Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
Basota39
Rama
Gold II
Level 137
God Stats
6W - 4L
1,630 SR
Queue Stats
57W - 53L
1,582 MMR
Solo
Raijin
Raijin
Gold V
FeelNostalgic12
Raijin
Gold V
Level 149
God Stats
4W - 5L
1,828 SR
Queue Stats
108W - 102L
1,619 MMR
Solo
Loki
Loki
Platinum V
JumperSlake
Loki
Platinum V
Level 128
God Stats
8W - 10L
1,634 SR
Queue Stats
187W - 185L
1,641 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,618 SR
1,568 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,581 SR
1,610 MMR
Guan Yu
Guan Yu
Platinum V
Crispybox
Guan Yu
Platinum V
Level 240
God Stats
4W - 0L
1,548 SR
Queue Stats
272W - 260L
1,626 MMR
Solo
Thor
Thor
Gold I
GUYS IT IS ME
Thor
Gold I
Level 165
God Stats
17W - 10L
1,701 SR
Queue Stats
436W - 427L
1,568 MMR
Solo
Ares
Ares
Gold II
IchBinAmazing
Ares
Gold II
Level 100
God Stats
2W - 3L
1,349 SR
Queue Stats
76W - 73L
1,567 MMR
Solo
Freya
Freya
Gold II
Jurx
Freya
Gold II
Level 84
God Stats
1W - 2L
1,739 SR
Queue Stats
37W - 32L
1,654 MMR
Solo
Thoth
Thoth
Gold II
namechanged9222
Thoth
Gold II
Level 79
God Stats
52W - 56L
1,568 SR
Queue Stats
324W - 324L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 2
5,815
582
3,258
7,291
5,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tyr
 
Tyr
10
2 / 2 / 1
5,408
541
2,897
6,018
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
10
2 / 2 / 0
5,969
597
3,414
6,618
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 2 / 0
4,517
452
1,240
2,773
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,357
536
1,066
6,662
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AwilixThanatosAthenaSusano

VS

Bans
Ao KuangHe BoChernobogArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Crispybox
Guan Yu
11
1 / 0 / 0
6,225
623
2,971
4,569
3,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 1
5,879
588
2,121
6,797
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
4,947
495
2,707
7,417
4,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Freya
Jurx
Freya
10
1 / 2 / 0
5,489
549
4,736
6,786
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 2
6,283
628
2,517
3,774
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
6
6
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
2
2
L
Tyr
 
Tyr
2
2
1
1.25
L
Rama
2
2
0
1
W
Guan Yu
Crispybox
Guan Yu
1
0
0
1
L
0
2
0
0
W
3
0
1
3.5
W
0
2
1
0.25
L
0
0
0
0
W
Freya
Jurx
Freya
1
2
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,875
Damage
15,052
29,362
Taken
29,343
14,398
Mitigated
13,879
9,633
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,258
459
0
2,017
7,291
5,920
0
2,888
4,210
17,714
0
L
Tyr
 
Tyr
2,897
320
0
1,118
6,018
3,346
0
2,254
3,764
0
28,156
L
Rama
3,414
3,011
0
2,427
6,618
2,439
833
3,670
2,708
0
49,639
W
Guan Yu
Crispybox
Guan Yu
2,971
461
40
1,304
4,569
3,514
0
421
4,148
0
42,028
L
1,240
205
0
495
2,773
622
0
429
2,344
19,646
0
W
2,121
777
0
1,037
6,797
2,525
0
841
5,956
0
43,324
W
2,707
86
1,026
1,557
7,417
4,002
0
1,541
5,876
9,633
0
L
1,066
375
0
3,576
6,662
2,071
0
286
6,376
0
39,424
W
Freya
Jurx
Freya
4,736
1,706
0
2,272
6,786
2,556
0
863
5,923
36,995
0
W
2,517
53
0
750
3,774
1,282
455
832
2,942
49,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
28,823
268
Minions Killed
317
0
Camps Cleared
0
898,412
Distance Traveled
970,962
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,815
582
18
2
0
188,143
0
L
Tyr
5,408
541
46
5
0
206,492
0
L
Rama
5,969
597
91
9
0
186,791
0
W
Guan Yu
6,225
623
70
7
0
177,177
1
L
Raijin
4,517
452
42
4
0
105,419
0
W
Thor
5,879
588
66
7
0
219,519
2
W
Ares
4,947
495
4
0
0
210,824
3
L
Loki
5,357
536
71
7
0
211,567
0
W
Freya
5,489
549
83
8
0
181,163
1
W
Thoth
6,283
628
94
9
0
182,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role