Player Matchup

Mulan
Mulan
BumblWeave
Mulan
Level 53
God Stats
7W - 15L
1,421 SR
Queue Stats
290W - 306L
1,434 Elo+
Solo
Raijin
Raijin
TiocfaidhArLaa
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
UrGuyBri
Danzaburou
Level 61
God Stats
0W - 1L
1,539 SR
Queue Stats
15W - 39L
1,225 Elo+
Party 1
Team Averages
Level 44
1,487 SR
1,366 Elo+

VS

Team Averages
Level 45
1,466 SR
1,532 Elo+
Ra
Ra
CLWokee
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,678 Elo+
Party 2
Chang'e
Chang'e
Chyurch
Chang'e
Level 69
God Stats
2W - 1L
1,399 SR
Queue Stats
7W - 1L
1,417 Elo+
Solo
Neith
Neith
Lucentt
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
2 / 4 / 4
7,641
764
5,831
11,971
10,955
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
3 / 5 / 3
7,964
796
9,304
9,793
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
UrGuyBri
Danzaburou
10
1 / 6 / 2
7,204
720
3,422
9,428
3,875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 6
9,998
1,000
14,061
8,600
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
Chyurch
Chang'e
11
3 / 2 / 9
8,617
862
8,263
9,788
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Neith
Lucentt
Neith
10
3 / 4 / 7
8,387
839
4,358
6,586
2,167
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
15
15
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
4
4
1
W
9
0
6
12
W
Chang'e
Chyurch
Chang'e
3
2
9
3.75
W
Neith
Lucentt
Neith
3
4
7
1.63
L
3
5
3
0.9
L
Danzaburou
UrGuyBri
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,557
Damage
26,682
31,192
Taken
24,974
18,607
Mitigated
8,612
2,501
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,831
278
0
1,422
11,971
10,955
0
8,202
3,769
0
13,959
W
14,061
1,776
850
2,146
8,600
3,260
369
2,926
5,674
48,118
0
W
Chang'e
Chyurch
Chang'e
8,263
1,051
1,401
2,611
9,788
3,185
147
3,606
6,182
30,271
0
W
Neith
Lucentt
Neith
4,358
2,215
0
443
6,586
2,167
105
3,247
3,339
0
14,578
L
9,304
1,128
0
375
9,793
3,777
0
6,669
3,028
29,979
0
L
Danzaburou
UrGuyBri
Danzaburou
3,422
1,126
0
704
9,428
3,875
0
7,481
1,821
0
20,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,809
Gold Earned
27,002
69
Minions Killed
112
0
Camps Cleared
0
517,310
Distance Traveled
544,423
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,641
764
17
2
0
187,469
0
W
Ra
9,998
1,000
61
6
0
201,381
1
W
Chang'e
8,617
862
35
4
0
179,511
0
W
Neith
8,387
839
16
2
0
163,531
0
L
Raijin
7,964
796
35
4
0
153,219
0
L
Danzaburou
7,204
720
17
2
0
176,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role