Player Matchup

Ah Puch
Ah Puch
Islandersman
Ah Puch
Level 85
God Stats
3W - 4L
1,473 SR
Queue Stats
391W - 356L
1,431 Elo+
Party 2
Atlas
Atlas
KodiakHunter01
Atlas
Level 83
God Stats
3W - 3L
1,500 SR
Queue Stats
377W - 345L
1,426 Elo+
Party 2
Hun Batz
Hun Batz
Littlesaltt
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
scorpord
Sun Wukong
Level 54
God Stats
14W - 19L
1,469 SR
Queue Stats
110W - 128L
1,457 Elo+
Solo
Chernobog
Chernobog
vvJOMYvv
Chernobog
Level 48
God Stats
3W - 4L
1,232 SR
Queue Stats
33W - 44L
1,355 Elo+
Solo
Team Averages
Level 62
1,435 SR
1,426 Elo+

VS

Team Averages
Level 73
1,447 SR
1,430 Elo+
Nu Wa
Nu Wa
AlloyBronya
Nu Wa
Level 74
God Stats
11W - 15L
1,468 SR
Queue Stats
441W - 398L
1,551 Elo+
Solo
Ganesha
Ganesha
Delandel
Ganesha
Level 43
God Stats
3W - 2L
1,348 SR
Queue Stats
69W - 74L
1,374 Elo+
Solo
Cernunnos
Cernunnos
ST33L__NIPPS
Cernunnos
Level 79
God Stats
9W - 13L
1,291 SR
Queue Stats
104W - 97L
1,389 Elo+
Solo
Arachne
Arachne
SoNic_X24
Arachne
Level 104
God Stats
4W - 4L
1,350 SR
Queue Stats
90W - 87L
1,364 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThePrincePeachez
Morgan Le Fay
Level 64
God Stats
6W - 2L
1,776 SR
Queue Stats
201W - 187L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Islandersman
Ah Puch
17
3 / 5 / 0
11,276
470
20,102
14,552
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 2 / 2
10,436
435
8,156
23,440
28,347
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Littlesaltt
Hun Batz
17
2 / 3 / 3
10,809
450
8,647
22,080
10,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
scorpord
Sun Wukong
15
0 / 9 / 1
10,207
425
11,375
30,611
28,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
vvJOMYvv
Chernobog
16
0 / 1 / 3
9,967
415
10,381
14,801
7,330
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 8
12,301
513
11,623
10,761
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Delandel
Ganesha
17
0 / 2 / 10
11,422
476
7,079
21,435
18,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
ST33L__NIPPS
Cernunnos
20
1 / 1 / 3
12,470
520
12,609
13,776
6,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
SoNic_X24
Arachne
20
6 / 1 / 6
13,271
553
13,719
21,542
10,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
ThePrincePeachez
Morgan Le Fay
20
12 / 0 / 4
14,538
606
27,973
20,512
19,326
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
7
Kills
20
20
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
W
Ganesha
Delandel
Ganesha
0
2
10
2.5
L
Ah Puch
Islandersman
Ah Puch
3
5
0
0.6
L
2
2
2
1.5
L
Hun Batz
Littlesaltt
Hun Batz
2
3
3
1.17
W
Cernunnos
ST33L__NIPPS
Cernunnos
1
1
3
2.5
W
Arachne
SoNic_X24
Arachne
6
1
6
9
W
Morgan Le Fay
ThePrincePeachez
Morgan Le Fay
12
0
4
14
L
Sun Wukong
scorpord
Sun Wukong
0
9
1
0.06
L
Chernobog
vvJOMYvv
Chernobog
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,661
Damage
73,003
105,484
Taken
88,026
81,470
Mitigated
59,109
30,366
Healing
25,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,623
4,012
0
500
10,761
4,336
510
5,750
5,011
96,526
0
W
Ganesha
Delandel
Ganesha
7,079
921
3,964
4,386
21,435
18,369
49
7,569
13,866
42,199
0
L
Ah Puch
Islandersman
Ah Puch
20,102
605
0
2,303
14,552
7,139
564
6,050
8,502
111,813
0
L
8,156
3,373
103
4,428
23,440
28,347
108
8,475
14,965
55,108
0
L
Hun Batz
Littlesaltt
Hun Batz
8,647
2,508
0
5,745
22,080
10,260
0
8,668
13,412
0
85,266
W
Cernunnos
ST33L__NIPPS
Cernunnos
12,609
6,227
0
3,239
13,776
6,563
5,831
3,437
10,339
20
124,552
W
Arachne
SoNic_X24
Arachne
13,719
9,784
0
4,150
21,542
10,515
484
8,872
12,670
25
130,662
W
Morgan Le Fay
ThePrincePeachez
Morgan Le Fay
27,973
2,758
0
9,099
20,512
19,326
314
3,254
17,258
125,081
1,827
L
Sun Wukong
scorpord
Sun Wukong
11,375
1,456
0
9,133
30,611
28,394
672
17,482
13,129
0
80,911
L
Chernobog
vvJOMYvv
Chernobog
10,381
5,676
0
8,654
14,801
7,330
735
4,218
10,583
0
90,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,695
Gold Earned
64,002
629
Minions Killed
749
0
Camps Cleared
0
2,131,906
Distance Traveled
2,337,427
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,301
513
211
9
0
429,695
0
W
Ganesha
11,422
476
8
0
0
468,788
10
L
Ah Puch
11,276
470
185
8
0
410,885
4
L
Atlas
10,436
435
65
3
0
413,447
7
L
Hun Batz
10,809
450
122
5
0
446,766
0
W
Cernunnos
12,470
520
197
8
0
435,924
2
W
Arachne
13,271
553
150
6
0
565,838
0
W
Morgan Le Fay
14,538
606
183
8
0
437,182
6
L
Sun Wukong
10,207
425
119
5
0
425,625
1
L
Chernobog
9,967
415
138
6
0
435,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role