Player Matchup

Rama
Rama
Ditme_vl
Rama
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
DÖFYoshi
Baba Yaga
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
Zetrix18
Cthulhu
Level 84
God Stats
1W - 0L
1,609 SR
Queue Stats
5W - 5L
1,398 Elo+
Party 1
Team Averages
Level 39
1,536 SR
1,432 Elo+

VS

Team Averages
Level 107
1,583 SR
1,345 Elo+
Sobek
Sobek
Avicuss
Sobek
Level 87
God Stats
1W - 2L
1,900 SR
Queue Stats
34W - 28L
1,494 Elo+
Party 2
Fenrir
Fenrir
Galaxy_WeEEz
Fenrir
Level 125
God Stats
8W - 16L
1,383 SR
Queue Stats
32W - 62L
1,245 Elo+
Solo
Chronos
Chronos
Vanbyres
Chronos
Level 110
God Stats
0W - 2L
1,467 SR
Queue Stats
27W - 25L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
0 / 6 / 7
11,533
678
6,749
12,287
4,317
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
DÖFYoshi
Baba Yaga
15
2 / 3 / 6
12,440
732
15,915
13,175
5,118
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Zetrix18
Cthulhu
16
6 / 2 / 2
13,216
777
23,132
19,065
10,883
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Avicuss
Sobek
15
1 / 3 / 9
11,434
673
10,315
24,511
32,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
13
2 / 2 / 9
11,269
663
6,393
14,098
6,831
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
Vanbyres
Chronos
17
8 / 3 / 3
13,559
798
18,362
18,767
9,136
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
8
Kills
11
11
Deaths
8
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sobek
Avicuss
Sobek
1
3
9
1.83
W
Rama
0
6
7
0.58
W
Baba Yaga
DÖFYoshi
Baba Yaga
2
3
6
1.67
L
Fenrir
2
2
9
3.25
L
Chronos
Vanbyres
Chronos
8
3
3
3.17
W
Cthulhu
Zetrix18
Cthulhu
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,796
Damage
35,070
44,527
Taken
57,376
20,318
Mitigated
48,493
5,089
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Avicuss
Sobek
10,315
564
366
3,648
24,511
32,526
138
14,683
9,828
28,322
1,850
W
Rama
6,749
5,428
0
1,091
12,287
4,317
1,492
7,899
4,388
0
34,494
W
Baba Yaga
DÖFYoshi
Baba Yaga
15,915
1,649
0
1,821
13,175
5,118
598
8,073
5,102
58,217
0
L
Fenrir
6,393
951
366
3,442
14,098
6,831
237
10,607
3,491
0
31,755
L
Chronos
Vanbyres
Chronos
18,362
3,769
0
5,276
18,767
9,136
767
14,272
4,495
70,111
0
W
Cthulhu
Zetrix18
Cthulhu
23,132
1,595
596
1,581
19,065
10,883
347
11,751
7,314
65,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,189
Gold Earned
36,262
185
Minions Killed
163
0
Camps Cleared
0
957,027
Distance Traveled
879,271
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,434
673
28
2
0
331,898
3
W
Rama
11,533
678
37
2
0
297,624
0
W
Baba Yaga
12,440
732
71
4
0
309,898
1
L
Fenrir
11,269
663
43
3
0
232,205
4
L
Chronos
13,559
798
92
5
0
315,168
2
W
Cthulhu
13,216
777
77
5
0
349,505
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role