Player Matchup

Baron Samedi
Baron Samedi
Gold V
Mathsulcrack
Baron Samedi
Gold V
Level 111
God Stats
5W - 5L
1,569 SR
Queue Stats
40W - 37L
1,533 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,569 SR
1,533 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 159
1,287 SR
1,498 MMR
Thor
Thor
Bronze V
SedatedDuckTTV
Thor
Bronze V
Level 159
God Stats
1W - 1L
1,287 SR
Queue Stats
3W - 3L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mathsulcrack
Baron Samedi
16
5 / 1 / 0
11,478
1,043
9,263
9,278
7,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AnubisBakasuraChronosArachneKali

VS

Bans
CharonNe ZhaChang'eMulanAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,776
798
5,402
12,625
7,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Mathsulcrack
Baron Samedi
5
1
0
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,263
Damage
5,402
9,278
Taken
12,625
7,431
Mitigated
7,599
3,183
Healing
1,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Mathsulcrack
Baron Samedi
9,263
945
0
3,183
9,278
7,431
1,096
633
8,645
63,331
0
L
5,402
1,309
0
1,008
12,625
7,599
0
9,440
3,185
0
35,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,478
Gold Earned
8,776
120
Minions Killed
65
6
Camps Cleared
3
183,313
Distance Traveled
178,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,478
1,043
120
11
6
183,313
0
L
Thor
8,776
798
65
6
3
178,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role