Player Matchup

Ravana
Ravana
GUROGTZ
Ravana
Level 138
God Stats
26W - 41L
1,367 SR
Queue Stats
298W - 336L
1,378 Elo+
Party 2
Mulan
Mulan
Isaacatom7
Mulan
Level 64
God Stats
18W - 28L
1,357 SR
Queue Stats
67W - 92L
1,332 Elo+
Party 2
Cerberus
Cerberus
Tresnueve3989
Cerberus
Level 35
God Stats
25W - 39L
1,496 SR
Queue Stats
175W - 221L
1,399 Elo+
Party 2
Zhong Kui
Zhong Kui
dayitozero
Zhong Kui
Level 149
God Stats
1W - 2L
1,479 SR
Queue Stats
582W - 596L
1,414 Elo+
Party 2
Janus
Janus
ginesUuUr
Janus
Level 69
God Stats
11W - 20L
1,434 SR
Queue Stats
203W - 250L
1,384 Elo+
Party 2
Team Averages
Level 91
1,427 SR
1,381 Elo+

VS

Team Averages
Level 74
1,562 SR
1,552 Elo+
King Arthur
King Arthur
Gonza_enriquez
King Arthur
Level 65
God Stats
2W - 2L
1,508 SR
Queue Stats
136W - 145L
1,418 Elo+
Solo
Ares
Ares
HeldaGhoul
Ares
Level 57
God Stats
2W - 0L
1,738 SR
Queue Stats
7W - 2L
1,644 Elo+
Party 1
Mercury
Mercury
ImpendingCarnage
Mercury
Level 80
God Stats
4W - 0L
1,322 SR
Queue Stats
55W - 36L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
ShakiraMebarak
Nu Wa
Level 79
God Stats
24W - 24L
1,477 SR
Queue Stats
466W - 479L
1,548 Elo+
Solo
Apollo
Apollo
bossjose3_11
Apollo
Level 89
God Stats
19W - 6L
1,767 SR
Queue Stats
471W - 443L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GUROGTZ
Ravana
10
0 / 2 / 0
5,709
476
5,336
9,235
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mulan
12
2 / 0 / 0
7,412
618
6,262
10,410
6,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Tresnueve3989
Cerberus
7
0 / 4 / 1
5,421
452
2,408
9,926
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
dayitozero
Zhong Kui
10
2 / 4 / 0
6,458
538
8,110
9,199
7,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Janus
ginesUuUr
Janus
10
0 / 4 / 0
6,090
508
3,860
6,994
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gonza_enriquez
King Arthur
10
0 / 1 / 0
5,356
446
2,090
10,176
9,394
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 6
6,190
516
3,413
10,766
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 1 / 2
8,098
675
9,409
8,833
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 0 / 5
7,891
658
7,924
5,471
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
3 / 0 / 7
6,851
571
6,925
7,514
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
4
Kills
14
14
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ravana
GUROGTZ
Ravana
0
2
0
0
W
King Arthur
Gonza_enriquez
King Arthur
0
1
0
0
W
1
2
6
2
W
7
1
2
8
L
Mulan
2
0
0
2
W
3
0
5
5.5
L
Cerberus
Tresnueve3989
Cerberus
0
4
1
0.13
W
Apollo
3
0
7
6.5
L
Zhong Kui
dayitozero
Zhong Kui
2
4
0
0.5
L
Janus
ginesUuUr
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,976
Damage
29,761
45,764
Taken
42,760
26,145
Mitigated
25,234
11,228
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
GUROGTZ
Ravana
5,336
1,073
0
2,876
9,235
3,307
0
3,082
5,919
0
42,076
W
King Arthur
Gonza_enriquez
King Arthur
2,090
480
0
2,750
10,176
9,394
0
0
10,176
0
23,418
W
3,413
472
0
795
10,766
7,670
0
6,281
4,421
11,588
0
W
9,409
5,721
0
1,400
8,833
3,289
0
1,037
7,736
0
84,600
L
Mulan
6,262
1,264
0
3,557
10,410
6,817
0
889
9,407
0
53,280
W
7,924
1,394
0
1,236
5,471
1,874
444
1,848
3,551
65,281
0
L
Cerberus
Tresnueve3989
Cerberus
2,408
483
0
1,829
9,926
6,031
29
1,921
7,909
13,962
0
W
Apollo
6,925
4,239
0
3,237
7,514
3,007
924
4,630
2,802
0
49,780
L
Zhong Kui
dayitozero
Zhong Kui
8,110
1,564
0
2,254
9,199
7,648
625
2,473
6,671
42,533
6,106
L
Janus
ginesUuUr
Janus
3,860
292
0
712
6,994
2,342
0
2,321
4,521
47,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,090
Gold Earned
34,386
346
Minions Killed
344
0
Camps Cleared
0
1,144,512
Distance Traveled
1,213,507
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,709
476
70
6
0
269,577
0
W
King Arthur
5,356
446
26
2
0
201,728
0
W
Ares
6,190
516
11
1
0
231,198
0
W
Mercury
8,098
675
120
10
0
323,032
1
L
Mulan
7,412
618
85
7
0
183,934
1
W
Nu Wa
7,891
658
121
10
0
238,161
1
L
Cerberus
5,421
452
13
1
0
234,197
0
W
Apollo
6,851
571
66
6
0
219,388
0
L
Zhong Kui
6,458
538
82
7
0
216,801
0
L
Janus
6,090
508
96
8
0
240,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role