Player Matchup

Chang'e
Chang'e
Fuzz Bat
Chang'e
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,572 Elo+
Party 2
Zeus
Zeus
Hero Nezo
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,790 Elo+
Party 2
Ah Puch
Ah Puch
ProvenMocha049
Ah Puch
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,600 Elo+
Party 2
Persephone
Persephone
Sir Gonski
Persephone
Level 149
God Stats
2W - 1L
1,494 SR
Queue Stats
28W - 22L
1,556 Elo+
Party 2
Ymir
Ymir
SponkerPrime
Ymir
Level 111
God Stats
0W - 4L
1,169 SR
Queue Stats
113W - 118L
1,559 Elo+
Party 2
Team Averages
Level 103
1,432 SR
1,615 Elo+

VS

Team Averages
Level 116
1,505 SR
1,534 Elo+
Martichoras
Martichoras
Bankshotstaken1
Martichoras
Level 117
God Stats
4W - 1L
1,624 SR
Queue Stats
222W - 202L
1,559 Elo+
Party 1
Ix Chel
Ix Chel
Chopan141
Ix Chel
Level 58
God Stats
1W - 0L
1,542 SR
Queue Stats
14W - 19L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
DeadGamerWalkin
Sun Wukong
Level 123
God Stats
4W - 6L
1,545 SR
Queue Stats
277W - 242L
1,552 Elo+
Party 1
Xbalanque
Xbalanque
ImSketchy
Xbalanque
Level 127
God Stats
1W - 1L
1,261 SR
Queue Stats
95W - 79L
1,516 Elo+
Party 1
Khepri
Khepri
Meme Studies
Khepri
Level 153
God Stats
2W - 1L
1,553 SR
Queue Stats
197W - 196L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Fuzz Bat
Chang'e
16
1 / 3 / 4
8,812
587
6,510
17,900
7,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zeus
15
2 / 6 / 3
9,161
611
11,412
12,903
5,023
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 5 / 6
9,452
630
13,305
13,463
5,780
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
Sir Gonski
Persephone
18
4 / 2 / 2
10,681
712
21,288
11,830
5,674
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 4 / 6
10,061
671
5,425
21,435
27,117
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Bankshotstaken1
Martichoras
17
2 / 1 / 13
10,143
676
16,529
10,202
10,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
Chopan141
Ix Chel
17
4 / 1 / 11
10,454
697
12,977
11,357
6,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DeadGamerWalkin
Sun Wukong
18
8 / 2 / 9
11,245
750
14,714
17,882
22,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
ImSketchy
Xbalanque
18
5 / 1 / 10
11,107
740
24,970
12,292
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
16
0 / 3 / 13
10,144
676
3,245
17,921
27,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
8
Kills
19
20
Deaths
8
21
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Bankshotstaken1
Martichoras
2
1
13
8.5
W
Ix Chel
Chopan141
Ix Chel
4
1
11
9.5
W
Sun Wukong
DeadGamerWalkin
Sun Wukong
8
2
9
6.25
L
Chang'e
Fuzz Bat
Chang'e
1
3
4
1
L
Zeus
2
6
3
0.58
W
Xbalanque
ImSketchy
Xbalanque
5
1
10
10
W
Khepri
0
3
13
2.17
L
1
5
6
0.8
L
Persephone
Sir Gonski
Persephone
4
2
2
2.5
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,940
Damage
72,435
77,531
Taken
69,654
51,469
Mitigated
74,018
32,478
Healing
33,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Bankshotstaken1
Martichoras
16,529
2,314
403
780
10,202
10,003
278
9,177
767
0
30,941
W
Ix Chel
Chopan141
Ix Chel
12,977
1,470
6,154
4,480
11,357
6,739
286
10,408
812
30,327
0
W
Sun Wukong
DeadGamerWalkin
Sun Wukong
14,714
2,421
3,465
4,057
17,882
22,652
536
13,237
4,221
0
30,678
L
Chang'e
Fuzz Bat
Chang'e
6,510
483
12,985
10,675
17,900
7,875
0
2,360
15,540
13,958
0
L
Zeus
11,412
895
576
388
12,903
5,023
0
2,283
10,620
24,710
0
W
Xbalanque
ImSketchy
Xbalanque
24,970
11,958
4,940
4,685
12,292
6,779
1,527
8,850
3,107
0
48,952
W
Khepri
3,245
321
1,627
3,093
17,921
27,845
0
13,840
3,671
7,199
0
L
13,305
88
0
2,553
13,463
5,780
0
2,794
10,669
26,161
0
L
Persephone
Sir Gonski
Persephone
21,288
606
1,047
1,490
11,830
5,674
0
1,335
10,488
52,322
0
L
5,425
173
840
1,924
21,435
27,117
0
7,450
13,985
10,229
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,167
Gold Earned
53,093
153
Minions Killed
190
0
Camps Cleared
0
1,362,776
Distance Traveled
1,428,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,143
676
30
2
0
276,261
0
W
Ix Chel
10,454
697
52
3
0
300,809
0
W
Sun Wukong
11,245
750
52
3
0
309,383
0
L
Chang'e
8,812
587
12
1
0
285,121
0
L
Zeus
9,161
611
41
3
0
244,876
0
W
Xbalanque
11,107
740
48
3
0
289,502
0
W
Khepri
10,144
676
8
1
0
252,191
0
L
Ah Puch
9,452
630
33
2
0
276,547
0
L
Persephone
10,681
712
54
4
0
290,606
0
L
Ymir
10,061
671
13
1
0
265,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role