Player Matchup

Sol
Sol
BigManBird
Sol
Level 66
God Stats
0W - 2L
1,300 SR
Queue Stats
10W - 12L
1,500 Elo+
Solo
Mercury
Mercury
Ge_ThanG
Mercury
Level 123
God Stats
2W - 2L
1,881 SR
Queue Stats
32W - 34L
1,474 Elo+
Solo
Anubis
Anubis
SCHIMPFY1
Anubis
Level 87
God Stats
3W - 7L
1,192 SR
Queue Stats
376W - 326L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
STE Scarlet
Sun Wukong
Level 38
God Stats
0W - 2L
1,203 SR
Queue Stats
36W - 39L
1,498 Elo+
Solo
Bacchus
Bacchus
TheBlackDoger
Bacchus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 60L
1,558 Elo+
Solo
Team Averages
Level 91
1,415 SR
1,511 Elo+

VS

Team Averages
Level 126
1,391 SR
1,415 Elo+
Ne Zha
Ne Zha
Azazrael
Ne Zha
Level 137
God Stats
2W - 5L
1,083 SR
Queue Stats
51W - 132L
1,406 Elo+
Party 1
Eset
Eset
Darkeatermidir66
Eset
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
430W - 383L
1,487 Elo+
Solo
Anhur
Anhur
MeStainBot
Anhur
Level 157
God Stats
4W - 12L
1,840 SR
Queue Stats
59W - 153L
1,410 Elo+
Party 1
Hercules
Hercules
Roaminknight
Hercules
Level 153
God Stats
1W - 4L
1,134 SR
Queue Stats
58W - 134L
1,394 Elo+
Party 1
Ymir
Ymir
Yami54
Ymir
Level 44
God Stats
11W - 14L
1,396 SR
Queue Stats
38W - 91L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,608
505
16,174
16,993
4,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Ge_ThanG
Mercury
17
3 / 3 / 2
10,047
478
6,486
18,848
8,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
SCHIMPFY1
Anubis
17
3 / 7 / 1
10,445
497
13,171
16,743
9,565
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
STE Scarlet
Sun Wukong
17
0 / 1 / 2
10,668
508
8,990
19,204
19,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bacchus
12
3 / 4 / 6
9,580
456
10,002
22,235
31,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Azazrael
Ne Zha
19
8 / 4 / 3
12,130
578
12,893
20,777
9,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 3 / 10
11,314
539
9,127
12,542
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
19
8 / 2 / 5
13,272
632
22,255
16,839
8,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Roaminknight
Hercules
17
3 / 0 / 8
11,918
568
15,369
21,747
24,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ymir
Yami54
Ymir
14
0 / 4 / 14
10,497
500
5,313
18,181
19,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
13
Kills
21
21
Deaths
13
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Azazrael
Ne Zha
8
4
3
2.38
L
4
6
3
0.92
W
2
3
10
2.33
L
Mercury
Ge_ThanG
Mercury
3
3
2
1.33
W
Anhur
8
2
5
5.25
W
Hercules
Roaminknight
Hercules
3
0
8
7
L
Anubis
SCHIMPFY1
Anubis
3
7
1
0.5
L
Sun Wukong
STE Scarlet
Sun Wukong
0
1
2
1
L
Bacchus
3
4
6
1.5
W
Ymir
Yami54
Ymir
0
4
14
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,823
Damage
64,957
94,023
Taken
90,086
73,475
Mitigated
68,452
20,116
Healing
27,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Azazrael
Ne Zha
12,893
6,115
0
3,919
20,777
9,957
1,835
10,817
9,960
0
104,531
L
16,174
6,338
0
6,687
16,993
4,727
0
1,958
15,035
89,043
0
W
9,127
244
1,184
3,615
12,542
5,375
937
6,562
5,980
73,357
0
L
Mercury
Ge_ThanG
Mercury
6,486
2,768
0
1,521
18,848
8,561
0
998
17,850
0
89,501
W
Anhur
22,255
17,739
0
7,456
16,839
8,890
3,662
9,647
7,192
0
133,263
W
Hercules
Roaminknight
Hercules
15,369
3,631
0
8,842
21,747
24,830
404
5,387
16,360
0
78,046
L
Anubis
SCHIMPFY1
Anubis
13,171
248
0
5,066
16,743
9,565
442
4,287
12,456
100,011
0
L
Sun Wukong
STE Scarlet
Sun Wukong
8,990
1,732
0
5,042
19,204
19,357
0
1,444
17,760
0
98,971
L
Bacchus
10,002
873
0
1,800
22,235
31,265
0
5,964
16,271
20,173
0
W
Ymir
Yami54
Ymir
5,313
1,374
0
2,225
18,181
19,400
320
11,300
6,881
21,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,348
Gold Earned
59,131
585
Minions Killed
520
0
Camps Cleared
0
2,092,705
Distance Traveled
2,097,232
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,130
578
123
6
0
452,383
0
L
Sol
10,608
505
133
6
0
401,050
3
W
Eset
11,314
539
112
5
0
441,086
3
L
Mercury
10,047
478
123
6
0
472,391
0
W
Anhur
13,272
632
164
8
0
381,043
1
W
Hercules
11,918
568
102
5
0
416,902
9
L
Anubis
10,445
497
156
7
0
347,658
0
L
Sun Wukong
10,668
508
153
7
0
442,271
8
L
Bacchus
9,580
456
20
1
0
429,335
3
W
Ymir
10,497
500
19
1
0
405,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role