Player Matchup

Horus
Horus
Brockeyy
Horus
Level 87
God Stats
2W - 2L
1,717 SR
Queue Stats
45W - 45L
1,520 Elo+
Party 2
Thanatos
Thanatos
PantomLegend
Thanatos
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,451 Elo+
Party 2
Maman Brigitte
Maman Brigitte
tPsychedelic
Maman Brigitte
Level 21
God Stats
3W - 2L
1,719 SR
Queue Stats
14W - 14L
1,410 Elo+
Party 2
Team Averages
Level 75
1,645 SR
1,460 Elo+

VS

Team Averages
Level 96
1,486 SR
1,584 Elo+
Loki
Loki
ThewyBook362
Loki
Level 136
God Stats
2W - 0L
1,549 SR
Queue Stats
65W - 61L
1,415 Elo+
Party 1
Janus
Janus
Xion Temper
Janus
Level 78
God Stats
22W - 23L
1,481 SR
Queue Stats
132W - 111L
1,478 Elo+
Party 1
Chaac
Chaac
lReiKhoI
Chaac
Level 74
God Stats
7W - 3L
1,427 SR
Queue Stats
512W - 84L
1,858 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brockeyy
Horus
11
2 / 3 / 0
8,868
739
6,924
18,176
19,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
PantomLegend
Thanatos
12
1 / 5 / 1
8,999
750
4,834
13,893
5,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Maman Brigitte
tPsychedelic
Maman Brigitte
10
0 / 9 / 1
7,948
662
4,662
14,549
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 11
11,229
936
9,589
6,165
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
4 / 2 / 8
10,322
860
13,241
6,541
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
lReiKhoI
Chaac
14
7 / 0 / 9
11,258
938
15,175
13,729
12,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
17
17
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
Brockeyy
Horus
2
3
0
0.67
L
Thanatos
PantomLegend
Thanatos
1
5
1
0.3
W
6
1
11
11.5
W
4
2
8
4
W
Chaac
lReiKhoI
Chaac
7
0
9
11.5
L
Maman Brigitte
tPsychedelic
Maman Brigitte
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,420
Damage
38,005
46,618
Taken
26,435
29,796
Mitigated
16,712
11,442
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Brockeyy
Horus
6,924
2,680
440
4,985
18,176
19,181
0
4,647
13,529
0
21,995
L
Thanatos
PantomLegend
Thanatos
4,834
489
0
4,331
13,893
5,324
0
3,738
10,155
0
26,880
W
9,589
1,830
0
1,196
6,165
2,577
1,351
570
5,595
0
26,451
W
13,241
913
0
1,242
6,541
1,829
675
1,750
4,791
44,545
0
W
Chaac
lReiKhoI
Chaac
15,175
2,460
0
5,762
13,729
12,306
440
3,004
10,725
0
53,443
L
Maman Brigitte
tPsychedelic
Maman Brigitte
4,662
0
0
1,686
14,549
5,291
0
4,970
9,579
22,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,815
Gold Earned
32,809
80
Minions Killed
144
0
Camps Cleared
0
662,939
Distance Traveled
729,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,868
739
14
1
0
224,766
0
L
Thanatos
8,999
750
38
3
0
228,964
0
W
Loki
11,229
936
26
2
0
249,303
0
W
Janus
10,322
860
58
5
0
237,203
0
W
Chaac
11,258
938
60
5
0
242,989
0
L
Maman Brigitte
7,948
662
28
2
0
209,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role