,530
Gold Earned
19,208
120
Minions Killed
161
0
Camps Cleared
0
434,373
Distance Traveled
509,079
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,620
724
22
4
0
67,198
0
L
Izanami
3,284
657
36
7
0
90,982
0
W
Artio
3,928
786
18
4
0
103,680
0
W
Achilles
3,723
745
38
8
0
95,750
0
L
Nike
3,523
705
30
6
0
118,757
0
W
Thanatos
3,719
744
38
8
0
117,913
0
W
Sol
4,000
800
40
8
0
91,331
0
L
Chang'e
2,576
515
4
1
0
62,667
1
W
Raijin
3,838
768
27
5
0
100,405
0
L
Scylla
3,527
705
28
6
0
94,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role