Player Matchup

Hades
Hades
DoomsTheory
Hades
Level 148
God Stats
27W - 20L
1,568 SR
Queue Stats
423W - 407L
1,481 Elo+
Party 1
Izanami
Izanami
Wernertron
Izanami
Level 78
God Stats
7W - 6L
1,458 SR
Queue Stats
158W - 141L
1,537 Elo+
Solo
Nu Wa
Nu Wa
ZupexQT
Nu Wa
Level 129
God Stats
15W - 9L
1,314 SR
Queue Stats
114W - 115L
1,487 Elo+
Solo
Bacchus
Bacchus
az408iz
Bacchus
Level 106
God Stats
3W - 1L
1,358 SR
Queue Stats
63W - 75L
1,459 Elo+
Party 1
Arachne
Arachne
kakatoess2
Arachne
Level 144
God Stats
33W - 25L
1,569 SR
Queue Stats
448W - 421L
1,519 Elo+
Solo
Team Averages
Level 121
1,453 SR
1,497 Elo+

VS

Team Averages
Level 125
1,556 SR
1,534 Elo+
Hera
Hera
 
Hera
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Kodogi
Bakasura
Level 99
God Stats
4W - 3L
1,737 SR
Queue Stats
81W - 71L
1,573 Elo+
Party 3
Charybdis
Charybdis
Tyuhug
Charybdis
Level 119
God Stats
3W - 4L
1,405 SR
Queue Stats
147W - 139L
1,525 Elo+
Party 2
Surtr
Surtr
Woltax59
Surtr
Level 143
God Stats
1W - 5L
1,692 SR
Queue Stats
133W - 134L
1,482 Elo+
Party 2
Fafnir
Fafnir
athil
Fafnir
Level 94
God Stats
1W - 2L
1,448 SR
Queue Stats
81W - 71L
1,588 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 4
10,638
709
10,209
11,099
7,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Wernertron
Izanami
15
2 / 6 / 2
8,877
592
7,511
12,724
6,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
ZupexQT
Nu Wa
16
3 / 1 / 6
9,911
661
9,280
4,815
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
az408iz
Bacchus
13
2 / 2 / 10
8,403
560
6,779
10,911
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
kakatoess2
Arachne
16
10 / 1 / 4
10,285
686
18,892
16,805
7,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 3 / 0
7,844
523
5,027
9,559
3,544
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Kodogi
Bakasura
14
3 / 6 / 3
8,094
540
8,970
18,069
8,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
Tyuhug
Charybdis
13
3 / 5 / 4
8,012
534
8,855
14,712
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Woltax59
Surtr
13
0 / 6 / 1
7,578
505
4,591
15,512
11,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
athil
Fafnir
12
4 / 3 / 4
8,709
581
6,819
14,449
21,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
23
Kills
11
11
Deaths
23
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
0
0.33
W
6
1
4
8
L
Bakasura
Kodogi
Bakasura
3
6
3
0.75
L
Charybdis
Tyuhug
Charybdis
3
5
4
1
W
Izanami
Wernertron
Izanami
2
6
2
0.5
L
Surtr
Woltax59
Surtr
0
6
1
0.08
W
Nu Wa
ZupexQT
Nu Wa
3
1
6
6
L
Fafnir
athil
Fafnir
4
3
4
2
W
Bacchus
az408iz
Bacchus
2
2
10
3.5
W
Arachne
kakatoess2
Arachne
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,671
Damage
34,262
56,354
Taken
72,301
34,451
Mitigated
50,188
19,229
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,027
1,137
0
1,998
9,559
3,544
0
5,793
3,614
77,814
0
W
10,209
1,373
598
7,565
11,099
7,494
434
538
9,908
86,681
0
L
Bakasura
Kodogi
Bakasura
8,970
5,882
0
2,590
18,069
8,218
0
3,475
14,414
0
60,454
L
Charybdis
Tyuhug
Charybdis
8,855
4,322
0
5,008
14,712
5,787
301
2,857
11,787
0
72,897
W
Izanami
Wernertron
Izanami
7,511
5,071
0
2,159
12,724
6,402
1,786
1,994
10,120
0
87,380
L
Surtr
Woltax59
Surtr
4,591
1,637
0
4,006
15,512
11,428
0
8,388
7,004
671
51,223
W
Nu Wa
ZupexQT
Nu Wa
9,280
2,389
0
1,416
4,815
1,890
69
2,692
2,123
91,863
0
L
Fafnir
athil
Fafnir
6,819
2,055
0
2,658
14,449
21,211
0
5,043
9,214
26,616
0
W
Bacchus
az408iz
Bacchus
6,779
1,283
0
2,975
10,911
11,480
0
3,558
6,678
18,431
0
W
Arachne
kakatoess2
Arachne
18,892
12,959
0
4,516
16,805
7,185
41
3,857
11,834
0
88,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,114
Gold Earned
40,237
594
Minions Killed
511
0
Camps Cleared
0
1,500,665
Distance Traveled
1,427,545
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,844
523
139
9
0
269,020
2
W
Hades
10,638
709
160
11
0
276,246
1
L
Bakasura
8,094
540
113
8
0
359,093
0
L
Charybdis
8,012
534
137
9
0
270,630
0
W
Izanami
8,877
592
133
9
0
243,223
7
L
Surtr
7,578
505
96
6
0
240,811
0
W
Nu Wa
9,911
661
148
10
0
294,874
5
L
Fafnir
8,709
581
26
2
0
287,991
1
W
Bacchus
8,403
560
22
1
0
310,722
2
W
Arachne
10,285
686
131
9
0
375,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role