Player Matchup

Cthulhu
Cthulhu
Decay 115
Cthulhu
Level 138
God Stats
1W - 1L
1,206 SR
Queue Stats
87W - 81L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
ShierFoRsAkEn
Zhong Kui
Level 138
God Stats
2W - 0L
1,737 SR
Queue Stats
75W - 77L
1,484 Elo+
Party 1
Pele
Pele
Vendetta YT3796
Pele
Level 104
God Stats
1W - 1L
1,485 SR
Queue Stats
51W - 42L
1,546 Elo+
Party 1
Team Averages
Level 127
1,476 SR
1,514 Elo+

VS

Team Averages
Level 111
1,481 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
DarkwingCUCK69
Sobek
Level 128
God Stats
9W - 11L
1,455 SR
Queue Stats
97W - 99L
1,427 Elo+
Party 2
Discordia
Discordia
mileshigher420
Discordia
Level 67
God Stats
95W - 91L
1,487 SR
Queue Stats
95W - 93L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Decay 115
Cthulhu
10
1 / 0 / 4
7,748
775
5,723
5,760
5,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ShierFoRsAkEn
Zhong Kui
11
4 / 1 / 3
8,721
872
10,973
8,142
9,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 1 / 5
8,284
828
3,253
6,393
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 2 / 1
7,522
752
4,451
7,331
2,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 1
7,470
747
4,241
10,816
9,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
mileshigher420
Discordia
10
0 / 3 / 2
7,235
724
3,807
5,368
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
L
1
2
1
0.75
W
Cthulhu
Decay 115
Cthulhu
1
0
4
3
W
Zhong Kui
ShierFoRsAkEn
Zhong Kui
4
1
3
5.5
W
2
1
5
4.5
L
Discordia
mileshigher420
Discordia
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,949
Damage
12,499
20,295
Taken
23,515
17,766
Mitigated
13,860
5,318
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,451
1,318
0
2,371
7,331
2,728
0
5,108
1,843
0
32,556
L
4,241
78
0
3,654
10,816
9,240
0
6,208
4,228
16,183
0
W
Cthulhu
Decay 115
Cthulhu
5,723
159
329
1,079
5,760
5,861
0
2,229
3,311
22,135
0
W
Zhong Kui
ShierFoRsAkEn
Zhong Kui
10,973
335
0
3,131
8,142
9,368
40
2,282
5,481
27,604
1,005
W
3,253
170
0
779
6,393
2,537
0
3,015
3,343
0
30,072
L
Discordia
mileshigher420
Discordia
3,807
197
0
1,177
5,368
1,892
0
3,636
1,526
22,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,753
Gold Earned
22,227
113
Minions Killed
110
0
Camps Cleared
0
621,241
Distance Traveled
570,299
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,522
752
64
6
0
178,859
4
L
Sobek
7,470
747
14
1
0
205,751
3
W
Cthulhu
7,748
775
30
3
0
212,710
1
W
Zhong Kui
8,721
872
36
4
0
200,352
2
W
Pele
8,284
828
47
5
0
208,179
0
L
Discordia
7,235
724
32
3
0
185,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role