Player Matchup

Pele
Pele
 
Pele
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DoC_EnVyuS
Ra
Level 108
God Stats
2W - 1L
1,327 SR
Queue Stats
85W - 72L
1,504 Elo+
Party 2
Bellona
Bellona
IronDarKnight1
Bellona
Level 127
God Stats
3W - 4L
1,479 SR
Queue Stats
187W - 180L
1,527 Elo+
Party 2
Artemis
Artemis
SawyerD
Artemis
Level 74
God Stats
26W - 19L
1,641 SR
Queue Stats
250W - 214L
1,544 Elo+
Solo
Artio
Artio
order_pizza
Artio
Level 101
God Stats
2W - 4L
1,357 SR
Queue Stats
84W - 84L
1,456 Elo+
Party 2
Team Averages
Level 96
1,461 SR
1,506 Elo+

VS

Team Averages
Level 146
1,586 SR
1,556 Elo+
Raijin
Raijin
IxSlUmBeRxI
Raijin
Level 169
God Stats
3W - 3L
1,711 SR
Queue Stats
30W - 21L
1,569 Elo+
Party 1
Chang'e
Chang'e
OMEGAZIDD
Chang'e
Level 162
God Stats
3W - 5L
1,680 SR
Queue Stats
206W - 207L
1,509 Elo+
Solo
Arachne
Arachne
Stevie4Short
Arachne
Level 94
God Stats
42W - 39L
1,538 SR
Queue Stats
195W - 183L
1,522 Elo+
Solo
Xbalanque
Xbalanque
Toksk
Xbalanque
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 9L
1,596 Elo+
Party 1
Yu Huang
Yu Huang
outletpower
Yu Huang
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 4 / 2
7,971
613
6,934
13,336
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 0 / 0
7,950
612
4,489
7,521
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 1
7,338
564
6,536
11,415
9,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
SawyerD
Artemis
13
4 / 0 / 3
7,304
562
8,919
6,721
2,586
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
1 / 0 / 2
6,597
507
1,924
5,924
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
0 / 2 / 1
7,085
545
6,738
7,846
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
OMEGAZIDD
Chang'e
11
0 / 3 / 0
5,739
441
4,505
11,694
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Stevie4Short
Arachne
8
1 / 2 / 0
5,443
419
1,312
6,990
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Xbalanque
Toksk
Xbalanque
10
1 / 4 / 0
6,285
483
4,574
9,196
2,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
outletpower
Yu Huang
16
3 / 1 / 0
9,218
709
8,723
8,745
5,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
5
5
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
4
2
1.25
W
2
0
0
2
W
1
1
1
1.5
L
Raijin
0
2
1
0.25
L
Chang'e
OMEGAZIDD
Chang'e
0
3
0
0
W
Artemis
SawyerD
Artemis
4
0
3
5.5
L
Arachne
Stevie4Short
Arachne
1
2
0
0.5
L
Xbalanque
Toksk
Xbalanque
1
4
0
0.25
W
1
0
2
2
L
Yu Huang
outletpower
Yu Huang
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,802
Damage
25,852
44,917
Taken
44,471
25,010
Mitigated
18,881
13,757
Healing
13,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,934
1,632
0
3,119
13,336
5,102
0
3,616
9,720
0
67,001
W
4,489
669
564
2,688
7,521
3,300
64
5,574
1,947
68,617
0
W
6,536
1,714
0
2,482
11,415
9,716
263
6,370
5,045
79
49,881
L
Raijin
6,738
546
0
1,706
7,846
2,665
0
4,202
3,626
62,192
0
L
Chang'e
OMEGAZIDD
Chang'e
4,505
405
833
4,356
11,694
5,831
0
1,759
9,935
38,426
208
W
Artemis
SawyerD
Artemis
8,919
3,455
0
1,441
6,721
2,586
734
1,890
4,831
0
66,754
L
Arachne
Stevie4Short
Arachne
1,312
1,166
0
858
6,990
2,295
0
269
6,721
0
23,026
L
Xbalanque
Toksk
Xbalanque
4,574
2,453
0
2,442
9,196
2,982
0
165
9,031
0
36,126
W
1,924
107
620
2,843
5,924
4,306
0
1,648
4,276
17,211
0
L
Yu Huang
outletpower
Yu Huang
8,723
2,364
0
3,224
8,745
5,108
8
46
8,699
76,908
12,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,160
Gold Earned
33,770
437
Minions Killed
405
0
Camps Cleared
0
1,347,183
Distance Traveled
1,091,745
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,971
613
94
7
0
289,792
0
W
Ra
7,950
612
133
10
0
265,437
0
W
Bellona
7,338
564
91
7
0
273,094
2
L
Raijin
7,085
545
91
7
0
229,748
1
L
Chang'e
5,739
441
54
4
0
241,299
0
W
Artemis
7,304
562
102
8
0
221,332
0
L
Arachne
5,443
419
43
3
0
158,273
1
L
Xbalanque
6,285
483
64
5
0
218,699
3
W
Artio
6,597
507
17
1
0
297,528
7
L
Yu Huang
9,218
709
153
12
0
243,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role